(06-16-2015, 11:30 AM)Rune Wrote: [ -> ]An open-worl RPG with GUNS instead of magic and swords could be awesome though. I'll just wait and see what happens. Got enough things to look forward too anyway ^^
Run-n-gun MMORPGs rarely end well.
yeah, though here's hoping it finally works!
(warframe is a run-n-gun MMORPG, and it's not too bad, not open-world though)
yeah, though here's hoping it finally works!
(warframe is a run-n-gun MMORPG, and it's not too bad, not open-world though)
Warframe cannot be compared to destiny, global agenda (what's that? Exactly), or defiance though because it has an emphasis on melee combat they do not.
(06-16-2015, 12:06 PM)Gonzogonz Wrote: [ -> ]yeah, though here's hoping it finally works!
(warframe is a run-n-gun MMORPG, and it's not too bad, not open-world though)
Warframe cannot be compared to destiny, global agenda (what's that? Exactly), or defiance though because it has an emphasis on melee combat they do not.
I'd hardly call the division a "run-n-gun" game. It's clearly got a very methodical, ghost recon style of gameplay. It looks like they're trying to mash dayz-esque survival and hardcore PvP with borderlands/destiny style co-op though and I don't think that combination will work (jump into an area by yourself or with a group of friends, populated with NPCs and other players who you can work with or against).
I feel like it's either going to have the destiny problem of "outside of a handful of co-op activities (raid etc.) this may as well be a singeplayer game" or it's going to have the DayZ problem of "the game experience relies entirely on player interactions so it's going to suffer because everyone is dicks".
In games like DayZ or rust there is very little benefit to *not* killing anything which moves so this fantastical idea of having meaningful player interactions, negotiating and stuff goes out the window. It's a game, people play it like a game, not real life. I have yet to see a survival game which has come up with a good approach to discouraging this sort of behaviour though.
(also god global agenda is a blast from the past. Didn't it go F2P? Is there even servers still running?)
(06-16-2015, 12:09 PM)Surge Wrote: [ -> ]Warframe cannot be compared to destiny, global agenda (what's that? Exactly), or defiance though because it has an emphasis on melee combat they do not.
I'd hardly call the division a "run-n-gun" game. It's clearly got a very methodical, ghost recon style of gameplay. It looks like they're trying to mash dayz-esque survival and hardcore PvP with borderlands/destiny style co-op though and I don't think that combination will work (jump into an area by yourself or with a group of friends, populated with NPCs and other players who you can work with or against).
I feel like it's either going to have the destiny problem of "outside of a handful of co-op activities (raid etc.) this may as well be a singeplayer game" or it's going to have the DayZ problem of "the game experience relies entirely on player interactions so it's going to suffer because everyone is dicks".
In games like DayZ or rust there is very little benefit to *not* killing anything which moves so this fantastical idea of having meaningful player interactions, negotiating and stuff goes out the window. It's a game, people play it like a game, not real life. I have yet to see a survival game which has come up with a good approach to discouraging this sort of behaviour though.
(also god global agenda is a blast from the past. Didn't it go F2P? Is there even servers still running?)
I have no idea how global agenda is holding up, I never played it because even when I first found it it was already clearly struggling. You can still get it on steam though.
(06-16-2015, 12:34 PM)Segolia Wrote: [ -> ]I'd hardly call the division a "run-n-gun" game. It's clearly got a very methodical, ghost recon style of gameplay. It looks like they're trying to mash dayz-esque survival and hardcore PvP with borderlands/destiny style co-op though and I don't think that combination will work (jump into an area by yourself or with a group of friends, populated with NPCs and other players who you can work with or against).
I feel like it's either going to have the destiny problem of "outside of a handful of co-op activities (raid etc.) this may as well be a singeplayer game" or it's going to have the DayZ problem of "the game experience relies entirely on player interactions so it's going to suffer because everyone is dicks".
In games like DayZ or rust there is very little benefit to *not* killing anything which moves so this fantastical idea of having meaningful player interactions, negotiating and stuff goes out the window. It's a game, people play it like a game, not real life. I have yet to see a survival game which has come up with a good approach to discouraging this sort of behaviour though.
(also god global agenda is a blast from the past. Didn't it go F2P? Is there even servers still running?)
I have no idea how global agenda is holding up, I never played it because even when I first found it it was already clearly struggling. You can still get it on steam though.
I just looked it up now. Apparently dead, which makes sense because it's a hi-rez game and hi-rez abandoned everything to work on smite because that moba crowd is apparently loaded (RIP in peace tribes:ascend, I guess the world just wasn't ready for another tribes game)
(06-16-2015, 12:38 PM)Surge Wrote: [ -> ]I have no idea how global agenda is holding up, I never played it because even when I first found it it was already clearly struggling. You can still get it on steam though.
I just looked it up now. Apparently dead, which makes sense because it's a hi-rez game and hi-rez abandoned everything to work on smite because that moba crowd is apparently loaded (RIP in peace tribes:ascend, I guess the world just wasn't ready for another tribes game)
(06-16-2015, 12:41 PM)Segolia Wrote: [ -> ]I just looked it up now. Apparently dead, which makes sense because it's a hi-rez game and hi-rez abandoned everything to work on smite because that moba crowd is apparently loaded (RIP in peace tribes:ascend, I guess the world just wasn't ready for another tribes game)
I mean, smite isn't a bad game or anything.
Yeah, but they basically abandoned T:A in favour of it, a critically acclaimed shooter and one of the best F2P titles available. Now T:A is deader than doorknobs.
It was almost literally "oh people actually like this smite thing?"
*2 weeks later*
"We will be ceasing support for tribes:ascend and there will be no further content updates or patches" (game was maybe released for not even a year at this point, or barely a year)
(06-16-2015, 12:45 PM)Surge Wrote: [ -> ]I mean, smite isn't a bad game or anything.
Yeah, but they basically abandoned T:A in favour of it, a critically acclaimed shooter and one of the best F2P titles available. Now T:A is deader than doorknobs.
It was almost literally "oh people actually like this smite thing?"
*2 weeks later*
"We will be ceasing support for tribes:ascend and there will be no further content updates or patches" (game was maybe released for not even a year at this point, or barely a year)
(06-16-2015, 12:45 PM)Surge Wrote: [ -> ]I mean, smite isn't a bad game or anything.
Yeah, but they basically abandoned T:A in favour of it, a critically acclaimed shooter and one of the best F2P titles available. Now T:A is deader than doorknobs.
It was almost literally "oh people actually like this smite thing?"
*2 weeks later*
"We will be ceasing support for tribes:ascend and there will be no further content updates or patches" (game was maybe released for not even a year at this point, or barely a year)
MOBAs are such weird territory, if you can break into eSports it's apparently incredibly lucrative or something or another, and companies will throw millions at that, a successful MOBA has become the holy grail of game development. Smite however is on the cusp of actually being a noteworthy MOBA but it seems doomed to forever be a third-wheel to LoL and DotA2.
(06-16-2015, 12:41 PM)Segolia Wrote: [ -> ]I just looked it up now. Apparently dead, which makes sense because it's a hi-rez game and hi-rez abandoned everything to work on smite because that moba crowd is apparently loaded (RIP in peace tribes:ascend, I guess the world just wasn't ready for another tribes game)
I mean, smite isn't a bad game or anything.
Smite is hilarious. Finally a MOBA I actually do okay in.
I ended up 23/8 on Ra the other day, a far higher KD ratio than I ever had in League.
Ultimately the MOBA community in general is toxic as all get out and full of people who will happily pay2win, gotta catch em all gotta be the best and stuff.
And that makes it all too easy to rake in the dough from such an audience.
After seeing Marxon's robocraft ships though I started playing that.
2 days playing and I'm already level 18 working a T3 Hover Plasma. Probably tonight I'll lay down the hull for a T4 Hover Rail, which will let me expand upon my strategy of hovering up on top of the terrain and sniping from there. So far its worked exceptionally well.
(06-16-2015, 02:48 AM)Silverduke1 Wrote: [ -> ]thanks nighty night
oh ok then.
Completely off topic. I was coming home from the sand bar today when i found a conch shell on the beach inside was a very tiny hermit crab, at first i thought it was trying to make the large conchshell its home even though it wouldnt be able to move then i realized its tiny shell was actually stuck inside the larger shell. Poor thing would of probably died, had we not removed its tiny shell from the larger shell so it could run off. Hermit crabs dont like to leave their shells unless they have found another suitable shell. So it would of either been running across the sand floor unprotected or grow till it.... Anyway long story short we freed a hermit crab and we got the large conch shell. I think hermit crabs are cute.
guess the little one got left out the shell exchange queue
yeah. his shell that got stuck in the larger shell was the size of a penny. The larger shell was the size of a fist. >.>