Avali Nexus

Full Version: Avali Nexus Semiserious RP 1: About Damn Time
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(05-23-2015, 11:51 PM)Ehksidian Wrote: [ -> ]//what the dong happened.

// I don't remember how it started, but there's this big debate over there being too much unexplained magic that keeps jeopardizing everyone.
// I think there's also some discussion on how we can keep it from happening again, because it's just gotten insane as of late.
//Fuck i'm tired.

Where is everyone?

All these nice buildings and not a person in sight.

// Seriously how fucking tired am i.

// Be right back.
(05-23-2015, 11:49 PM)Shaadaris Wrote: [ -> ]which may itself be a science that isn't fully understood in this universe
// thaumcraft in somewhat of a nutshell.
(05-23-2015, 11:52 PM)Gonzogonz Wrote: [ -> ]
(05-23-2015, 11:47 PM)AustinLB90 Wrote: [ -> ]// you know the final fantasy 4-after story explaination of magic that's his, except he can do more things, but not much more if he tried to do something insane like dimension crossing it would 1.partially work and no more 2. not work at all and be drained of energy 3. 1 + no energy after




//i can explain it better, most of the time he doesn't really lose a lot of energy and he can't get back this magical energy until he eats or sleeps

// this is not a good explanation. where does the magic come from? "energy" is a shitty and lose term when talking about this stuff, what is it? where does it come from? what can it be used for? this is like explaining thaumaturgy with "oh yeah, i con shoot balls of fire with my wands if i put things on the end of them, but they need to be charge in some way or something". all you said explained little to nothing. explaining things and making them not-OP, isn't the same thing.


// why does it feel like i'm talking to a wall?
//it can't be used for much, at best it can be used to make basic matter and water appear to hurt something then disappear a second after, you know final fantasy magic, that's exactly what it is, i'm not really sure how to research how it works though so uhh help me improve my magic, no scrapping, i will not live with scraping
(05-23-2015, 11:51 PM)Ehksidian Wrote: [ -> ]//what the dong happened.
*eye twitches*
EVERYTHING.
(05-23-2015, 11:55 PM)Gonzogonz Wrote: [ -> ]
(05-23-2015, 11:49 PM)Shaadaris Wrote: [ -> ]which may itself be a science that isn't fully understood in this universe
// thaumcraft in somewhat of a nutshell.
I love Thaumcraft for this reason... Among many others.
If only I could drag Azanor over here and have him figure out a way all these systems work together and make sense...
Ah, well, one can dream.
(05-23-2015, 11:55 PM)Gonzogonz Wrote: [ -> ]
(05-23-2015, 11:49 PM)Shaadaris Wrote: [ -> ]which may itself be a science that isn't fully understood in this universe
// thaumcraft in somewhat of a nutshell.

// Same with how Umbra's stuff works... Basically atomlike particle stimulation.
// I'll go into more detail some time after we're not at each other's throats over magic that's ruining things.
(05-23-2015, 11:55 PM)AustinLB90 Wrote: [ -> ]
(05-23-2015, 11:52 PM)Gonzogonz Wrote: [ -> ]// this is not a good explanation. where does the magic come from? "energy" is a shitty and lose term when talking about this stuff, what is it? where does it come from? what can it be used for? this is like explaining thaumaturgy with "oh yeah, i con shoot balls of fire with my wands if i put things on the end of them, but they need to be charge in some way or something". all you said explained little to nothing. explaining things and making them not-OP, isn't the same thing.


// why does it feel like i'm talking to a wall?
//it can't be used for much, at bet it can be used to make basic matter and water appear to hurt something then disappear a second after, you know final fantasy magic, that's exactly what it is, i'm not really sure how to research how it works though so uhh help me improve my magic, no scrapping, i will not live with scraping

// i don't know how FF magic works, read up on it well enough so you can explain it here in your own words. everything, from the basics to the more advanced. if you can't do that we'll scrap it, and you'll either live with it or you won't, that'll be your choice, with how much trouble you tend to cause, both OOC and in the RP, i don't think people will give you too much wiggle room, so it's one or the other. don't just write 3 lines of text and call it a day, that's just lazy and that sort of thing gets your shit scrapped.
(05-23-2015, 11:57 PM)Shaadaris Wrote: [ -> ]I love Thaumcraft for this reason... Among many others.
If only I could drag Azanor over here and have him figure out a way all these systems work together and make sense...
Ah, well, one can dream.

// Well, Umbra and Gonz's magic can work together. The Ether crystals Umbra uses as power are also self-regenerating sources of Thaumcraft's Essentia.
// Again, more to be explained later.
(05-23-2015, 11:57 PM)Shaadaris Wrote: [ -> ]
(05-23-2015, 11:51 PM)Ehksidian Wrote: [ -> ]//what the dong happened.
*eye twitches*
EVERYTHING.
(05-23-2015, 11:55 PM)Gonzogonz Wrote: [ -> ]// thaumcraft in somewhat of a nutshell.
I love Thaumcraft for this reason... Among many others.
If only I could drag Azanor over here and have him figure out a way all these systems work together and make sense...
Ah, well, one can dream.

// TC ties things together nicely, also why Gonzo has mentioned that it's somewhat the grandfather of magic systems. i'll explain what i mean with this later.
(05-23-2015, 11:54 PM)Umbra Wrote: [ -> ]
(05-23-2015, 11:51 PM)Ehksidian Wrote: [ -> ]//what the dong happened.

// I don't remember how it started, but there's this big debate over there being too much unexplained magic that keeps jeopardizing everyone.
// I think there's also some discussion on how we can keep it from happening again, because it's just gotten insane as of late.

//Yeah, it's...really irritating. I'm trying to make things much less OP on my end (Writing up a brief description of what Wurg can/can't summon/get rid of, and how much effort it takes normally since establishing the temporary telepathic link takes...a considerable amount of energy to do so, and not generic "comes from nowhere" energy but "i-need-this-to-function-it's-how-i-run" energy. Bigger the thing, the more energy it takes, etc. Using it to directly harm someone? Nope, can't use anything for a bit, no lab, no getting things, nothing. Among...other things) and yet at the same time i have to do something i don't want to do in order to keep things calm/get rid of issues/etc. it's irritating.
Christ.. well.. guess i'm lost.

If there was a map in there.. then i must have missed it..

*begins to look around*
(05-23-2015, 11:58 PM)Gonzogonz Wrote: [ -> ]
(05-23-2015, 11:55 PM)AustinLB90 Wrote: [ -> ]//it can't be used for much, at bet it can be used to make basic matter and water appear to hurt something then disappear a second after, you know final fantasy magic, that's exactly what it is, i'm not really sure how to research how it works though so uhh help me improve my magic, no scrapping, i will not live with scraping

// i don't know how FF magic works, read up on it well enough so you can explain it here in your own words. everything, from the basics to the more advanced. if you can't do that we'll scrap it, and you'll either live with it or you won't, that'll be your choice, with how much trouble you tend to cause, both OOC and in the RP, i don't think people will give you too much wiggle room, so it's one or the other. don't just write 3 lines of text and call it a day, that's just lazy and that sort of thing gets your shit scrapped.
//well in final fantasy 4 after years, magic seems to be the taught of something like cold and the focus on the object you want it to happen on.
//and in final fantasy the only way to regain MP is to rest or use a ether, i'm just not sure what this MP is exactly, i don't think it's ever been explained in detail.
(05-24-2015, 12:00 AM)Ehksidian Wrote: [ -> ]
(05-23-2015, 11:54 PM)Umbra Wrote: [ -> ]// I don't remember how it started, but there's this big debate over there being too much unexplained magic that keeps jeopardizing everyone.
// I think there's also some discussion on how we can keep it from happening again, because it's just gotten insane as of late.

Yeah, it's...really irritating. I'm trying to make things much less OP on my end (Writing up a brief description of what Wurg can/can't summon/get rid of, and how much effort it takes normally since establishing the temporary telepathic link takes...a considerable amount of energy to do so, and not generic "comes from nowhere" energy but "i-need-this-to-function-it's-how-i-run" energy. Bigger the thing, the more energy it takes, etc. Using it to directly harm someone? Nope, can't use anything for a bit, no lab, no getting things, nothing. Among...other things) and yet at the same time i have to do something i don't want to do in order to keep things calm/get rid of issues/etc. it's irritating.

// Same here. Umbra's seemed really overpowered in my eyes recently, and it's only because every couple of hours the entire world is in jeopardy again and someone has to stop it.
// It's really hard to stick with what I do/don't want him to be able to do when this is the case... And as I said before, not only is it stressing my character out, but it's really irritating for me, too.
(05-23-2015, 11:58 PM)Gonzogonz Wrote: [ -> ]// i don't know how FF magic works, read up on it well enough so you can explain it here in your own words. everything, from the basics to the more advanced. if you can't do that we'll scrap it, and you'll either live with it or you won't, that'll be your choice, with how much trouble you tend to cause, both OOC and in the RP, i don't think people will give you too much wiggle room, so it's one or the other. don't just write 3 lines of text and call it a day, that's just lazy and that sort of thing gets your shit scrapped.
// In most FF games, particularly using FF14's model here, there is usually some kind've pervasive aether in the world that is both the catalyst for "life" and source of magic. Magic tends to work by taking that aether and shaping it and changing it's aspect so that it stops being a harmless energy flow and instead becomes a concentrated elemental energy - fire, ice, water, electricity etc. - if only for a brief moment
.
// Of course the "flaw" of this (And what I expect you guys have found) in trying shoehorn it into a sci-fi setting is that it assumes the Ancient Greek model of fire, water, lightning etc as being "elements". When actually they are all very disparate phenomena, electricity being an imbalance of charges, cold is the absence of energy, while heat is an abundance of molecular energy, while fire is a runaway oxidation reaction. Earth and Wind don't even make sense as elements... are they some kind've kinetic forces?

// *Exit stage left*
(05-23-2015, 11:53 PM)Joeythomas Wrote: [ -> ]
(05-23-2015, 11:33 PM)JacobDaGun Wrote: [ -> ]Does it do anything else besides zodiac sig-oh look, Pisces.

you can bind locations to symbols and go to said location any time

*Thumbs up.*
(05-24-2015, 12:06 AM)Ryuujin Wrote: [ -> ]
(05-23-2015, 11:58 PM)Gonzogonz Wrote: [ -> ]// i don't know how FF magic works, read up on it well enough so you can explain it here in your own words. everything, from the basics to the more advanced. if you can't do that we'll scrap it, and you'll either live with it or you won't, that'll be your choice, with how much trouble you tend to cause, both OOC and in the RP, i don't think people will give you too much wiggle room, so it's one or the other. don't just write 3 lines of text and call it a day, that's just lazy and that sort of thing gets your shit scrapped.
// In most FF games, particularly using FF14's model here, there is usually some kind've pervasive aether in the world that is both the catalyst for "life" and source of magic. Magic tends to work by taking that aether and shaping it and changing it's aspect so that it stops being a harmless energy flow and instead becomes a concentrated elemental energy - fire, ice, water, electricity etc. - if only for a brief moment
.
// Of course the "flaw" of this (And what I expect you guys have found) in trying shoehorn it into a sci-fi setting is that it assumes the Ancient Greek model of fire, water, lightning etc as being "elements". When actually they are all very disparate phenomena, electricity being an imbalance of charges, cold is the absence of energy, while heat is an abundance of molecular energy, while fire is a runaway oxidation reaction. Earth and Wind don't even make sense as elements... are they some kind've kinetic forces?

// *Exit stage left*

Ryuu doesn't just do Hard Sci-fi confirmed.
(05-24-2015, 12:06 AM)Ryuujin Wrote: [ -> ]
(05-23-2015, 11:58 PM)Gonzogonz Wrote: [ -> ]// i don't know how FF magic works, read up on it well enough so you can explain it here in your own words. everything, from the basics to the more advanced. if you can't do that we'll scrap it, and you'll either live with it or you won't, that'll be your choice, with how much trouble you tend to cause, both OOC and in the RP, i don't think people will give you too much wiggle room, so it's one or the other. don't just write 3 lines of text and call it a day, that's just lazy and that sort of thing gets your shit scrapped.
// In most FF games, particularly using FF14's model here, there is usually some kind've pervasive aether in the world that is both the catalyst for "life" and source of magic. Magic tends to work by taking that aether and shaping it and changing it's aspect so that it stops being a harmless energy flow and instead becomes a concentrated elemental energy - fire, ice, water, electricity etc. - if only for a brief moment
.
// Of course the "flaw" of this (And what I expect you guys have found) in trying shoehorn it into a sci-fi setting is that it assumes the Ancient Greek model of fire, water, lightning etc as being "elements". When actually they are all very disparate phenomena, electricity being an imbalance of charges, cold is the absence of energy, while heat is an abundance of molecular energy, while fire is a runaway oxidation reaction. Earth and Wind don't even make sense as elements... are they some kind've kinetic forces?

// *Exit stage left*
//thank you, i never look at the later games because they don't intrigue and are to long for me than the older games i also found this on a website
Magic is, by definition, "the art of producing a desired effect or result through the use of incantation or various other techniques, that presumably assure human control of supernatural agencies or the forces of nature".

The Final Fantasy series feature many different methodologies and schools of magic, which is used in many different ways, manipulating the various forces and essences of nature through knowledge or various items, sometimes even bordering on scientific and technological methods similar to magic itself.

It should be noted however that use of Magic in the series is not exclusive to the respective Magic command available in each game. For example games like Final Fantasy IX or Final Fantasy X feature abilities that require MP to use, but that aren't considered on the usual Magic Schools like White or Black, but regardless cause effects that could be considered unnatural or superhuman such as poisoning an enemy, or debilitating him. Some games also feature Limit Break abilities that can range from healing and protective, to destructive blasts of energy or surpassing normal physical boundaries, by attacking an enemy multiple times on succession. These abilities are in most cases used without MP consumption and for gameplay purposes using a different condition or meter to be filled, while in comparison Quickenings do consume MP (albeit segmented in Mist Charges). Much on the same vein Technicks are another system of supernatural abilities that require no MP to be used and is seen as a contrast and parallel to Magick.

Therefore although Magic could be considered overall as any manipulation of energies to achieve feats beyond normal human capabilities, the many different abilities with similar workings, makes it impossible to have a true definition of what is Magic and what is not, with said delimitations being explained as in the case of Technicks and sometimes not truly defined, or just separated for gameplay purposes but not further defined. This in exchange makes the range of Magic incredibly vast but also vague
(05-24-2015, 12:04 AM)Umbra Wrote: [ -> ]
(05-24-2015, 12:00 AM)Ehksidian Wrote: [ -> ]Yeah, it's...really irritating. I'm trying to make things much less OP on my end (Writing up a brief description of what Wurg can/can't summon/get rid of, and how much effort it takes normally since establishing the temporary telepathic link takes...a considerable amount of energy to do so, and not generic "comes from nowhere" energy but "i-need-this-to-function-it's-how-i-run" energy. Bigger the thing, the more energy it takes, etc. Using it to directly harm someone? Nope, can't use anything for a bit, no lab, no getting things, nothing. Among...other things) and yet at the same time i have to do something i don't want to do in order to keep things calm/get rid of issues/etc. it's irritating.

// Same here. Umbra's seemed really overpowered in my eyes recently, and it's only because every couple of hours the entire world is in jeopardy again and someone has to stop it.
// It's really hard to stick with what I do/don't want him to be able to do when this is the case... And as I said before, not only is it stressing my character out, but it's really irritating for me, too.

//Aye. Hell, even the genetic stuff I did last night - that's limited exclusively to regenerating damaged (Not lost, damaged, and not even physical damage, just...excessive cell death. Think of it more like "rejuvenation" or something, rather than outright fixing something. Can't fix a shot to the leg, but if your muscles were atrophying from disuse then it could at least restore them to working condition.) and fixing genetic issues someone would be born with (a tendency towards cancer, addictive habit forming, curing a virus-borne disease (not bacterial; viral diseases alter the DNA of a cell, so it could fix certain viral diseases like...say, cold sores, which are caused by a virus tacking on extra DNA that gets activated via certain stimuli) and...that's it. It can't repair a broken arm, it can't fix a lost leg, it can't cure the common cold...it's just something that could do things a normal doctor would, most likely, be unable to do normally. Well, modern docs. It's just extensive, mostly harmless gene therapy.
(05-24-2015, 12:10 AM)AustinLB90 Wrote: [ -> ]
(05-24-2015, 12:06 AM)Ryuujin Wrote: [ -> ]// In most FF games, particularly using FF14's model here, there is usually some kind've pervasive aether in the world that is both the catalyst for "life" and source of magic. Magic tends to work by taking that aether and shaping it and changing it's aspect so that it stops being a harmless energy flow and instead becomes a concentrated elemental energy - fire, ice, water, electricity etc. - if only for a brief moment
.
// Of course the "flaw" of this (And what I expect you guys have found) in trying shoehorn it into a sci-fi setting is that it assumes the Ancient Greek model of fire, water, lightning etc as being "elements". When actually they are all very disparate phenomena, electricity being an imbalance of charges, cold is the absence of energy, while heat is an abundance of molecular energy, while fire is a runaway oxidation reaction. Earth and Wind don't even make sense as elements... are they some kind've kinetic forces?

// *Exit stage left*
//thank you, i never look at the later games because they don't intrigue and are to long for me than the older games i also found this on a website
Magic is, by definition, "the art of producing a desired effect or result through the use of incantation or various other techniques, that presumably assure human control of supernatural agencies or the forces of nature".

The Final Fantasy series feature many different methodologies and schools of magic, which is used in many different ways, manipulating the various forces and essences of nature through knowledge or various items, sometimes even bordering on scientific and technological methods similar to magic itself.

It should be noted however that use of Magic in the series is not exclusive to the respective Magic command available in each game. For example games like Final Fantasy IX or Final Fantasy X feature abilities that require MP to use, but that aren't considered on the usual Magic Schools like White or Black, but regardless cause effects that could be considered unnatural or superhuman such as poisoning an enemy, or debilitating him. Some games also feature Limit Break abilities that can range from healing and protective, to destructive blasts of energy or surpassing normal physical boundaries, by attacking an enemy multiple times on succession. These abilities are in most cases used without MP consumption and for gameplay purposes using a different condition or meter to be filled, while in comparison Quickenings do consume MP (albeit segmented in Mist Charges). Much on the same vein Technicks are another system of supernatural abilities that require no MP to be used and is seen as a contrast and parallel to Magick.

Therefore although Magic could be considered overall as any manipulation of energies to achieve feats beyond normal human capabilities, the many different abilities with similar workings, makes it impossible to have a true definition of what is Magic and what is not, with said delimitations being explained as in the case of Technicks and sometimes not truly defined, or just separated for gameplay purposes but not further defined. This in exchange makes the range of Magic incredibly vast but also vague
//now where do i find the explanation of MP, ugh too many games to search, and i can't think of my own good way of explaining that, maybe it is just basic energy and ethers are just basically energy drinks, it just doesn't show this in game because well it would be kinda strange to do so.
Well.. this place is already much more interesting than the older place..

Now ii just need to find out where i am and what to do..
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