Avali Nexus

Full Version: Avali Nexus Forums 2: Back with a vengeance
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(07-27-2015, 02:22 AM)Battle Bee Wrote: [ -> ]
(07-27-2015, 02:16 AM)Segolia Wrote: [ -> ]They aren't even doing anything underhanded though - they aren't backstabbing anyone or exploiting anything. They are literally just being bad at their jobs and people are just too dumb to notice or too apathetic to care. People actually buy all that snake oil salesman stuff.

Sure, let's say I'm wrong. They're innocent and just bad at game development.
And you're okay with it, even though you notice it? If they really are just bad, that makes everything worse, because now they're incapable of making a good game.
If they were cunning, at least that meant they were smart and knew what to do.

Well, what underhanded thing do you suppose they are doing?

They are developing at a slow pace and coming up with excuses (be they false, exaggerated or true) as to why. I highly doubt it's completely false because really if you actually had the capacity to deliver a good game why wouldn't it be in your interest to do so? Like, do you really think they're sitting there going "look at all this time and money we have we could make a super awesome game but instead we're going to sit here and... develop slowly while we lose all consumer trust and revenue crawls to a halt?"

Really at this point it's quite obvious the devs are well-intentioned. If they were going to cut and run or anything it would have happened by now. Having had first hand project management and software dev experience with a project team as well as lot of insight into the industry - there is a lot going on that you probably don't even realise. Do you know how hard it is to come up with estimates and stuff like that and how often they fall through in any industry? IIRC in the IT industry something like almost 40% of all projects straight up fail and are never completed. An overwhelming majority of the rest run over budget, over schedule, underdeliver or any combination of these.

On what basis are you complaining anyways - you bought into the game solely on the promises of the developer a long time ago, as did I: it's caveat emptor. Not to mention the way I 'care' about this kind of thing is with my wallet. I stop buying things from the dev, stop supporting them until they become more reliable.
(07-27-2015, 02:37 AM)AustinLB90 Wrote: [ -> ]
(07-27-2015, 02:35 AM)Surge Wrote: [ -> ]You seem to be missing the point. He didn't do anything to keep the nexus from being an awful place he did keep me from trying to do so though, because I didn't try to do so in a very popular or polite way.

he's just the attack kangaroo, he's told what to do by preset rules for himself or he get's fired, it was the avali nexus or is job that he may need.
Obviously not, as he didn't do that job.
(07-27-2015, 02:38 AM)Surge Wrote: [ -> ]
(07-27-2015, 02:37 AM)AustinLB90 Wrote: [ -> ]he's just the attack kangaroo, he's told what to do by preset rules for himself or he get's fired, it was the avali nexus or is job that he may need.
Obviously not, as he didn't do that job.

no he didn't want to do it, but eventually his job depended on it, he tried to do it in a nice way but it didn't help him, he was on thin ice regarding the nexus.
(07-27-2015, 02:41 AM)AustinLB90 Wrote: [ -> ]
(07-27-2015, 02:38 AM)Surge Wrote: [ -> ]Obviously not, as he didn't do that job.

no he didn't want to do it, but eventually his job depended on it, he tried to do it in a nice way but it didn't help him, he was on thin ice regarding the nexus.
Do you even understand what I'm saying? I get the feeling you don't.
Surprised nobody cared i got planets on space engineers before it's released
(07-27-2015, 02:42 AM)Surge Wrote: [ -> ]
(07-27-2015, 02:41 AM)AustinLB90 Wrote: [ -> ]no he didn't want to do it, but eventually his job depended on it, he tried to do it in a nice way but it didn't help him, he was on thin ice regarding the nexus.
Do you even understand what I'm saying? I get the feeling you don't.

nah you said he didn't do his job right, but he tried to do it good and it ended up going wrong for him so he took drastic measure, that he had to take or just continue on a losing path. okay maybe i could have worded my last post better.

(07-27-2015, 02:44 AM)Marxon Wrote: [ -> ]Surprised nobody cared i got planets on space engineers before it's released

i don't own that game so i have no reason to be surprised by this.
(07-27-2015, 02:02 AM)Shaadaris Wrote: [ -> ]
(07-27-2015, 01:59 AM)Ehksidian Wrote: [ -> ]I remember the fact that there wasn't a long span of updates because they were moving the team, didn't want to push out a mostly-unplayable version of the game (And thus made Nightlies to show that yes, they were working on it) and eventually did deliver on a gigantic update, and have kept working on it.
And, fun fact: If you look at statistics, even after 1.3 dropped, Terraria has 12% of it's players playing. 12%. Starbound, currently, has 13% of it's player playing. besides, the games are going to be very different once starbound reaches 1.0
it might not compete with terraria, but terraria has sold a fuckton of copies and has been out far longer. you can't compare them. don't compare them. it's comparing beta terraria to finished minecraft.

[opinion]Minecraft... Now there's a game to gripe about. Months and months between updates and we usually get barely any new content to keep us interested, if any. They're usually just rehashing old systems like the rendering and terrain generation to make it hard for Mod Authors to update their mods with great content at blinding speed and cause the game to be even more buggy and slow.[/opinion]

Oh god this... Mojang discovered Vectors, which is an object that is multiple numbers bundled together, to represent placement and velocity in 3D and 2D space.

Vectors have worse performance than the manual way.

All blocks, instead of two-interger co-ordinates, now have vectors. One for each block. When the game loads chunks, it creates thousands of these for each block. Most of those are not needed. Instead of preventing the creation of useless vectors in the first place, they let the game populate your memory with them and then cull the vectors.

This results in slowdowns when loading chunks. And let's not forget those vectors may also have useless numbers bundled in there.

Mojang: from Java pro to Java noob.

And let's not forget the huge series of updates simply to expose interfaces to the game's inner workings for map-makers, instead of, you know, actually making content.

And I'll say this: The RPG/Adventure elements have always felt out of place. It's almost as if they were shoved in to compete with another pixelated block-building game with RPG elements...
(07-27-2015, 02:45 AM)AustinLB90 Wrote: [ -> ]
(07-27-2015, 02:42 AM)Surge Wrote: [ -> ]Do you even understand what I'm saying? I get the feeling you don't.

nah you said he didn't do his job right, but he tried to do it good and it ended up going wrong for him so he took drastic measure, that he had to take or just continue on a losing path. okay maybe i could have worded my last post better.
No, he didn't try. For reasons that I've already explained twice.
(07-27-2015, 02:44 AM)Marxon Wrote: [ -> ]Surprised nobody cared i got planets on space engineers before it's released
I do, however I think everyone else is busy arguing over completely stupid things.
Speaking of which... will everyone PLEASE SHUT THE HELLUP?
THIS ARGUMENT IS GOING NOWHERE.

Now that I've said that...
How the hell did you do that Marx?!
(07-27-2015, 02:44 AM)Marxon Wrote: [ -> ]Surprised nobody cared i got planets on space engineers before it's released

Honestly, I had no idea what was even going on.
Now that I have a better idea, that's really cool!
(07-27-2015, 02:48 AM)Shaadaris Wrote: [ -> ]
(07-27-2015, 02:44 AM)Marxon Wrote: [ -> ]Surprised nobody cared i got planets on space engineers before it's released
I do, however I think everyone else is busy arguing over completely stupid things.
Speaking of which... will everyone PLEASE SHUT THE HELLUP?
THIS ARGUMENT IS GOING NOWHERE.

Now that I've said that...
How the hell did you do that Marx?!

mod magic.
though i am curious as to what he did...and what said planet looks like when on the surface, rather than above it.
(07-27-2015, 02:47 AM)Surge Wrote: [ -> ]
(07-27-2015, 02:45 AM)AustinLB90 Wrote: [ -> ]nah you said he didn't do his job right, but he tried to do it good and it ended up going wrong for him so he took drastic measure, that he had to take or just continue on a losing path. okay maybe i could have worded my last post better.
No, he didn't try. For reasons that I've already explained twice.
you're not supposed to be doing his job in an unofficial way, he can't just let any person who thinks thy can be a attack kagaroo be one, imagine the chaos that could cause. nobody wants that.
(07-27-2015, 02:49 AM)Ehksidian Wrote: [ -> ]mod magic.
though i am curious as to what he did...and what said planet looks like when on the surface, rather than above it.

It'd be cool if it was something like Rodina's planets.
(07-27-2015, 02:28 AM)Ehksidian Wrote: [ -> ]
(07-27-2015, 02:22 AM)Battle Bee Wrote: [ -> ]Sure, let's say I'm wrong. They're innocent and just bad at game development.
And you're okay with it, even though you notice it? If they really are just bad, that makes everything worse, because now they're incapable of making a good game.
If they were cunning, at least that meant they were smart and knew what to do.

Making mistakes (big ones) on a game as ambitious as Starbound...when it's their second game (maybe first? idk if RoR was made or published by CF) means they're incapable of making a good game even though they're learning from their mistakes and working on them?
yeah they've made bad decisions and mistakes but they've also learned from them, and are showing they learned from them. they've fucked up in the past, but everyone fucks up a lot when doing something for the first/second time. If they did everything perfectly (no badly timed jokes, actually conveying that they were moving the team and did so in a quicker manner, working on the game much more before pushing out a "playable" version...) then it'd be far better. they aren't the best devs, but they certainly aren't the worst
they've learned, at least. which shows they aren't totally incompetent.

I doubt anyone here may have played this game, and it's a sketchy topic to bring up too.

Robocraft. Also an early access game, with it's own different problems.

The game as far as I can tell was in development for a long time and is still technically in development. Way before it got on Steam and way before its first closed "alpha" outside of Steam. This isn't the issue though. The real problem were the mistakes the company Freejam, made to the game. Players are given the option the invest their steam money into the game's currency. Because the game is constantly changing in each update, the game isn't so quiet but is rather, filled with drama. People invested their money into an early access game because they think the game has potential and is enjoyable. Now take an update that breaks your creations, literally. A recent update made creative bots unplayable. The backlash was an absolute nuke. The biggest mistake Freejam has made because of a mistake they made earlier that wasn't resolved.

Thankfully, the company and the community (although segregated and toxic), have deep passion about the game. With the mistakes the team has made to the game, most of them get resolved. An upcoming patch is to fix their biggest mistake and what they hope would revive their playerbase. The game has seen it's roller-coaster ride with fluctuating updates, good and bad.
(07-27-2015, 02:50 AM)AustinLB90 Wrote: [ -> ]
(07-27-2015, 02:47 AM)Surge Wrote: [ -> ]No, he didn't try. For reasons that I've already explained twice.
you're not supposed to be doing his job in an unofficial way, he can't just let any person who thinks thy can be a attack kagaroo be one, imagine the chaos that could cause. nobody wants that.
You are still missing the point. He put that before his actual job, and never did that job as a result.
(07-27-2015, 02:46 AM)SilverOtter Wrote: [ -> ]
(07-27-2015, 02:02 AM)Shaadaris Wrote: [ -> ][opinion]Minecraft... Now there's a game to gripe about. Months and months between updates and we usually get barely any new content to keep us interested, if any. They're usually just rehashing old systems like the rendering and terrain generation to make it hard for Mod Authors to update their mods with great content at blinding speed and cause the game to be even more buggy and slow.[/opinion]

Oh god this... Mojang discovered Vectors, which is object that is multiple numbers bundled together, to represent placement and velocity in 3D and 2D space.

Vectors have worse performance than the manual way.

All blocks, instead of two-interger co-ordinates, now have vectors. One for each block. When the game loads chunks, it creates thousands of these for each block. Most of those are not needed. Instead of preventing the creation of useless vectors in the first place, they let the game populate your memory with them and then cull the vectors.

This results in slowdowns when loading chunks. And let's not forget those vectors may also have useless numbers bundled in there.

Mojang: from Java pro to Java noob.

And let's not forget the huge series of updates simply to expose interfaces to the game's inner workings for map-makers, instead of, you know, actually making content.

And I'll say this: The RPG/Adventure elements have always felt out of place. It's almost as if they were shoved in to compete with another pixelated block-building game with RPG elements...

Yes. I didn't know about the vector thing but that sounds just plain stupid.
Also they removed big oceans. WHY? Oceans were great.
The next update they're doing is changing how combat works. Supposedly there will be shields and dual wielding.
Now this sounds like a good update. Of course it will probably make mod makers cringe again.
Still, Minecraft has been through countless alpha, beta, and full-release versions and still has like... 1 hour of content if you're fast about it.
Mods are the only reason anyone who isn't a vanilla redstone afficianado / challenge person still play the game.
The 1.8 update ruined a lot of builders' fun because it made metadata block texture changes a thing of the past.
Bleh.

Anyway, can we end these pointless discussions about which games are driving themselves into a hole now?
(07-27-2015, 02:53 AM)Surge Wrote: [ -> ]
(07-27-2015, 02:50 AM)AustinLB90 Wrote: [ -> ]you're not supposed to be doing his job in an unofficial way, he can't just let any person who thinks thy can be a attack kagaroo be one, imagine the chaos that could cause. nobody wants that.
You are still missing the point. He put that before his actual job, and never did that job as a result.

no, he did his job the way he's said to, he gave the warning points he's paid to give, he talked to people and payed attention to warning counts, in the end it was too much for him and he had to throw in the towel.
stop arguing
(07-27-2015, 02:55 AM)Davepeta Wrote: [ -> ]stop arguing

okay, it's late for me anyways i was gonna have to immediately stop my argument in a few minuets.
(07-27-2015, 02:55 AM)AustinLB90 Wrote: [ -> ]
(07-27-2015, 02:53 AM)Surge Wrote: [ -> ]You are still missing the point. He put that before his actual job, and never did that job as a result.

no, he did his job the way he's said to, he gave the warning points he's paid to give, he talked to people and payed attention to warning counts, in the end it was too much for him and he had to throw in the towel.
The fact that time and time again I had to try and shout at marx to stop making a fucking scene shows otherwise.
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