(06-05-2015, 11:21 PM)Surge Wrote: [ -> ] (06-05-2015, 11:18 PM)Hetuni Wrote: [ -> ]HOLD UP HOLD UP HOLD UP
We're talking about Starsector here?
I love that game so much but I didn't think you guys would even know about it!
GLORIOUS!
My best moment was when I finally got a capital ship...
And forgot to arm it for a battle.
My favorite was getting fleetwiped, getting depressed, then realizing I had a fully armed capital ship in storage just waiting for a crew
Hey, I saw that Reddit post of yours!
...Which sits proudly with 0 upvotes. :p
MFW 32k bounty on a godamn templar captain.
OH MY GOD WHY AM I CHASING THIS GODAMN BOUNTY.
I DID IT! FOUR DEAD TEMPLAR SHIPS WITHOUT LOSING ONE OF MINE! WHOOOOO
I forgot to mention you need to update JRE and allocate more memory to starsector to run SS+ safely. There's a tutorial on how to do this on the forums.
Aaaand the mods crash my game.
Goddamn it. ; A;
(06-06-2015, 12:19 AM)Battle Bee Wrote: [ -> ]
Aaaand the mods crash my game.
Goddamn it. ; A;
JRE will only use so much memory, as specified by starsector itself, and when you add mods the memory requirement to run can get higher than JRE is allowed to use. Check the starsector forums for the fix.
(06-06-2015, 12:23 AM)Surge Wrote: [ -> ] (06-06-2015, 12:19 AM)Battle Bee Wrote: [ -> ]
Aaaand the mods crash my game.
Goddamn it. ; A;
JRE will only use so much memory, as specified by starsector itself, and when you add mods the memory requirement to run can get higher than JRE is allowed to use. Check the starsector forums for the fix.
I already did that.
Plus the error message doesn't really make it seem like a memory issue.
I'll try raising it, though.
(06-06-2015, 12:24 AM)Battle Bee Wrote: [ -> ] (06-06-2015, 12:23 AM)Surge Wrote: [ -> ]JRE will only use so much memory, as specified by starsector itself, and when you add mods the memory requirement to run can get higher than JRE is allowed to use. Check the starsector forums for the fix.
I already did that.
Plus the error message doesn't really make it seem like a memory issue.
I'll try raising it, though.
Do you have all the various prerequisites to SS+ and co like Lazylib and shaderlib?
(06-06-2015, 12:26 AM)Surge Wrote: [ -> ] (06-06-2015, 12:24 AM)Battle Bee Wrote: [ -> ]I already did that.
Plus the error message doesn't really make it seem like a memory issue.
I'll try raising it, though.
Do you have all the various prerequisites to SS+ and co like Lazylib and shaderlib?
Yup, I do.
It seems like it's a problem with the Inhospitable reputation. Or something.
Raising the memory didn't work, either.
>holy crusade at Eos
I'm not really about to plunge myself into that am I?
Yes I probably am...
Since everyone else is posting pictures....
Black armoured, genetically and mechanically augmented super soldiers in face-hiding, fully enclosed helmets with skulls on their rank insignia, sneaking up on an unsupecting alien ship, in the middle of the night, with ominously red glowing guns, with a small mech in tow, with the aim of capturing their leader and driving probes into his brain until I can extract his thoughts, before killing him in the process.
...uh, who's the bad guy in this again?
(06-06-2015, 01:13 AM)Ryuujin Wrote: [ -> ]Since everyone else is posting pictures....
Black armoured, genetically and mechanically augmented super soldiers in face-hiding, fully enclosed helmets with skulls on their rank insignia, sneaking up on an unsupecting alien ship, in the middle of the night, with ominously red glowing guns, with a small mech in tow, with the aim of capturing their leader and driving probes into his brain until I can extract his thoughts, before killing him in the process.
...uh, who's the bad guy in this again?
I go a similar route with the armor...
Which reminds me, I never actually
have beat XCOM... So I should probably go do that now!
(06-06-2015, 01:13 AM)Ryuujin Wrote: [ -> ]Since everyone else is posting pictures....
Black armoured, genetically and mechanically augmented super soldiers in face-hiding, fully enclosed helmets with skulls on their rank insignia, sneaking up on an unsupecting alien ship, in the middle of the night, with ominously red glowing guns, with a small mech in tow, with the aim of capturing their leader and driving probes into his brain until I can extract his thoughts, before killing him in the process.
...uh, who's the bad guy in this again?
Even though XCOM is portrayed as the definitive saviors of humanity, they're actually quite based around the "the end justifies the means" morality.
They might as well be using anthrax sprayers, gruesome torture and nerve gas in XCOM 2. :p
(06-06-2015, 01:21 AM)Battle Bee Wrote: [ -> ] (06-06-2015, 01:13 AM)Ryuujin Wrote: [ -> ]Since everyone else is posting pictures....
Black armoured, genetically and mechanically augmented super soldiers in face-hiding, fully enclosed helmets with skulls on their rank insignia, sneaking up on an unsupecting alien ship, in the middle of the night, with ominously red glowing guns, with a small mech in tow, with the aim of capturing their leader and driving probes into his brain until I can extract his thoughts, before killing him in the process.
...uh, who's the bad guy in this again?
Even though XCOM is portrayed as the definitive saviors of humanity, they're actually quite based around the "the end justifies the means" morality.
They might as well be using anthrax sprayers and extreme torturing methods in XCOM 2. :p
The entire story of XCOM EU and EW, though it honestly takes a backseat to the gameplay, is built on the idea of becoming monsters in the hunt to kill monsters. They hammer home that what the aliens are doing is inconsolable, that they are experimenting on and wantonly murdering humans in gruesome ways, and then as you go through the motions of stopping them it constantly whispers in your ear reminding you that you are taking these soldier's humanity away in order to save it, and then it asks you to think about what separates us from the aliens if no measure is too far to win?
(06-06-2015, 01:21 AM)Battle Bee Wrote: [ -> ] (06-06-2015, 01:13 AM)Ryuujin Wrote: [ -> ]Since everyone else is posting pictures....
Black armoured, genetically and mechanically augmented super soldiers in face-hiding, fully enclosed helmets with skulls on their rank insignia, sneaking up on an unsupecting alien ship, in the middle of the night, with ominously red glowing guns, with a small mech in tow, with the aim of capturing their leader and driving probes into his brain until I can extract his thoughts, before killing him in the process.
...uh, who's the bad guy in this again?
Even though XCOM is portrayed as the definitive saviors of humanity, they're actually quite based around the "the end justifies the means" morality.
They might as well be using anthrax sprayers, gruesome torture and nerve gas in XCOM 2. :p
I do hope they don't miss out on the potential to highlight the irony and hypocrasy seen in the real world.
The aliens in XCOM fundamentally had honest intentions, even if their ways of going about it were alien and horrific to our sensibilities, even up to the end the ethereals were surprised that humanity didn't offer them a hand in unity, but instead pointed a plasma cannon at them. Assuming that the ethereals ultimately got their way after the events of XCOM 1 anyway, and united humanity under their banner, and XCOM has arisen as an insurgency force, then this should all be painfully familiar.
It's a scenario that has played out a few times now in the Middle East, where a more advanced, more self professedly "civilised" nation (You know which one...) has decided that the current status quo is just plain backwards, and they need to be civilised, and uplifted in the name of progress and mutual benefit (trade, oil). Even though the local population is basically happy with their current situation, and the occupying faction's ways are alien to the point of horrifying in their eyes; right up until the end that occupying force never understood how the local population were never going to accept it.
In XCOM2 they are in basically the same position as the Taliban of Afghanistahn, the Muhjadeen of Iraq (Not to be confused with ISIS, which is a religious sect that has taken advantage of the power vacuum to create a new state of it's own). An insurgent force trying to reinstate the old status quo in a land that has been reshaped and new culture enforced by an occupying faction. It'd be extremely hypocritical for them to paint the aliens as nothing but the bad-guys, or to paint X-COM as saints in the upcoming sequel, it's a good time to make players reflect on how they percieve world affairs.
(06-06-2015, 01:36 AM)Ryuujin Wrote: [ -> ] (06-06-2015, 01:21 AM)Battle Bee Wrote: [ -> ]Even though XCOM is portrayed as the definitive saviors of humanity, they're actually quite based around the "the end justifies the means" morality.
They might as well be using anthrax sprayers, gruesome torture and nerve gas in XCOM 2. :p
I do hope they don't miss out on the potential to highlight the irony and hypocrasy seen in the real world.
The aliens in XCOM fundamentally had honest intentions, even if their ways of going about it were alien and horrific to our sensibilities, even up to the end the ethereals were surprised that humanity didn't offer them a hand in unity, but instead pointed a plasma cannon at them. Assuming that the ethereals ultimately got their way after the events of XCOM 1 anyway, and united humanity under their banner, and XCOM has arisen as an insurgency force, then this should all be painfully familiar.
It's a scenario that has played out a few times now in the Middle East, where a more advanced, more self professedly "civilised" nation (You know which one...) has decided that the current status quo is just plain backwards, and they need to be civilised, and uplifted in the name of progress and mutual benefit (trade, oil). Even though the local population is basically happy with their current situation, and the occupying faction's ways are alien to the point of horrifying in their eyes; right up until the end that occupying force never understood how the local population were never going to accept it.
In XCOM2 they are in basically the same position as the Taliban of Afghanistahn, the Muhjadeen of Iraq (Not to be confused with ISIS, which is a religious sect that has taken advantage of the power vacuum to create a new state of it's own). An insurgent force trying to reinstate the old status quo in a land that has been reshaped and new culture enforced by an occupying faction. It'd be extremely hypocritical for them to paint the aliens as nothing but the bad-guys, or to paint X-COM as saints in the upcoming sequel, it's a good time to make players reflect on how they percieve world affairs.
I really hope for some kind of event in XCOM 2 that makes us think "Is this truly the right thing to do?". (Without shoehorning emotions, etc. into it, hopefully.)
EW had that, even if rather subtle, and it was great.
(06-06-2015, 01:26 AM)Surge Wrote: [ -> ] (06-06-2015, 01:21 AM)Battle Bee Wrote: [ -> ]Even though XCOM is portrayed as the definitive saviors of humanity, they're actually quite based around the "the end justifies the means" morality.
They might as well be using anthrax sprayers and extreme torturing methods in XCOM 2. :p
The entire story of XCOM EU and EW, though it honestly takes a backseat to the gameplay, is built on the idea of becoming monsters in the hunt to kill monsters. They hammer home that what the aliens are doing is inconsolable, that they are experimenting on and wantonly murdering humans in gruesome ways, and then as you go through the motions of stopping them it constantly whispers in your ear reminding you that you are taking these soldier's humanity away in order to save it, and then it asks you to think about what separates us from the aliens if no measure is too far to win?
I want more to the story in XCOM 2, damn it!
I like stories.
(06-06-2015, 01:42 AM)Battle Bee Wrote: [ -> ] (06-06-2015, 01:36 AM)Ryuujin Wrote: [ -> ]I do hope they don't miss out on the potential to highlight the irony and hypocrasy seen in the real world.
The aliens in XCOM fundamentally had honest intentions, even if their ways of going about it were alien and horrific to our sensibilities, even up to the end the ethereals were surprised that humanity didn't offer them a hand in unity, but instead pointed a plasma cannon at them. Assuming that the ethereals ultimately got their way after the events of XCOM 1 anyway, and united humanity under their banner, and XCOM has arisen as an insurgency force, then this should all be painfully familiar.
It's a scenario that has played out a few times now in the Middle East, where a more advanced, more self professedly "civilised" nation (You know which one...) has decided that the current status quo is just plain backwards, and they need to be civilised, and uplifted in the name of progress and mutual benefit (trade, oil). Even though the local population is basically happy with their current situation, and the occupying faction's ways are alien to the point of horrifying in their eyes; right up until the end that occupying force never understood how the local population were never going to accept it.
In XCOM2 they are in basically the same position as the Taliban of Afghanistahn, the Muhjadeen of Iraq (Not to be confused with ISIS, which is a religious sect that has taken advantage of the power vacuum to create a new state of it's own). An insurgent force trying to reinstate the old status quo in a land that has been reshaped and new culture enforced by an occupying faction. It'd be extremely hypocritical for them to paint the aliens as nothing but the bad-guys, or to paint X-COM as saints in the upcoming sequel, it's a good time to make players reflect on how they percieve world affairs.
I really hope for some kind of event in XCOM 2 that makes us think "Is this truly the right thing to do?". (Without shoehorning emotions, etc. into it, hopefully.)
EW had that, even if rather subtle, and it was great.
(06-06-2015, 01:26 AM)Surge Wrote: [ -> ]The entire story of XCOM EU and EW, though it honestly takes a backseat to the gameplay, is built on the idea of becoming monsters in the hunt to kill monsters. They hammer home that what the aliens are doing is inconsolable, that they are experimenting on and wantonly murdering humans in gruesome ways, and then as you go through the motions of stopping them it constantly whispers in your ear reminding you that you are taking these soldier's humanity away in order to save it, and then it asks you to think about what separates us from the aliens if no measure is too far to win?
I want more to the story in XCOM 2, damn it!
I like stories.
I want more procedural generation. The original (1993) XCOM had fully procedurally generated maps. (Yes procedural generation has been around a LONG time), XCOM:EU seems to have a large selection of prebuilt maps; granted those prebuilt maps are pretty numerous, and their exact content is randomised, but after a while they start getting familiar... (Having scripted missions breaks things up nicely though)
(06-06-2015, 02:01 AM)Ryuujin Wrote: [ -> ] (06-06-2015, 01:42 AM)Battle Bee Wrote: [ -> ]I really hope for some kind of event in XCOM 2 that makes us think "Is this truly the right thing to do?". (Without shoehorning emotions, etc. into it, hopefully.)
EW had that, even if rather subtle, and it was great.
I want more to the story in XCOM 2, damn it!
I like stories.
I want more procedural generation. The original (1993) XCOM had fully procedurally generated maps. (Yes procedural generation has been around a LONG time), XCOM:EU seems to have a large selection of prebuilt maps; granted those prebuilt maps are pretty numerous, and their exact content is randomised, but after a while they start getting familiar...
*starts chanting "Roguelikes"*
I am way too excited about a stupid beam laser.