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(07-21-2015, 09:14 PM)Ehksidian Wrote: [ -> ]
(07-21-2015, 08:47 PM)Legotank1110 Wrote: [ -> ]Never underestimate the power of modders......

yeah but who would mod in a jakkai
i wish more peopl would do that i want a jakkai model ; ^;

maybe if SD was as popular as HS.
[Image: KBh8t0j.gif]
(07-21-2015, 09:17 PM)Nepeta Wrote: [ -> ]
(07-21-2015, 09:14 PM)Ehksidian Wrote: [ -> ]yeah but who would mod in a jakkai
i wish more peopl would do that i want a jakkai model ; ^;

maybe if SD was as popular as HS.
[Image: KBh8t0j.gif]

*Big SD demon crushes kC and all his nepeta fanphelia to a juciy pulp*
(07-21-2015, 09:17 PM)Nepeta Wrote: [ -> ]
(07-21-2015, 09:14 PM)Ehksidian Wrote: [ -> ]yeah but who would mod in a jakkai
i wish more peopl would do that i want a jakkai model ; ^;

maybe if SD was as popular as HS.
[Image: KBh8t0j.gif]

...
kc
you read sd
you read homestuck
i read sd
i read homestuck
there's literally no reason to compare the two like that and you know that.
(07-21-2015, 09:29 PM)Ehksidian Wrote: [ -> ]
(07-21-2015, 09:17 PM)Nepeta Wrote: [ -> ]maybe if SD was as popular as HS.
[Image: KBh8t0j.gif]

...
kc
you read sd
you read homestuck
i read sd
i read homestuck
there's literally no reason to compare the two like that and you know that.
Yeah, true...I need to catch up on Slig-

(07-21-2015, 09:27 PM)Gonzogonz Wrote: [ -> ]
(07-21-2015, 09:17 PM)Nepeta Wrote: [ -> ]maybe if SD was as popular as HS.
[Image: KBh8t0j.gif]

*Big SD demon crushes kC and all his nepeta fanphelia to a juciy pulp*
*gross squish sound*
(07-21-2015, 09:14 PM)Ehksidian Wrote: [ -> ]
(07-21-2015, 08:47 PM)Legotank1110 Wrote: [ -> ]Never underestimate the power of modders......

yeah but who would mod in a jakkai
i wish more peopl would do that i want a jakkai model ; ^;


If I ever get better at modelling, I might make one.
(07-21-2015, 10:17 PM)Jim_Clonk Wrote: [ -> ]
(07-21-2015, 09:14 PM)Ehksidian Wrote: [ -> ]yeah but who would mod in a jakkai
i wish more peopl would do that i want a jakkai model ; ^;


If I ever get better at modelling, I might make one.
Last I heard, Blender is free and, whilst it DOES have a learning curve, its not impossible.
(07-21-2015, 10:22 PM)Nepeta Wrote: [ -> ]
(07-21-2015, 10:17 PM)Jim_Clonk Wrote: [ -> ]If I ever get better at modelling, I might make one.
Last I heard, Blender is free and, whilst it DOES have a learning curve, its not impossible.

I've used blender in the past. It's horrible. Or at least it was. Might be better now.
Oh my god FNVEdit is a life saver.
(07-21-2015, 10:54 PM)Nepeta Wrote: [ -> ]Oh my god FNVEdit is a life saver.

Did you get an Autosave where you instantly die?
(07-21-2015, 10:58 PM)SilverOtter Wrote: [ -> ]
(07-21-2015, 10:54 PM)Nepeta Wrote: [ -> ]Oh my god FNVEdit is a life saver.

Did you get an Autosave where you instantly die?

No, FNVEdit tells you what master you're missing when it fails to load a mod. Which was the most painful part of modding.
(07-21-2015, 11:14 PM)Nepeta Wrote: [ -> ]
(07-21-2015, 10:58 PM)SilverOtter Wrote: [ -> ]Did you get an Autosave where you instantly die?

No, FNVEdit tells you what master you're missing when it fails to load a mod. Which was the most painful part of modding.

???

FNV = Fallout New Vegas, right?
(07-21-2015, 11:37 PM)SilverOtter Wrote: [ -> ]
(07-21-2015, 11:14 PM)Nepeta Wrote: [ -> ]No, FNVEdit tells you what master you're missing when it fails to load a mod. Which was the most painful part of modding.

???

FNV = Fallout New Vegas, right?

Correct.

My mod setup, as far as I can tell, is completely borked. I crash like once every 10 minutes and a bunch of UI elements I have are conflicting with eachother...
Tempted to just redo it entirely.


On a semi-related note, does anyone know a good lore-friendly (or at least not lore-breaking) monster mod for Skyrim?
I used to have Skyrim Immersive Creatures, but it was causing severe crashing issues around Winterhold (my character, being a mage, has problems with this)
and I tried switching to Skyrim Monster Mod, but I've had issues with it too.
-Lore-Friendly version (w/ update) has some monsters completely invisible. Not good.
-Non-Lore-Friendly version (w/ Lore Friendly patch which is said to work with this version) works pretty good but at least one enemy type (Minotaurs) are partially invisible (specifically the head), have no animations, and can't attack.
Why are these kinds of mods in specifc so buggy?! Ech.
So, I've started playing KSP again. Once I have actually done something, I will post screenshots and make everyone else what to play it as well. :E
http://rakkuguy.tumblr.com/post/123739444716/why-must-you-taunt-me
I may or may not been watching somewhat very lewdy anime
but I do know this exoskeleton is designed for large caliber bullets/small caliber cannons and thermonuclear blasts but not man sized monster crushing constantly
(07-22-2015, 12:07 AM)Shaadaris Wrote: [ -> ]
(07-21-2015, 11:37 PM)SilverOtter Wrote: [ -> ]???

FNV = Fallout New Vegas, right?

Correct.

My mod setup, as far as I can tell, is completely borked. I crash like once every 10 minutes and a bunch of UI elements I have are conflicting with eachother...
Tempted to just redo it entirely.


On a semi-related note, does anyone know a good lore-friendly (or at least not lore-breaking) monster mod for Skyrim?
I used to have Skyrim Immersive Creatures, but it was causing severe crashing issues around Winterhold (my character, being a mage, has problems with this)
and I tried switching to Skyrim Monster Mod, but I've had issues with it too.
-Lore-Friendly version (w/ update) has some monsters completely invisible. Not good.
-Non-Lore-Friendly version (w/ Lore Friendly patch which is said to work with this version) works pretty good but at least one enemy type (Minotaurs) are partially invisible (specifically the head), have no animations, and can't attack.
Why are these kinds of mods in specifc so buggy?! Ech.
[Image: f2f5cda75dfa7246766ee3dcb123008c.png]

git gud
I use Monster Mod and AWOP for more monster variety.
(07-22-2015, 12:22 AM)Nepeta Wrote: [ -> ]
(07-22-2015, 12:07 AM)Shaadaris Wrote: [ -> ]Correct.

My mod setup, as far as I can tell, is completely borked. I crash like once every 10 minutes and a bunch of UI elements I have are conflicting with eachother...
Tempted to just redo it entirely.


On a semi-related note, does anyone know a good lore-friendly (or at least not lore-breaking) monster mod for Skyrim?
I used to have Skyrim Immersive Creatures, but it was causing severe crashing issues around Winterhold (my character, being a mage, has problems with this)
and I tried switching to Skyrim Monster Mod, but I've had issues with it too.
-Lore-Friendly version (w/ update) has some monsters completely invisible. Not good.
-Non-Lore-Friendly version (w/ Lore Friendly patch which is said to work with this version) works pretty good but at least one enemy type (Minotaurs) are partially invisible (specifically the head), have no animations, and can't attack.
Why are these kinds of mods in specifc so buggy?! Ech.
[Image: f2f5cda75dfa7246766ee3dcb123008c.png]

git gud
I use Monster Mod and AWOP for more monster variety.

Haha lucky you.
I'll figure it out eventually. I'll probably redo my install and get it running with Mod Organizer like I have for Skyrim this time. Then I can have different profiles if I want to use mods which MAY NOT WORK VERY WELL together.

Also I said monster mods for Skyrim.
(07-22-2015, 12:25 AM)Shaadaris Wrote: [ -> ]
(07-22-2015, 12:22 AM)Nepeta Wrote: [ -> ][Image: f2f5cda75dfa7246766ee3dcb123008c.png]

git gud
I use Monster Mod and AWOP for more monster variety.

Haha lucky you.
I'll figure it out eventually. I'll probably redo my install and get it running with Mod Organizer like I have for Skyrim this time. Then I can have different profiles if I want to use mods which MAY NOT WORK VERY WELL together.

Also I said monster mods for Skyrim.

oh.
who plays skyrim anymore
(07-22-2015, 12:26 AM)Nepeta Wrote: [ -> ]
(07-22-2015, 12:25 AM)Shaadaris Wrote: [ -> ]Haha lucky you.
I'll figure it out eventually. I'll probably redo my install and get it running with Mod Organizer like I have for Skyrim this time. Then I can have different profiles if I want to use mods which MAY NOT WORK VERY WELL together.

Also I said monster mods for Skyrim.

oh.
who plays skyrim anymore

I still haven't finished Dragonborn there .-.
(07-22-2015, 12:30 AM)Jim_Clonk Wrote: [ -> ]
(07-22-2015, 12:26 AM)Nepeta Wrote: [ -> ]oh.
who plays skyrim anymore

I still haven't finished Dragonborn there .-.

I like vanilla F:NV over vanilla Skyrim, though I've never played modded Skyrim before.
Doubt it'd change my opinion though; I much prefer bullets and lasers to magic and..ehh, magic?
(07-22-2015, 12:32 AM)Nepeta Wrote: [ -> ]
(07-22-2015, 12:30 AM)Jim_Clonk Wrote: [ -> ]I still haven't finished Dragonborn there .-.

I like vanilla F:NV over vanilla Skyrim, though I've never played modded Skyrim before.
Doubt it'd change my opinion though; I much prefer bullets and lasers to magic and..ehh, magic?

magic and swords, though I prefer play the assassin thief style sneaking around stealing stuff off people and crossbow off anyone from a distance.
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