(06-06-2015, 02:01 AM)Ryuujin Wrote: [ -> ] (06-06-2015, 01:42 AM)Battle Bee Wrote: [ -> ]I really hope for some kind of event in XCOM 2 that makes us think "Is this truly the right thing to do?". (Without shoehorning emotions, etc. into it, hopefully.)
EW had that, even if rather subtle, and it was great.
I want more to the story in XCOM 2, damn it!
I like stories.
I want more procedural generation. The original (1993) XCOM had fully procedurally generated maps. (Yes procedural generation has been around a LONG time), XCOM:EU seems to have a large selection of prebuilt maps; granted those prebuilt maps are pretty numerous, and their exact content is randomised, but after a while they start getting familiar... (Having scripted missions breaks things up nicely though)
XCOM 2 will have generated maps, too.
It's been confirmed.
I'll tell you one thing I don't miss from the original XCOM though... Chrysallids with time units. Or sum that up with 5, terror inducing words.
Chrysallids with run and gun.
(That's a 1993 chrysallid)
(06-06-2015, 01:36 AM)Ryuujin Wrote: [ -> ] (06-06-2015, 01:21 AM)Battle Bee Wrote: [ -> ]Even though XCOM is portrayed as the definitive saviors of humanity, they're actually quite based around the "the end justifies the means" morality.
They might as well be using anthrax sprayers, gruesome torture and nerve gas in XCOM 2. :p
I do hope they don't miss out on the potential to highlight the irony and hypocrasy seen in the real world.
The aliens in XCOM fundamentally had honest intentions, even if their ways of going about it were alien and horrific to our sensibilities, even up to the end the ethereals were surprised that humanity didn't offer them a hand in unity, but instead pointed a plasma cannon at them. Assuming that the ethereals ultimately got their way after the events of XCOM 1 anyway, and united humanity under their banner, and XCOM has arisen as an insurgency force, then this should all be painfully familiar.
It's a scenario that has played out a few times now in the Middle East, where a more advanced, more self professedly "civilised" nation (You know which one...) has decided that the current status quo is just plain backwards, and they need to be civilised, and uplifted in the name of progress and mutual benefit (trade, oil). Even though the local population is basically happy with their current situation, and the occupying faction's ways are alien to the point of horrifying in their eyes; right up until the end that occupying force never understood how the local population were never going to accept it.
In XCOM2 they are in basically the same position as the Taliban of Afghanistahn, the Muhjadeen of Iraq (Not to be confused with ISIS, which is a religious sect that has taken advantage of the power vacuum to create a new state of it's own). An insurgent force trying to reinstate the old status quo in a land that has been reshaped and new culture enforced by an occupying faction. It'd be extremely hypocritical for them to paint the aliens as nothing but the bad-guys, or to paint X-COM as saints in the upcoming sequel, it's a good time to make players reflect on how they percieve world affairs.
I just got back from an Extra Credits binge, so this symbolism is very striking, but most likely players wouldn't even think of it if it wasn't part of the base game. I really do hope that this is the route the developers have chosen.
I'm really not cut out for warframe anymore:
>volt prime
>the power creep is real - I want this because volt is my main
>have half the parts already
>Suddenly volt prime chassis, T4 capture only
>1 key
>Run it, Forma
>How2getmoret4keys
>only at the 20 minute mark on interception missions
>fuckthat.jpg
>better idea
>200 plat of trading later
I am now the proud owner of volt prime (in 4 days from now)
(06-06-2015, 03:08 AM)Segolia Wrote: [ -> ]I'm really not cut out for warframe anymore:
>200 plat of trading later
Ever tried playing the CS:GO market?
(06-06-2015, 03:19 AM)SilverOtter Wrote: [ -> ] (06-06-2015, 03:08 AM)Segolia Wrote: [ -> ]I'm really not cut out for warframe anymore:
>200 plat of trading later
Ever tried playing the CS:GO market?
playing the CS:GO market is pretty easy. Just know what the skins are worth and wait for someone to lowball.
It's mostly that is just takes a lot of time and effort and I really don't care.
*gets out a notepad labeled "number of times a templar ship has singlehandedly killed my entire fleet," stares at it for a moment, flips the page, and then makes a quick mark inside*
The Mayorate strikes suddenly, powerfully, and with lots of lasers.
it's not 4th of July, but
Meanwhile on steam, Fowler continues to blame us for any creative shortcomings of his rainmeter skin.
@Battle Bee
protip: medusas are you frieeeends.
To back up my previous statement, note how the medusas swarm their prey, nibbling away with tactical and graviton beams rather than wearing themselves out with one decisive but easily evaded antimatter volley.