I know the topic has kind of passed, but you know what I've wanted to make for a long time now?
Minecraft Server - Survival/Roleplay mix on a semi-custom map (a few large continents and then the rest of the world is random-genned, preferably ocean with more large continents to avoid chunk borders) where there are two "sides". The Mages and the People of Electricity [name subject to change] - basically the server is split into these two factions, those who seek enlightenment through understanding of the magical arts, and those who have given up magic for the more understandable, scientific fields. The PoE build large cities and settlements while the Mages tend to stay underground, their hub being an ancient metropolis carved out of the caverns - though they live more scattered and often have differing, incompatible fields of magic. Many Mages try to hide their craft while in the very heart of the PoE cities, while others take to the sewers, ancient ruins and crypts, and the mountains, forests, other such far away places, and build large fortresses and monuments to house themselves. The two factions regularly have conflict, though total war has not broken out. Some even try to find harmony between the two, though these people are often ostracised by both sides and keep quiet about it - they sometimes play both sides for their own gains in turn.
The mods would hopefully be split down the middle with magic and tech in terms of content, and the same in terms of balance (which is difficult since multiple mods on both sides tend to be vastly overpowered than the others in many ways... Especially once tech factories are set up and the like, while magic mods tend to be more manual and take more time effort, if less resources, for similar or weaker results.) I know a lot of magic mods I would (and would not) like to include, but I know very little of most tech mods... Another problem being that the magic mods are very varied in what they do, how they work, etc. and even how well they mesh with eachother, while most tech mods are so integrated with eachother that every mod has more redundant features, ores, and machines, that you could do most things with just one or two of them, and how balanced they are in comparison to eachother is also debatable...
(10-15-2015, 06:34 AM)Shaadaris Wrote: [ -> ]I know the topic has kind of passed, but you know what I've wanted to make for a long time now?
Minecraft Server - Survival/Roleplay mix on a semi-custom map (a few large continents and then the rest of the world is random-genned, preferably ocean with more large continents to avoid chunk borders) where there are two "sides". The Mages and the People of Electricity [name subject to change] - basically the server is split into these two factions, those who seek enlightenment through understanding of the magical arts, and those who have given up magic for the more understandable, scientific fields. The PoE build large cities and settlements while the Mages tend to stay underground, their hub being an ancient metropolis carved out of the caverns - though they live more scattered and often have differing, incompatible fields of magic. Many Mages try to hide their craft while in the very heart of the PoE cities, while others take to the sewers, ancient ruins and crypts, and the mountains, forests, other such far away places, and build large fortresses and monuments to house themselves. The two factions regularly have conflict, though total war has not broken out. Some even try to find harmony between the two, though these people are often ostracised by both sides and keep quiet about it - they sometimes play both sides for their own gains in turn.
The mods would hopefully be split down the middle with magic and tech in terms of content, and the same in terms of balance (which is difficult since multiple mods on both sides tend to be vastly overpowered than the others in many ways... Especially once tech factories are set up and the like, while magic mods tend to be more manual and take more time effort, if less resources, for similar or weaker results.) I know a lot of magic mods I would (and would not) like to include, but I know very little of most tech mods... Another problem being that the magic mods are very varied in what they do, how they work, etc. and even how well they mesh with eachother, while most tech mods are so integrated with eachother that every mod has more redundant features, ores, and machines, that you could do most things with just one or two of them, and how balanced they are in comparison to eachother is also debatable...
That sounds pretty interesting, actually. I wonder if we could build something like that.
However, there is one flaw in your logic. If the "PoE" are the kind of engineers I think they are, they would also utilize magic in their technology, as magic would also be a science as well.
(10-15-2015, 06:34 AM)Shaadaris Wrote: [ -> ]I know the topic has kind of passed, but you know what I've wanted to make for a long time now?
Minecraft Server - Survival/Roleplay mix on a semi-custom map (a few large continents and then the rest of the world is random-genned, preferably ocean with more large continents to avoid chunk borders) where there are two "sides". The Mages and the People of Electricity [name subject to change] - basically the server is split into these two factions, those who seek enlightenment through understanding of the magical arts, and those who have given up magic for the more understandable, scientific fields. The PoE build large cities and settlements while the Mages tend to stay underground, their hub being an ancient metropolis carved out of the caverns - though they live more scattered and often have differing, incompatible fields of magic. Many Mages try to hide their craft while in the very heart of the PoE cities, while others take to the sewers, ancient ruins and crypts, and the mountains, forests, other such far away places, and build large fortresses and monuments to house themselves. The two factions regularly have conflict, though total war has not broken out. Some even try to find harmony between the two, though these people are often ostracised by both sides and keep quiet about it - they sometimes play both sides for their own gains in turn.
The mods would hopefully be split down the middle with magic and tech in terms of content, and the same in terms of balance (which is difficult since multiple mods on both sides tend to be vastly overpowered than the others in many ways... Especially once tech factories are set up and the like, while magic mods tend to be more manual and take more time effort, if less resources, for similar or weaker results.) I know a lot of magic mods I would (and would not) like to include, but I know very little of most tech mods... Another problem being that the magic mods are very varied in what they do, how they work, etc. and even how well they mesh with eachother, while most tech mods are so integrated with eachother that every mod has more redundant features, ores, and machines, that you could do most things with just one or two of them, and how balanced they are in comparison to eachother is also debatable...
That sounds pretty interesting, actually. I wonder if we could build something like that.
However, there is one flaw in your logic. If the "PoE" are the kind of engineers I think they are, they would also utilize magic in their technology, as magic would also be a science as well.
They're the kind of people who think that anything that they don't understand (i.e. magic) isn't science.
...Of course, few people ever see the insides of the biggest factories and buildings of the most powerful officials, so who's to say they don't secretly use magic and just forbid it because it both scares the people and keeps them under control?
Edit: Also, I don't think you'd be able to build it on the scale I'm imagining, and for the concept to work we'd need more than like 4-5 people.
(10-15-2015, 06:34 AM)Shaadaris Wrote: [ -> ]I know the topic has kind of passed, but you know what I've wanted to make for a long time now?
Minecraft Server - Survival/Roleplay mix on a semi-custom map (a few large continents and then the rest of the world is random-genned, preferably ocean with more large continents to avoid chunk borders) where there are two "sides". The Mages and the People of Electricity [name subject to change] - basically the server is split into these two factions, those who seek enlightenment through understanding of the magical arts, and those who have given up magic for the more understandable, scientific fields. The PoE build large cities and settlements while the Mages tend to stay underground, their hub being an ancient metropolis carved out of the caverns - though they live more scattered and often have differing, incompatible fields of magic. Many Mages try to hide their craft while in the very heart of the PoE cities, while others take to the sewers, ancient ruins and crypts, and the mountains, forests, other such far away places, and build large fortresses and monuments to house themselves. The two factions regularly have conflict, though total war has not broken out. Some even try to find harmony between the two, though these people are often ostracised by both sides and keep quiet about it - they sometimes play both sides for their own gains in turn.
The mods would hopefully be split down the middle with magic and tech in terms of content, and the same in terms of balance (which is difficult since multiple mods on both sides tend to be vastly overpowered than the others in many ways... Especially once tech factories are set up and the like, while magic mods tend to be more manual and take more time effort, if less resources, for similar or weaker results.) I know a lot of magic mods I would (and would not) like to include, but I know very little of most tech mods... Another problem being that the magic mods are very varied in what they do, how they work, etc. and even how well they mesh with eachother, while most tech mods are so integrated with eachother that every mod has more redundant features, ores, and machines, that you could do most things with just one or two of them, and how balanced they are in comparison to eachother is also debatable...
(10-15-2015, 06:44 AM)Jim_Clonk Wrote: [ -> ]That sounds pretty interesting, actually. I wonder if we could build something like that.
However, there is one flaw in your logic. If the "PoE" are the kind of engineers I think they are, they would also utilize magic in their technology, as magic would also be a science as well.
They're the kind of people who think that anything that they don't understand (i.e. magic) isn't science.
...Of course, few people ever see the insides of the biggest factories and buildings of the most powerful officials, so who's to say they don't secretly use magic and just forbid it because it both scares the people and keeps them under control?
Edit: Also, I don't think you'd be able to build it on the scale I'm imagining, and for the concept to work we'd need more than like 4-5 people.
"anything that they don't understand isn't science"
The whole point of science is to gain an understanding of things that you don't.
This would work in a medieval setting where people are against science. If you introduce engineers and scientists though, they would quickly try to understand the workings of magic and find new uses for it.
In short, remember Clarke's third law: "Any sufficiently advanced technology is indistinguishable from magic."
(10-15-2015, 06:47 AM)Shaadaris Wrote: [ -> ]They're the kind of people who think that anything that they don't understand (i.e. magic) isn't science.
...Of course, few people ever see the insides of the biggest factories and buildings of the most powerful officials, so who's to say they don't secretly use magic and just forbid it because it both scares the people and keeps them under control?
Edit: Also, I don't think you'd be able to build it on the scale I'm imagining, and for the concept to work we'd need more than like 4-5 people.
"anything that they don't understand isn't science"
The whole point of science is to gain an understanding of things that you don't.
This would work in a medieval setting where people are against science. If you introduce engineers and scientists though, they would quickly try to understand the workings of magic and find new uses for it.
In short, remember Clarke's third law: "Any sufficiently advanced technology is indistinguishable from magic."
Okay fine but you do realize if the tech-users use magic AND tech then nobody would bother going straight magic and also the whole concept would just collapse, yes?
(10-15-2015, 06:54 AM)Jim_Clonk Wrote: [ -> ]"anything that they don't understand isn't science"
The whole point of science is to gain an understanding of things that you don't.
This would work in a medieval setting where people are against science. If you introduce engineers and scientists though, they would quickly try to understand the workings of magic and find new uses for it.
In short, remember Clarke's third law: "Any sufficiently advanced technology is indistinguishable from magic."
Okay fine but you do realize if the tech-users use magic AND tech then nobody would bother going straight magic and also the whole concept would just collapse, yes?
That's my whole point.
At least with humans, this wouldn't work.
We can still do this and pretend that the minecraft characters don't work like that and are against "magic".
(10-15-2015, 06:56 AM)Shaadaris Wrote: [ -> ]Okay fine but you do realize if the tech-users use magic AND tech then nobody would bother going straight magic and also the whole concept would just collapse, yes?
That's my whole point.
At least with humans, this wouldn't work.
We can still do this and pretend that the minecraft characters don't work like that and are against "magic".
Once again you're assuming this will ever be able to happen. Which it won't. I've been part of a Minecraft server. Those things can barely hold up with like 6 people on at a time even when they're good, paid servers.
(10-15-2015, 07:00 AM)Jim_Clonk Wrote: [ -> ]That's my whole point.
At least with humans, this wouldn't work.
We can still do this and pretend that the minecraft characters don't work like that and are against "magic".
Once again you're assuming this will ever be able to happen. Which it won't. I've been part of a Minecraft server. Those things can barely hold up with like 6 people on at a time even when they're good, paid servers.
Of course there won't be as many users on a paid server.
(10-15-2015, 07:00 AM)Jim_Clonk Wrote: [ -> ]That's my whole point.
At least with humans, this wouldn't work.
We can still do this and pretend that the minecraft characters don't work like that and are against "magic".
Once again you're assuming this will ever be able to happen. Which it won't. I've been part of a Minecraft server. Those things can barely hold up with like 6 people on at a time even when they're good, paid servers.
wait, there are free dedicated servers out there? I might host one local free dedicated server for my group of friends(not you guys)
(10-15-2015, 07:02 AM)Shaadaris Wrote: [ -> ]Once again you're assuming this will ever be able to happen. Which it won't. I've been part of a Minecraft server. Those things can barely hold up with like 6 people on at a time even when they're good, paid servers.
wait, there are free dedicated servers out there? I might host one local free dedicated server for my group of friends(not you guys)
You can just run the Minecraft server software on your computer... it's not that hard.
(10-15-2015, 07:02 AM)Shaadaris Wrote: [ -> ]Once again you're assuming this will ever be able to happen. Which it won't. I've been part of a Minecraft server. Those things can barely hold up with like 6 people on at a time even when they're good, paid servers.
Of course there won't be as many users on a paid server.
No I mean a server that was paid for, not paying to get on. I mean the servers get laggy with that many people on.
(10-15-2015, 07:07 AM)SCN-3_NULL Wrote: [ -> ]...friends(not you guys)
(10-15-2015, 07:09 AM)Shaadaris Wrote: [ -> ]No I mean a server that was paid for, not paying to get on. I mean the servers get laggy with that many people on.
That's just Minecraft.
It's still possible to have 16 players on at the same time with reasonable performance.
(10-15-2015, 07:14 AM)Jim_Clonk Wrote: [ -> ]That's just Minecraft.
It's still possible to have 16 players on at the same time with reasonable performance.
Eh, I guess... Still, unlikely to ever happen.
Maybe, maybe not...
Still, SCN-3_NULL has been asking be about my Minecraft server a lot lately. If more people are interested, I might restart it.
(10-15-2015, 07:07 AM)SCN-3_NULL Wrote: [ -> ]wait, there are free dedicated servers out there? I might host one local free dedicated server for my group of friends(not you guys)
You can just run the Minecraft server software on your computer... it's not that hard.
I want it dedicated, 24/7 not only when I'm available
(10-15-2015, 07:08 AM)Jim_Clonk Wrote: [ -> ]You can just run the Minecraft server software on your computer... it's not that hard.
I want it dedicated, 24/7 not only when I'm available
Though, if you do it that way someone such as roguephoenix would get bored, install some evil bollocks shit hacks and break the server.
Granted I was doing MUCH better than him when he did that.
But still
Administration becomes so much easier that way...
(10-15-2015, 07:20 AM)SCN-3_NULL Wrote: [ -> ]I want it dedicated, 24/7 not only when I'm available
Though, if you do it that way someone such as roguephoenix would get bored, install some evil bollocks shit hacks and break the server.
Granted I was doing MUCH better than him when he did that.
But still
Administration becomes so much easier that way...