Avali Nexus

Full Version: Avali Nexus Forums 2: Back with a vengeance
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(09-06-2015, 04:15 PM)SCN-3_NULL Wrote: [ -> ]
(09-06-2015, 03:55 PM)Surge Wrote: [ -> ]The guns' range would be bottlenecked by the curvature of the earth. Also in reality they wouldn't fire explosive munitions.

Bottlenecked by the curveture means it can hit anything within the horizon and not beyond it because the shells arcing down of the shell would be impossible at railgun level velocity??

and if it's downscaled to let's way an infantry rifle/carbine can enjoy the advantage to a railgun with high velocity projectile without it being too bulky/long barreled with the elctromagnetic railing?

Also in acecombat the stonehenge shells are thermobaric/fuel air explosive than plain explosive
It still has all the railgun components though, it's just augmenting them with a conventional firing mechanism. Not that wild an idea for early model railguns. I suppose the thermobaric shells makes sense though.
I'm going to hold off on the discussion for a while, due to Ehks' illness. I want to avoid causing him stress while he is ill as said stress will weaken him, and make his condition worse.

We may be in the midst of a bitter argument, I still think courtesy is required.
Was anyone else slightly disappointed with Starbound when it released? I was, since I was hyped up so much after watching so many videos and seeing so many posts on the home page showing the numeral updates. I was hoping to make a giant laboratory with those gloop monsters doing tests on a planet I used the terraforming thingymabobs they said we'd get a while back on to make it look like Gallifrey. And I ended up just jumping planet to planet collecting minerals and fighting bosses which take way too long to craft the things to summon them with.

IDK maybe it's just me and my obsessive tendancies and playstyles.
I was heavily disappointed with starbound at most points in it's development.
(09-06-2015, 04:22 PM)Surge Wrote: [ -> ]
(09-06-2015, 04:15 PM)SCN-3_NULL Wrote: [ -> ]Bottlenecked by the curveture means it can hit anything within the horizon and not beyond it because the shells arcing down of the shell would be impossible at railgun level velocity??

and if it's downscaled to let's way an infantry rifle/carbine can enjoy the advantage to a railgun with high velocity projectile without it being too bulky/long barreled with the elctromagnetic railing?

Also in acecombat the stonehenge shells are thermobaric/fuel air explosive than plain explosive
It still has all the railgun components though, it's just augmenting them with a conventional firing mechanism. Not that wild an idea for early model railguns. I suppose the thermobaric shells makes sense though.

Or for filling the gap of gunpowder/chemical powder charge firearm and larger electromagnetic railgun. Imagine, a short/bullpup 5.56mm carbine with the stopping power of a .50 anti material or even a 20mm.

Edit: okay, the traditional full metal(copper) jacket might not be able to handle railgun speeds but probably something harder and heavier like tungsten/DU with alloy jacket.
.....I shouldn't wake up and find both the garage door open and the home phone on top of the mustang.
(09-06-2015, 05:42 PM)L3W Wrote: [ -> ]
(09-06-2015, 04:47 PM)DaBayleySaur Wrote: [ -> ]Was anyone else slightly disappointed with Starbound when it released? I was, since I was hyped up so much after watching so many videos and seeing so many posts on the home page showing the numeral updates. I was hoping to make a giant laboratory with those gloop monsters doing tests on a planet I used the terraforming thingymabobs they said we'd get a while back on to make it look like Gallifrey. And I ended up just jumping planet to planet collecting minerals and fighting bosses which take way too long to craft the things to summon them with.

IDK maybe it's just me and my obsessive tendancies and playstyles.

The one thing that annoyed me the most was the characters wipes back then. It was really annoying to have to do everything over and over again especially if you played with multiple characters (we are talking about the vanilla game so forgot about mods for the moment). Anyways I do miss the old sector unlock system. It felt like you had to work to get to the more dangerous planets. Nowadays I think the quests in the Giraffe versions are pretty boring in imo. Who wants to make coffee for someone? Seriously? I am glad they took that one out... (it was a chain quest as well). Also summoning the bosses was a cool idea, but I don't think it took too much effort to get the materials. It gave you a reason to go to different planets. Chucklefish is also getting rid of the robot boss. It was a really cool idea to build a boss that ended up attacking you. I don't really care for the penguin mech boss which is what the developers replaced it with.

Btw everyone has different playstyles which is fine, so don't worry about it.

*Note these are my opinions on how I feel about Starbound. It's ok to disagree*

A large portion of why Starbound was mostly meh for me is because, while some of it's mechanics are good, it could never hold my interest for long and I felt no drive or need to progress.

And that's a huge problem.

I won't compare the two, but I'll use Terraria as an example. I've played it over, and over, and over, kinda like the old character resets... Except I'd do so happily.

Something about the way Terraria is paced, or how things feel fair and not very grindy at first, or the simple joy of finding chests and ore... All that needs to be said is:

If I have over 1000 hours in Terraria, and I would eagerly replay it over and over, then it did something right, where Starbound hasn't (in that respect. Argue how good it is now(?) all you want, but if I don't feel the drive to play it, the new stuff doesn't matter much).
(09-06-2015, 06:15 PM)L3W Wrote: [ -> ]
(09-06-2015, 06:10 PM)Surge Wrote: [ -> ].....I shouldn't wake up and find both the garage door open and the home phone on top of the mustang.

Do you sleep walk or something? The only thing I can think of is maybe you woke up, opened the garage door, placed the phone on the mustang, and then went back to sleep. It wouldn't be an impossible idea. I've met people who have told me they have done weirder things when they sleep walked.
Probably didn't close the garage when I took out some trash last night, as for the phone...I haven't touched it in days so I'm not taking responsibility for it.
TFW You think that you have two more days of summer Holiday left, but it turns out that today was your last day of summer Holiday Sad
(09-06-2015, 06:48 PM)DaBayleySaur Wrote: [ -> ]TFW You think that you have two more days of summer Holiday left, but it turns out that today was your last day of summer Holiday Sad

Why would school start on Wednesday?
(09-06-2015, 06:55 PM)Sankoro Wrote: [ -> ]
(09-06-2015, 06:48 PM)DaBayleySaur Wrote: [ -> ]TFW You think that you have two more days of summer Holiday left, but it turns out that today was your last day of summer Holiday Sad

Why would school start on Wednesday?

I'm an Englishman. It's Sunday here.
what does FatalExpcepction caught: (StarException) An error occurred during
loading: (JsonException) No such key in
Json::get("completetionCondiditons")
(09-06-2015, 07:16 PM)AustinLB90 Wrote: [ -> ]what does FatalExpcepction caught: (StarException) An error occurred during
loading: (JsonException) No such key in
Json::get("completetionCondiditons")
Context?
(09-06-2015, 07:16 PM)AustinLB90 Wrote: [ -> ]what does FatalExpcepction caught: (StarException) An error occurred during
loading: (JsonException) No such key in
Json::get("completetionCondiditons")

You have a bad/old mod in the mod folder, probably.
Remove some, and try putting them back one by one
(09-06-2015, 07:20 PM)Rukii Wrote: [ -> ]
(09-06-2015, 07:16 PM)AustinLB90 Wrote: [ -> ]what does FatalExpcepction caught: (StarException) An error occurred during
loading: (JsonException) No such key in
Json::get("completetionCondiditons")

You have a bad/old mod in the mod folder, probably.
Remove some, and try putting them back one by one

okay.
(09-06-2015, 07:20 PM)Marxon Wrote: [ -> ]
(09-06-2015, 07:16 PM)AustinLB90 Wrote: [ -> ]what does FatalExpcepction caught: (StarException) An error occurred during
loading: (JsonException) No such key in
Json::get("completetionCondiditons")
Context?
starbound
error.
(09-06-2015, 07:22 PM)AustinLB90 Wrote: [ -> ]
(09-06-2015, 07:20 PM)Rukii Wrote: [ -> ]You have a bad/old mod in the mod folder, probably.
Remove some, and try putting them back one by one

okay.
(09-06-2015, 07:20 PM)Marxon Wrote: [ -> ]Context?
starbound
error.
Any mods that add quests, my best guess.
(09-06-2015, 06:18 PM)Reks Wrote: [ -> ]A large portion of why Starbound was mostly meh for me is because, while some of it's mechanics are good, it could never hold my interest for long and I felt no drive or need to progress.

And that's a huge problem.

I won't compare the two, but I'll use Terraria as an example. I've played it over, and over, and over, kinda like the old character resets... Except I'd do so happily.

Something about the way Terraria is paced, or how things feel fair and not very grindy at first, or the simple joy of finding chests and ore... All that needs to be said is:

If I have over 1000 hours in Terraria, and I would eagerly replay it over and over, then it did something right, where Starbound hasn't (in that respect. Argue how good it is now(?) all you want, but if I don't feel the drive to play it, the new stuff doesn't matter much).

Terraria opinions


Starbound opinions


Don't get me wrong I still like Terraria, but I am more focused on seeing where Starbound will go since it can have the potential to do a lot of things (and it is still in beta). I don't like how unfair people are to Starbound because they like Terraria more... Remember Terraria is a complete game with updates and Starbound is still in Beta with modding support and updates. I like both of them for different reasons.

*These are my opinions so feel free to disagree* 
Finished some maintenance and cleaning on my PC
Holy Jesus that was a stressful skirmish, they started machine gunning my HQ with a superweapon the same time I sent my BMPTs on the offensive.
(09-06-2015, 07:34 PM)L3W Wrote: [ -> ]
(09-06-2015, 06:18 PM)Reks Wrote: [ -> ]A large portion of why Starbound was mostly meh for me is because, while some of it's mechanics are good, it could never hold my interest for long and I felt no drive or need to progress.

And that's a huge problem.

I won't compare the two, but I'll use Terraria as an example. I've played it over, and over, and over, kinda like the old character resets... Except I'd do so happily.

Something about the way Terraria is paced, or how things feel fair and not very grindy at first, or the simple joy of finding chests and ore... All that needs to be said is:

If I have over 1000 hours in Terraria, and I would eagerly replay it over and over, then it did something right, where Starbound hasn't (in that respect. Argue how good it is now(?) all you want, but if I don't feel the drive to play it, the new stuff doesn't matter much).

Terraria opinions


Starbound opinions


Don't get me wrong I still like Terraria, but I am more focused on seeing where Starbound will go since it can have the potential to do a lot of things (and it is still in beta). I don't like how unfair people are to Starbound because they like Terraria more... Remember Terraria is a complete game with updates and Starbound is still in Beta with modding support and updates. I like both of them for different reasons.

*These are my opinions so feel free to disagree* 

I just play them for different reason(s) (though I don't play Starbound anymore, and it's been uninstalled for months now)

I don't really see it as 'unfair' when one holds my interest after so long and the other one can't?

It really is just my personal perspective, not so much a comparison of different games.
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