Avali Nexus

Full Version: Nexus "Serious" RP Revival Discussion
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(11-15-2015, 10:33 PM)SilverOtter Wrote: [ -> ]
(11-15-2015, 10:31 PM)Jim_Clonk Wrote: [ -> ]What are you stealing?
Small, weak FTL drive for intersolar travel.
How are you stealing that?
That idea is pretty old.
(11-15-2015, 10:46 PM)Jim_Clonk Wrote: [ -> ]
(11-15-2015, 10:33 PM)SilverOtter Wrote: [ -> ]Small, weak FTL drive for intersolar travel.
How are you stealing that?
That idea is pretty old.
I say steal because I didn't think it up on my own.
(11-16-2015, 12:26 AM)SilverOtter Wrote: [ -> ]
(11-15-2015, 10:46 PM)Jim_Clonk Wrote: [ -> ]How are you stealing that?
That idea is pretty old.
I say steal because I didn't think it up on my own.
Neither did I :E
(11-16-2015, 01:01 AM)Jim_Clonk Wrote: [ -> ]
(11-16-2015, 12:26 AM)SilverOtter Wrote: [ -> ]I say steal because I didn't think it up on my own.
Neither did I :E

Admittedly, neither did I. 

I just remembered it's a thing.
(11-15-2015, 09:35 PM)SilverOtter Wrote: [ -> ]
(11-15-2015, 04:17 PM)Comito Wrote: [ -> ]What's the smallest a FTL-capable ship can be?
For all applicable tech, small ships (I need to nail down sizes soon) do not have FTL drives. Instead they-
(11-15-2015, 04:53 PM)Marxon Wrote: [ -> ]I'm going to guess a shuttle could dock with a dedicated jump ring that's basically little more than a reactor and ftl engines.
Kind of. They build dedicated carriers for smaller ships. Most of them are civilian and therefore are little more than framework and docking clamps. It's cheaper to send multiple ships with one FTL drive than build an FTL drive for each ship that might need one. The carrier business is very profitable, especially if you work along busy routes.

However, most carrier businesses only work on pre-planned routes and therefore you will need to find someone with a single-ship carrier to bring you about for a price.

Also, jump rings are really stupid. How are you supposed to know if you will ever get that FTL drive back? Do you know how expensive those are?
...

1. Stop dismissing ideas you don't like by calling them stupid, that's not how this works.

2. Any rental would work best within corporations, or if the drive has pre programmed destinations only.
Does anyone like my idea?
(11-16-2015, 07:23 PM)DaBayleySaur Wrote: [ -> ]Does anyone like my idea?
I think it's a pretty neat idea.
Fits well into the established universe.
(11-16-2015, 02:46 PM)Marxon Wrote: [ -> ]
(11-15-2015, 09:35 PM)SilverOtter Wrote: [ -> ]For all applicable tech, small ships (I need to nail down sizes soon) do not have FTL drives. Instead they-
Kind of. They build dedicated carriers for smaller ships. Most of them are civilian and therefore are little more than framework and docking clamps. It's cheaper to send multiple ships with one FTL drive than build an FTL drive for each ship that might need one. The carrier business is very profitable, especially if you work along busy routes.

However, most carrier businesses only work on pre-planned routes and therefore you will need to find someone with a single-ship carrier to bring you about for a price.

Also, jump rings are really stupid. How are you supposed to know if you will ever get that FTL drive back? Do you know how expensive those are?
...

1. Stop dismissing ideas you don't like by calling them stupid, that's not how this works.

2. Any rental would work best within corporations, or if the drive has pre programmed destinations only.
Let's also note that jump rings would require that every single small ship to be compatible with jump rings, and that every jump ring is standardized. With each FTL the Empires have, and their differences, even small ones, in how they work, good luck with that. 
(11-16-2015, 07:23 PM)DaBayleySaur Wrote: [ -> ]Does anyone like my idea?
I approve. Explorers need to get paid somehow. 
(11-17-2015, 07:52 PM)SilverOtter Wrote: [ -> ]
(11-16-2015, 02:46 PM)Marxon Wrote: [ -> ]...

1. Stop dismissing ideas you don't like by calling them stupid, that's not how this works.

2. Any rental would work best within corporations, or if the drive has pre programmed destinations only.
Let's also note that jump rings would require that every single small ship to be compatible with jump rings, and that every jump ring is standardized. With each FTL the Empires have, and their differences, even small ones, in how they work, good luck with that. 

(11-16-2015, 07:23 PM)DaBayleySaur Wrote: [ -> ]Does anyone like my idea?
I approve. Explorers need to get paid somehow. 
Or rather, large exploration companies that will form as soon as people realize that there is money to be made. The Explorers themselves probably won't see much of it. That's how capitalism works.
(11-17-2015, 07:52 PM)SilverOtter Wrote: [ -> ]
(11-16-2015, 02:46 PM)Marxon Wrote: [ -> ]...

1. Stop dismissing ideas you don't like by calling them stupid, that's not how this works.

2. Any rental would work best within corporations, or if the drive has pre programmed destinations only.
Let's also note that jump rings would require that every single small ship to be compatible with jump rings, and that every jump ring is standardized. With each FTL the Empires have, and their differences, even small ones, in how they work, good luck with that. 
(11-16-2015, 07:23 PM)DaBayleySaur Wrote: [ -> ]Does anyone like my idea?
I approve. Explorers need to get paid somehow. 
That or, a jump ring for each series of ships, or a more crude mounting system such as just welding on supports and running power cables.
(11-17-2015, 10:52 PM)Jim_Clonk Wrote: [ -> ]
(11-17-2015, 07:52 PM)SilverOtter Wrote: [ -> ]Let's also note that jump rings would require that every single small ship to be compatible with jump rings, and that every jump ring is standardized. With each FTL the Empires have, and their differences, even small ones, in how they work, good luck with that. 

I approve. Explorers need to get paid somehow. 
Or rather, large exploration companies that will form as soon as people realize that there is money to be made. The Explorers themselves probably won't see much of it. That's how capitalism works.

Damn capitalist swines.
(11-18-2015, 07:14 PM)DaBayleySaur Wrote: [ -> ]
(11-17-2015, 10:52 PM)Jim_Clonk Wrote: [ -> ]Or rather, large exploration companies that will form as soon as people realize that there is money to be made. The Explorers themselves probably won't see much of it. That's how capitalism works.

Damn capitalist swines.
Well, I tried to make a faction against capitalism but that was rejected because ????? ??????????? ?????? ???? ??.
Inb4 this discussion never ends or we forget most of it when it does, either rendering this an exercise in futility.
(11-19-2015, 05:37 AM)Marxon Wrote: [ -> ]Inb4 this discussion never ends or we forget most of it when it does, either rendering this an exercise in futility.

I see you are a bright and cheery person,  who doesn't randomly voice detached cynical opinions whenever the mood strikes you. 

(11-19-2015, 04:26 AM)Jim_Clonk Wrote: [ -> ]
(11-18-2015, 07:14 PM)DaBayleySaur Wrote: [ -> ]Damn capitalist swines.
Well, I tried to make a faction against capitalism but that was rejected because ????? ??????????? ?????? ???? ??.
You can't actually say that, since you never told me they were against capitalism, and therefore could not have weighed the final opinion. Also, have you thought of a new faction yet? 

Also, pirates would not be pirates of they supported a money system so blatantly against their values.
(11-19-2015, 07:05 AM)SilverOtter Wrote: [ -> ]
(11-19-2015, 04:26 AM)Jim_Clonk Wrote: [ -> ]Well, I tried to make a faction against capitalism but that was rejected because ????? ??????????? ?????? ???? ??.
You can't actually say that, since you never told me they were against capitalism, and therefore could not have weighed the final opinion. Also, have you thought of a new faction yet? 

Also, pirates would not be pirates of they supported a money system so blatantly against their values.
I'm pretty sure I did. Or at least what I said would have made it clear enough... They aren't really pirates either, that's just a name that was given to them.
The most likely thing why they are called "pirates" is because they were based on open source, bittorrent and internet piracy. (Since apparently I have to spell that out for you.)

Also, No.
I have given you my one idea and it was rejected. So that's that.
(11-19-2015, 07:05 AM)SilverOtter Wrote: [ -> ]
(11-19-2015, 05:37 AM)Marxon Wrote: [ -> ]Inb4 this discussion never ends or we forget most of it when it does, either rendering this an exercise in futility.

I see you are a bright and cheery person,  who doesn't randomly voice detached cynical opinions whenever the mood strikes you. 

(11-19-2015, 04:26 AM)Jim_Clonk Wrote: [ -> ]Well, I tried to make a faction against capitalism but that was rejected because ????? ??????????? ?????? ???? ??.
You can't actually say that, since you never told me they were against capitalism, and therefore could not have weighed the final opinion. Also, have you thought of a new faction yet? 

Also, pirates would not be pirates of they supported a money system so blatantly against their values.
I'm just saying we should be careful to prevent either from happening by.

A. Setting a concrete date to begin.

B. Start deciding on what info to include in the lore sheet.

Just trying to help.

(11-19-2015, 05:02 PM)Marxon Wrote: [ -> ]
(11-19-2015, 07:05 AM)SilverOtter Wrote: [ -> ]I see you are a bright and cheery person,  who doesn't randomly voice detached cynical opinions whenever the mood strikes you. 


You can't actually say that, since you never told me they were against capitalism, and therefore could not have weighed the final opinion. Also, have you thought of a new faction yet? 

Also, pirates would not be pirates of they supported a money system so blatantly against their values.
I'm just saying we should be careful to prevent either from happening by.

A. Setting a concrete date to begin.

B. Start deciding on what info to include in the lore sheet.

Just trying to help.

Here's what I need to finish, of the top of my head:
  • The last Factional conflict introductions
  • Classes of spaceships
  • Fighting in space and on planets
  • Overview of the Hylotl. 
  • Character examples (to avoid a mercenary rush)
  • Character partial examples (to make interesting characters with story hooks) 
  • Augmentations and how they work
  • Assorted technologies unique to some Empires
(11-18-2015, 07:14 PM)DaBayleySaur Wrote: [ -> ]
(11-17-2015, 10:52 PM)Jim_Clonk Wrote: [ -> ]Or rather, large exploration companies that will form as soon as people realize that there is money to be made. The Explorers themselves probably won't see much of it. That's how capitalism works.

Damn capitalist swines.

So.  Borderlands then?
(11-19-2015, 05:31 PM)SilverOtter Wrote: [ -> ]
(11-19-2015, 05:02 PM)Marxon Wrote: [ -> ]I'm just saying we should be careful to prevent either from happening by.

A. Setting a concrete date to begin.

B. Start deciding on what info to include in the lore sheet.

Just trying to help.

Here's what I need to finish, of the top of my head:
  • The last Factional conflict introductions
  • Classes of spaceships
  • Fighting in space and on planets
  • Overview of the Hylotl. 
  • Character examples (to avoid a mercenary rush)
  • Character partial examples (to make interesting characters with story hooks) 
  • Augmentations and how they work
  • Assorted technologies unique to some Empires
I was actually going to write something about either cybernetics or weapon systems sometime soon.
(11-19-2015, 07:42 PM)Jim_Clonk Wrote: [ -> ]
(11-19-2015, 05:31 PM)SilverOtter Wrote: [ -> ]Here's what I need to finish, of the top of my head:


  • The last Factional conflict introductions
  • Classes of spaceships
  • Fighting in space and on planets
  • Overview of the Hylotl. 
  • Character examples (to avoid a mercenary rush)
  • Character partial examples (to make interesting characters with story hooks) 
  • Augmentations and how they work
  • Assorted technologies unique to some Empires
I was actually going to write something about either cybernetics or weapon systems sometime soon.
...What? Where did that come from? Why hasn't there been indication? Have you actually been thinking about them? 

To note, I already know what I want to do with everything on that list. I just need to write it. You're free to say yours, but keep in mind that you have better chances when you make an idea for something we haven't discussed. 

Also, did you seriously give up on making a faction after I shot down one? I would have been back to the drawing board by now. I mean, I should have been more clear on limitations (which is another item for the list, along with minor races), but you really should not be discouraged because your first faction turned out a dud.

S(n)ide hint: When making a faction, make a faction. A faction has flaws, has many defining factors, and consists of people with wishes and goals of their own. They are not small, tight-knit groups who all agree and share like a prefect child's world. They are not a platform for a "cool" idea. Factions are people, not gimmicks. They spring from simple ideas, turned complicated to meet their reality.
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