(09-11-2015, 09:37 AM)Shaadaris Wrote: [ -> ]Welcome to 2:30 AM Ideas with your host Shaadaris
IDEA: Random Procedural Language Generator
-Feed a few rules and basic letters/syllables/etc into a generator. Nothing happens.
-Type in text to be translated. Words are randomly generated for every word you input.
-Translations for each word are saved in a file and always used for that word from now on.
-Basically, it creates a very basic pseudo-language as it goes along.
-Optionally searches for suffixes/prefixes to stop "Hand" being "OEdlu't" and "Hands" being "Yrnbal" and instead have it be "Q'OEdlu't" or something. Of course this would misinterpret some words as being plurals when they aren't, hence it being probably not the best idea.
Pfffff. Sleep's for normal people. That said I am feeling tired now so I'll probably go lay down for a few hours and try to fall asleep...
Might be easier than the last few days 'cause I'm not on a couch for the first time in a week.
(09-11-2015, 05:10 AM)Shaadaris Wrote: [ -> ]Yes all of this is great yes.
Though I wonder how the weapon abilities will work... A sword was shown in the little blog video/gif thing becoming longer with use of a laser... Yet aren't swords supposed to have the parrying ability?
different swords will have different abilities. Some will have parrying, some will have things like that, others might have a lunge attack...it makes weapons and combat FAR more interesting.
can't wait to see if they can actually make combat fun after the combat update.
(09-11-2015, 05:10 AM)Shaadaris Wrote: [ -> ]Yes all of this is great yes.
Though I wonder how the weapon abilities will work... A sword was shown in the little blog video/gif thing becoming longer with use of a laser... Yet aren't swords supposed to have the parrying ability?
different swords will have different abilities. Some will have parrying, some will have things like that, others might have a lunge attack...it makes weapons and combat FAR more interesting.
can't wait to see if they can actually make combat fun after the combat update.
Combat is already a little fun.
Also, you feeling any better?
This just, appeared in a steam chat, from a good friend:
(09-11-2015, 02:52 PM)Ehksidian Wrote: [ -> ]different swords will have different abilities. Some will have parrying, some will have things like that, others might have a lunge attack...it makes weapons and combat FAR more interesting.
can't wait to see if they can actually make combat fun after the combat update.
Combat is already a little fun.
Also, you feeling any better?
This just, appeared in a steam chat, from a good friend:
D'AWWWW
BELLY RUBS!
^_^
D'aww
*Jumps onto stomach.*
G'night
Before I sleep,
Plushies.
And collars.
Many collars.
(09-11-2015, 05:10 AM)Shaadaris Wrote: [ -> ]Yes all of this is great yes.
Though I wonder how the weapon abilities will work... A sword was shown in the little blog video/gif thing becoming longer with use of a laser... Yet aren't swords supposed to have the parrying ability?
different swords will have different abilities. Some will have parrying, some will have things like that, others might have a lunge attack...it makes weapons and combat FAR more interesting.
can't wait to see if they can actually make combat fun after the combat update.
(09-11-2015, 04:25 PM)Marxon Wrote: [ -> ]That's a brand new one, just from the same artist.
Ah.
Well, it looks nice.
...
Don't really know what else to say about it because I'm an awkward person...
Awkward but somewhat awesome?
Anyways, I let out a month's worth of anger and rage out yesterday, thankfully on nigh indestructible shopping carts, so that's a big weight off my shoulders!