(06-03-2015, 09:33 AM)SCN-3_NULL Wrote: [ -> ]-snip-
welp the train started moving
People sure do pick the dumbest fucking things to cause drama over.
Ehh, we cant blame it, it is clearly "internet material".there are some people arguie about and there are some go with the flow and there's one that I dont think I should talk.about.
(06-03-2015, 10:11 AM)SCN-3_NULL Wrote: [ -> ]soo aerently there are dragon balljoint dolls out there
But I honestly dont know what is a ball jointed doll.....
(06-03-2015, 09:58 AM)Reks Wrote: [ -> ]People sure do pick the dumbest fucking things to cause drama over.
Ehh, we cant blame it, it is clearly "internet material".there are some people arguie about and there are some go with the flow and there's one that I dont think I should talk.about.
Ball jointed dolls have magnetic balls that act as joints for the limbs.
It allows for more limb movement.
(06-03-2015, 09:33 AM)SCN-3_NULL Wrote: [ -> ]
welp the train started moving
I just picked up the expansion. Started a new game in classic difficulty. Started the first mission, carefully made my approach of the second meld cannister, not rushing into harms way. Sighted 2 sectoids in a shop front. Had 2 operatives establish overwatch from behind heavy cover. Sectoids in their turn do mind-link. Runs out the front door, both my troops take attacks of opportunity. Both miss. Section fires 1 shot, critical hit, instantly kills one of the soldiers behind heavy cover. All 3 of my remaining troops panic and shoot each other leaving me with 1 soldier who can't be controlled anyway, who gets shot on the next alien turn. Party wiped out by end of turn 3
(06-03-2015, 11:23 AM)Ryuujin Wrote: [ -> ]So, is XCOM: EW meant to be impossible <.<
I just picked up the expansion. Started a new game in classic difficulty. Started the first mission, carefully made my approach of the second meld cannister, not rushing into harms way. Sighted 2 sectoids in a shop front. Had 2 operatives establish overwatch from behind heavy cover. Sectoids in their turn do mind-link. Runs out the front door, both my troops take attacks of opportunity. Both miss. Section fires 1 shot, critical hit, instantly kills one of the soldiers behind heavy cover. All 3 of my remaining troops panic and shoot each other leaving me with 1 soldier who can't be controlled anyway, who gets shot on the next alien turn. Party wiped out by end of turn 3
"We are confident that you'll handle this matter with discretion commander..."
(06-03-2015, 11:23 AM)Ryuujin Wrote: [ -> ]So, is XCOM: EW meant to be impossible <.<
I just picked up the expansion. Started a new game in classic difficulty. Started the first mission, carefully made my approach of the second meld cannister, not rushing into harms way. Sighted 2 sectoids in a shop front. Had 2 operatives establish overwatch from behind heavy cover. Sectoids in their turn do mind-link. Runs out the front door, both my troops take attacks of opportunity. Both miss. Section fires 1 shot, critical hit, instantly kills one of the soldiers behind heavy cover. All 3 of my remaining troops panic and shoot each other leaving me with 1 soldier who can't be controlled anyway, who gets shot on the next alien turn. Party wiped out by end of turn 3
Wait, this isn't how every XCOM playthrough is supposed to go?
(06-03-2015, 11:23 AM)Ryuujin Wrote: [ -> ]So, is XCOM: EW meant to be impossible <.<
I just picked up the expansion. Started a new game in classic difficulty. Started the first mission, carefully made my approach of the second meld cannister, not rushing into harms way. Sighted 2 sectoids in a shop front. Had 2 operatives establish overwatch from behind heavy cover. Sectoids in their turn do mind-link. Runs out the front door, both my troops take attacks of opportunity. Both miss. Section fires 1 shot, critical hit, instantly kills one of the soldiers behind heavy cover. All 3 of my remaining troops panic and shoot each other leaving me with 1 soldier who can't be controlled anyway, who gets shot on the next alien turn. Party wiped out by end of turn 3
Wait, this isn't how every XCOM playthrough is supposed to go?
I kinda figured that you were supposed to get to the geoscape and lose all your dozens of recruits there, instead of being wiped out in the opening mission and thus never recieve a base or troops :p
I think snake tongue alien or not, does not really go that long
okay I got the most generic and honest junk mail ever, it just a link saying "Download Virus"
really generic really honest
(06-03-2015, 11:23 AM)Ryuujin Wrote: [ -> ]So, is XCOM: EW meant to be impossible <.<
I just picked up the expansion. Started a new game in classic difficulty. Started the first mission, carefully made my approach of the second meld cannister, not rushing into harms way. Sighted 2 sectoids in a shop front. Had 2 operatives establish overwatch from behind heavy cover. Sectoids in their turn do mind-link. Runs out the front door, both my troops take attacks of opportunity. Both miss. Section fires 1 shot, critical hit, instantly kills one of the soldiers behind heavy cover. All 3 of my remaining troops panic and shoot each other leaving me with 1 soldier who can't be controlled anyway, who gets shot on the next alien turn. Party wiped out by end of turn 3
Yeah the first few missions are hard when you got noob units that panic easily.
(06-03-2015, 11:30 AM)Battle Bee Wrote: [ -> ]Wait, this isn't how every XCOM playthrough is supposed to go?
I kinda figured that you were supposed to get to the geoscape and lose all your dozens of recruits there, instead of being wiped out in the opening mission and thus never recieve a base or troops :p
It's the magic of RNGs! Sometimes the randomness might help, other times might let you flow, and other times it will make your life impossible! x3