(08-16-2015, 09:10 AM)SCN-3_NULL Wrote: [ -> ]finally finished Shaad's list, 78active mods and 47files at 183MB, also my game is taking minutes to load up, but still runnable at the sweet above 30fps. Now it's Austin's....his is going to be a bigger pain.....
also if you guys see and odd small black mechanian playing around with fem Seg's tail, shoot it with your best weapon, dont worry you wont kill it, you cant kill it, but you would either piss it off or scare if off
*Grabs the nearest black hole, lightsaber, Davy Crockett and Kim Kardashian.*
I have the some very effective weapons here...
(08-16-2015, 09:21 AM)UnamusedAvali Wrote: [ -> ] (08-16-2015, 09:10 AM)SCN-3_NULL Wrote: [ -> ]finally finished Shaad's list, 78active mods and 47files at 183MB, also my game is taking minutes to load up, but still runnable at the sweet above 30fps. Now it's Austin's....his is going to be a bigger pain.....
also if you guys see and odd small black mechanian playing around with fem Seg's tail, shoot it with your best weapon, dont worry you wont kill it, you cant kill it, but you would either piss it off or scare if off
*Grabs the nearest black hole, lightsaber, Davy Crockett and Kim Kardashian.*
I have the some very effective weapons here...
I say we use an ion cannon.
(08-16-2015, 09:22 AM)Surge Wrote: [ -> ] (08-16-2015, 09:21 AM)UnamusedAvali Wrote: [ -> ]*Grabs the nearest black hole, lightsaber, Davy Crockett and Kim Kardashian.*
I have the some very effective weapons here...
I say we use an ion cannon.
Eh, I'll stick with my nukes and black holes.
So what did happen to the last guy who asked about the Top secret Russian Nuclear Compound.
Hang on there's someone at the door.
(08-16-2015, 09:26 AM)UnamusedAvali Wrote: [ -> ] (08-16-2015, 09:22 AM)Surge Wrote: [ -> ]I say we use an ion cannon.
Eh, I'll stick with my nukes and black holes.
So what did happen to the last guy who asked about the Top secret Russian Nuclear Compound.
Hang on there's someone at the door.
What are you planning to do with the black holes?
some of Austin's mods spawned alot of random mobs, causing major lag, I have to cross out a few.
(08-16-2015, 09:50 AM)SCN-3_NULL Wrote: [ -> ]some of Austin's mods spawned alot of random mobs, causing major lag, I have to cross out a few.
Is their a mod that makes Minecraft work properly?
(08-16-2015, 10:05 AM)Jim_Clonk Wrote: [ -> ] (08-16-2015, 09:52 AM)UnamusedAvali Wrote: [ -> ]Is their a mod that makes Minecraft work properly?
Yes, it's called Kill -9
you guys have to put most of Austin's mod on debate, especially the one's that I did not include(no version number/crossed out) meanwhile everything still runs pretty fine, and what Project red modules you needed anyway? only the base?
(08-16-2015, 02:43 AM)Surge Wrote: [ -> ]I don't like playing against hard AI in C&C3 because it always turns into a superweapon race with me building a montauk and tunneling into their base to lazor their superweapon into dirt.
As fun as the montauk is I want to spam avatars damnit. the Tib essence avatar is one of the best looking mechs I've ever seen.
Just build Vertigos and send them off to bomb the SW.
You'll probably lose one to two bombers each time, but you will gain that money back by the time the AI builds another.
(08-16-2015, 10:10 AM)SCN-3_NULL Wrote: [ -> ] (08-16-2015, 10:05 AM)Jim_Clonk Wrote: [ -> ]Yes, it's called Kill -9
you guys have to put most of Austin's mod on debate, especially the one's that I did not include(no version number/crossed out) meanwhile everything still runs pretty fine, and what Project red modules you needed anyway? only the base?
I don't actually know which modules I need... One of them provides microblocks, right? Do we already have microblocks?
(08-16-2015, 10:46 AM)Jim_Clonk Wrote: [ -> ] (08-16-2015, 10:10 AM)SCN-3_NULL Wrote: [ -> ]you guys have to put most of Austin's mod on debate, especially the one's that I did not include(no version number/crossed out) meanwhile everything still runs pretty fine, and what Project red modules you needed anyway? only the base?
I don't actually know which modules I need... One of them provides microblocks, right? Do we already have microblocks?
well I found micro blocks from some other mods but still, I'm going to throw in the base and cross compatibility modules
(08-16-2015, 11:10 AM)SCN-3_NULL Wrote: [ -> ] (08-16-2015, 10:46 AM)Jim_Clonk Wrote: [ -> ]I don't actually know which modules I need... One of them provides microblocks, right? Do we already have microblocks?
well I found micro block from some other mods but still, I'm going to throw in the base and cross compatibility modules
I definitely need the wire&logic module for Redpower. The lightning module is not that important to me.
(08-16-2015, 11:11 AM)Jim_Clonk Wrote: [ -> ] (08-16-2015, 11:10 AM)SCN-3_NULL Wrote: [ -> ]well I found micro block from some other mods but still, I'm going to throw in the base and cross compatibility modules
I definitely need the wire&logic module for redpower. the lightning is not that important.
No no no no no no.
The lighting is VERY important. I don't want torches all over the place in my base.
(08-16-2015, 11:11 AM)Jim_Clonk Wrote: [ -> ] (08-16-2015, 11:10 AM)SCN-3_NULL Wrote: [ -> ]well I found micro block from some other mods but still, I'm going to throw in the base and cross compatibility modules
I definitely need the wire&logic module for Redpower. The lightning module is not that important to me.
anyway it's almost all good except a few and some issues.
Austin's list needs some major revise
(08-16-2015, 11:24 AM)Battle Bee Wrote: [ -> ] (08-16-2015, 11:11 AM)Jim_Clonk Wrote: [ -> ]I definitely need the wire&logic module for redpower. the lightning is not that important.
No no no no no no.
The lighting is VERY important. I don't want torches all over the place in my base.
There will probably be various alternatives.
(08-16-2015, 11:33 AM)SCN-3_NULL Wrote: [ -> ] (08-16-2015, 11:11 AM)Jim_Clonk Wrote: [ -> ]I definitely need the wire&logic module for Redpower. The lightning module is not that important to me.
anyway it's almost all good except a few and some issues.
Austin's list needs some major revise
Can't say that that wasn't expected...
Also, you can write the Build List at the bottom of the document now.
(08-16-2015, 11:45 AM)Jim_Clonk Wrote: [ -> ] (08-16-2015, 11:24 AM)Battle Bee Wrote: [ -> ]No no no no no no.
The lighting is VERY important. I don't want torches all over the place in my base.
There will probably be various alternatives.
(08-16-2015, 11:33 AM)SCN-3_NULL Wrote: [ -> ]anyway it's almost all good except a few and some issues.
Austin's list needs some major revise
Can't say that that wasn't expected...
Also, you can write the Build List at the bottom of the document now.
well everything is already put beside each suggested mods the version number and other required mods,
(08-16-2015, 11:45 AM)Jim_Clonk Wrote: [ -> ] (08-16-2015, 11:24 AM)Battle Bee Wrote: [ -> ]No no no no no no.
The lighting is VERY important. I don't want torches all over the place in my base.
There will probably be various alternatives.
(08-16-2015, 11:33 AM)SCN-3_NULL Wrote: [ -> ]anyway it's almost all good except a few and some issues.
Austin's list needs some major revise
Can't say that that wasn't expected...
Also, you can write the Build List at the bottom of the document now.
I still want the light block thingies.
(08-16-2015, 11:54 AM)SCN-3_NULL Wrote: [ -> ] (08-16-2015, 11:45 AM)Jim_Clonk Wrote: [ -> ]There will probably be various alternatives.
Can't say that that wasn't expected...
Also, you can write the Build List at the bottom of the document now.
well everything is already put beside each suggested mods the version number and other required mods,
Write the Build List anyway. It will look cleaner.
(08-16-2015, 12:00 PM)Jim_Clonk Wrote: [ -> ] (08-16-2015, 11:54 AM)SCN-3_NULL Wrote: [ -> ]well everything is already put beside each suggested mods the version number and other required mods,
Write the Build List anyway. It will look cleaner.
okay, after this one mod, it's getting too long to load anyway.