(08-31-2015, 06:53 PM)Jim_Clonk Wrote: [ -> ]In this episode, Surge's greatest accomplishment was saving the crew positions.
I'm usually better about it...I think the real accomplishment though is we are now 2.5 episodes in on the same ship. Those peryton missiles are a great drop too.
It's some high order warp fuckery this, arguably THE worst ship in the vanilla game and I've made it so far with it. Not sure if this is the work of Khorne or Tzeentch, but whoever it is, they clearly like engi.
(08-31-2015, 07:01 PM)Jim_Clonk Wrote: [ -> ] (08-31-2015, 06:55 PM)Surge Wrote: [ -> ]I'm usually better about it...I think the real accomplishment though is we are now 2.5 episodes in on the same ship. Those peryton missiles are a great drop too.
I'm sure it is.
...Says the person who only played about 3 rounds on easy.
Well with 29 missiles laying around and an effective 4 damage per missile expended (not missile fired, the peryton will fire twice for each missile expended) potential I can leverage it in conjunction with my dual laser to be much more aggressive.
(08-31-2015, 07:03 PM)Surge Wrote: [ -> ] (08-31-2015, 07:01 PM)Jim_Clonk Wrote: [ -> ]I'm sure it is.
...Says the person who only played about 3 rounds on easy.
Well with 29 missiles laying around and an effective 4 damage per missile expended (not missile fired, the peryton will fire twice for each missile expended) potential I can leverage it in conjunction with my dual laser to be much more aggressive.
Well, I managed to math that myself.
(08-31-2015, 07:08 PM)Jim_Clonk Wrote: [ -> ] (08-31-2015, 07:03 PM)Surge Wrote: [ -> ]Well with 29 missiles laying around and an effective 4 damage per missile expended (not missile fired, the peryton will fire twice for each missile expended) potential I can leverage it in conjunction with my dual laser to be much more aggressive.
Well, I managed to math that myself.
Pretty sure I mathed it in the video too.
(08-31-2015, 07:12 PM)Jim_Clonk Wrote: [ -> ] (08-31-2015, 07:10 PM)Surge Wrote: [ -> ]Pretty sure I mathed it in the video too.
You did.
Well we'll see how it plays out for me next week.
meanwhile on /r/starbound.
(08-31-2015, 07:15 PM)Surge Wrote: [ -> ] (08-31-2015, 07:12 PM)Jim_Clonk Wrote: [ -> ]You did.
Well we'll see how it plays out for me next week.
[image]
meanwhile on /r/starbound.
Well those items seem familiar.
(08-31-2015, 07:31 PM)Jim_Clonk Wrote: [ -> ] (08-31-2015, 07:15 PM)Surge Wrote: [ -> ]Well we'll see how it plays out for me next week.
meanwhile on /r/starbound.
Well those items seem familiar.
Nice build. I normally just make a square with a buncha stuff thrown in there and call it a house/ship/cabin/thing. Also, do you have Signs of Life, Surge?
(08-31-2015, 07:43 PM)Flarezerker Wrote: [ -> ] (08-31-2015, 07:31 PM)Jim_Clonk Wrote: [ -> ]Well those items seem familiar.
Nice build. I normally just make a square with a buncha stuff thrown in there and call it a house/ship/cabin/thing. Also, do you have Signs of Life, Surge?
I usually build and partition a very modular and symmetrical structure, then furnish rooms of similar function identically.
No I do not.
(08-31-2015, 07:45 PM)Surge Wrote: [ -> ] (08-31-2015, 07:43 PM)Flarezerker Wrote: [ -> ]Nice build. I normally just make a square with a buncha stuff thrown in there and call it a house/ship/cabin/thing. Also, do you have Signs of Life, Surge?
I usually build and partition a very modular and symmetrical structure, then furnish rooms of similar function identically.
No I do not.
Well, its kinda like earlier builds of Starbound, with better graphics, and a bit more realism, although not much more. Only complaint I have is when you die you need to recollect most of your stuff. Its pretty good, and a bit cheaper than Starbound, at only 10.99 USD. I dont know if it has mod support, though. Plus, it gets updates more frequently than Starbound, so thats a bonus. It even has a plot, despite being relatively early in development.
(08-31-2015, 06:55 PM)Surge Wrote: [ -> ] (08-31-2015, 07:43 PM)Flarezerker Wrote: [ -> ]Nice build. I normally just make a square with a buncha stuff thrown in there and call it a house/ship/cabin/thing. Also, do you have Signs of Life, Surge?
I usually build and partition a very modular and symmetrical structure, then furnish rooms of similar function identically.
No I do not.
wait wait, you couldn't remember the zoltan cruiser dialogue? how? i'd think that would be the last dialogue you could forget, especially since the zoltan cruiser quest is not only easy but extremely rewarding if you remember it.
It's probably a good sign that a game concept has gotten a bit bloated when 10 minutes is insufficient to explain more than half of the mechanics.
(08-31-2015, 09:33 PM)AustinLB90 Wrote: [ -> ] (08-31-2015, 06:55 PM)Surge Wrote: [ -> ]I usually build and partition a very modular and symmetrical structure, then furnish rooms of similar function identically.
No I do not.
wait wait, you couldn't remember the zoltan cruiser dialogue? how? i'd think that would be the last dialogue you could forget, especially since the zoltan cruiser quest is not only easy but extremely rewarding if you remember it.
Well there are dialogue options that advance the quest and options that instantly fail it, I can't ever remember which does what, because I only need to know very rarely and can only learn by trial and error.
(08-31-2015, 04:17 PM)Jim_Clonk Wrote: [ -> ] (08-31-2015, 12:39 PM)Ehksidian Wrote: [ -> ]i was going to say, i never sent that
plus i may be a badmin, but i'd never say something like that. goddamn fucking forums almost causing another shitfest because it seemed like i sent a sharpteeth message-
I have noticed service e-mails go through your private account for some reason... Maybe change that?
like i know how to do that < w>
(08-31-2015, 09:33 PM)Surge Wrote: [ -> ]It's probably a good sign that a game concept has gotten a bit bloated when 10 minutes is insufficient to explain more than half of the mechanics.
(08-31-2015, 09:33 PM)AustinLB90 Wrote: [ -> ]wait wait, you couldn't remember the zoltan cruiser dialogue? how? i'd think that would be the last dialogue you could forget, especially since the zoltan cruiser quest is not only easy but extremely rewarding if you remember it.
Well there are dialogue options that advance the quest and options that instantly fail it, I can't ever remember which does what.
it's hail, ideals without war, true progress no bloodshed, bottom top bottom, that's literally all you need to know, bottom top bottom.
(08-31-2015, 09:36 PM)Ehksidian Wrote: [ -> ] (08-31-2015, 04:17 PM)Jim_Clonk Wrote: [ -> ]I have noticed service e-mails go through your private account for some reason... Maybe change that?
like i know how to do that < w>
At least being a badmin from a technical standpoint is better than being one as a person... Or something like that...
(08-31-2015, 09:39 PM)Jim_Clonk Wrote: [ -> ] (08-31-2015, 09:36 PM)Ehksidian Wrote: [ -> ]like i know how to do that < w>
At least being a badmin from a technical standpoint is better than being one as a person... Or something like that...
Technically speaking it's easier to learn the tech side of running a server than it is to change who you are.