(08-01-2015, 06:11 PM)SilverOtter Wrote: [ -> ]The Lunar Corporation in Earth 2150 is overpowered. Why?
Because unlike the other two factions, their power sources transmit all across the map.
Because unlike the other two factions, They don't use a unit to start construction. Instead, skycranes drop it in from orbit. The only requirement is that you've seen where you've placed it, meaning you can drop it where no other faction can go.
The starting unit (in multiplayer and skirmish) is a dedicated scouting areal drone.
Two setbacks: They use solar power, so they must store it for use during the night. They also cannot modify terrain, so therefore must build walls powered by electricity, or build tunnels (at least in Escape from the Blue Planet).
However, neither of those setbacks prevent rushing to the enemy base, shutting him in with walls, building up a base and some forces, rushing to defense turrets, and basically reverse-turtle the poor soul.
(08-01-2015, 10:55 AM)Ippikos Wrote: [ -> ]As someone whose tried...don't. Just...don't. The game crashes on modern operating systems if you so much as open the construction menu.
Its on steam with a lot of fixes.
I have the Steam, GOG AND the original disk versions. Wat fixes? ^^
(08-01-2015, 06:11 PM)SilverOtter Wrote: [ -> ]The Lunar Corporation in Earth 2150 is overpowered. Why?
Because unlike the other two factions, their power sources transmit all across the map.
Because unlike the other two factions, They don't use a unit to start construction. Instead, skycranes drop it in from orbit. The only requirement is that you've seen where you've placed it, meaning you can drop it where no other faction can go.
The starting unit (in multiplayer and skirmish) is a dedicated scouting areal drone.
Two setbacks: They use solar power, so they must store it for use during the night. They also cannot modify terrain, so therefore must build walls powered by electricity, or build tunnels (at least in Escape from the Blue Planet).
However, neither of those setbacks prevent rushing to the enemy base, shutting him in with walls, building up a base and some forces, rushing to defense turrets, and basically reverse-turtle the poor soul.
(08-01-2015, 06:11 PM)SilverOtter Wrote: [ -> ]The Lunar Corporation in Earth 2150 is overpowered. Why?
Because unlike the other two factions, their power sources transmit all across the map.
Because unlike the other two factions, They don't use a unit to start construction. Instead, skycranes drop it in from orbit. The only requirement is that you've seen where you've placed it, meaning you can drop it where no other faction can go.
The starting unit (in multiplayer and skirmish) is a dedicated scouting areal drone.
Two setbacks: They use solar power, so they must store it for use during the night. They also cannot modify terrain, so therefore must build walls powered by electricity, or build tunnels (at least in Escape from the Blue Planet).
However, neither of those setbacks prevent rushing to the enemy base, shutting him in with walls, building up a base and some forces, rushing to defense turrets, and basically reverse-turtle the poor soul.
I love it.
That only work for AI though, right?
That's why I have alternative plan for difficult AI and real people: passive-aggressive reverse turtling. Throw down production as soon as possible, then research. Produce tons of units right outside their base, then once you have turrets, start spamming. Keep on the heat until they break.
And yes, walls completely break AI, although only when neither close to a enemy unit's start nor it's destination. Too close to either and the AI responds. Just right and they never move.
(08-01-2015, 07:06 PM)Jim_Clonk Wrote: [ -> ]That only work for AI though, right?
That's why I have alternative plan for difficult AI and real people: passive-aggressive reverse turtling. Throw down production as soon as possible, then research. Produce tons of units right outside their base, then once you have turrets, start spamming. Keep on the heat until they break.
And yes, walls completely break AI, although only when neither close to a enemy unit's start nor it's destination. Too close to either and the AI responds. Just right and they never move.
(08-01-2015, 10:11 PM)Jim_Clonk Wrote: [ -> ]I FORGOT TO SAY HAPPY 1ST. OF AUGUST TO ANYONE IN SWITZERLAND SO LITERALLY JUST ME.
*pulls out a small piece of paper and crudely draws a Swiss flag on it before putting it on a small stick with some superglue and then sticking it in your feathers*
there! happy- uhh... whatever 1st of august is over there in Swiss-country.
oh, also i found this neat album. for those of ya that haven't seen it. http://imgur.com/a/3CBAZ?gallery
(08-01-2015, 10:11 PM)Jim_Clonk Wrote: [ -> ]I FORGOT TO SAY HAPPY 1ST. OF AUGUST TO ANYONE IN SWITZERLAND SO LITERALLY JUST ME.
*pulls out a small piece of paper and crudely draws a Swiss flag on it before putting it on a small stick with some superglue and then sticking it in your feathers*
there! happy- uhh... whatever 1st of august is over there in Swiss-country.
(08-01-2015, 10:25 PM)Gonzogonz Wrote: [ -> ]*pulls out a small piece of paper and crudely draws a Swiss flag on it before putting it on a small stick with some superglue and then sticking it in your feathers*
there! happy- uhh... whatever 1st of august is over there in Swiss-country.
i'd recommend checking the album out, there are a few really cool drawings like with iron and tungsten.
(this also gave me a few char ideas in terms of those psychics... hmm...)
That was mostly great, but the end was lame.
He didn't even explain what the artificial elements did or draw them in a stylized way.
yeah, i agree there. though the artist might have shot for a more education > entertainment/cool thing. which would be a bit silly considering the rest.