(07-09-2015, 10:48 PM)Marxon Wrote: [ -> ] (07-09-2015, 10:46 PM)Surge Wrote: [ -> ]Because I live in some feel good movie where a simple attitude change will turn my life around, it'll stop raining when I want to go outside, other drivers will avoid cutting me off, the restaurant won't get my order wrong anymore.
You're not talking about anything that will actually improve my life all you're suggesting is that I stop acknowledging that Murphy's law is relentless and just sit there and smile all the same.
Perception is everything. Understanding why things happen, that the world in fact is not out to get you, and there are generally more good things going on, but you CHOOSE to pay more attention to the bad.
Good things happen to other people. At best I can sneak in riding on somebody else's good luck.
(07-09-2015, 10:50 PM)Surge Wrote: [ -> ] (07-09-2015, 10:48 PM)Marxon Wrote: [ -> ]Perception is everything. Understanding why things happen, that the world in fact is not out to get you, and there are generally more good things going on, but you CHOOSE to pay more attention to the bad.
Good things happen to other people. At best I can sneak in riding on somebody else's good luck.
That's not true, it's just how you see it.
Take for example your game, you made a successful theme park yes?
That's a good thing.
Theres many more, you just need to OPEN YOUR EYES TO THE POSITIVE!
(07-09-2015, 10:52 PM)Marxon Wrote: [ -> ] (07-09-2015, 10:50 PM)Surge Wrote: [ -> ]Good things happen to other people. At best I can sneak in riding on somebody else's good luck.
That's not true, it's just how you see it.
Take for example your game, you made a successful theme park yes?
That's a good thing.
Theres many more, you just need to OPEN YOUR EYES TO THE POSITIVE!
Successful is subjective. It was a nightmare to navigate such that I'm impressed nobody got lost, only 3 rides were actually created by me, all others being constants that, within the very methodical framework of the game, could not have failed, then of my personal creations 1 was totally unusable, 1 was barely usable, and the last one was maybe a bit above average in it's usefulness. All 3 wound up being nightmares due to my approach to constructing the park leaving almost no room to build paths to or from the rides as well.
Twins are down! Got a creepy mask, too!
Now I just need to get The Destroyer, who's already killed me really quickly twice...
(07-09-2015, 10:35 PM)Marxon Wrote: [ -> ] (07-09-2015, 10:33 PM)Surge Wrote: [ -> ]Because a positive outlook has done things for me other than get me beaten down by life so many times that I wind up suicidal to get away from it all.
No. Thanks.
If you don't want us trying to help you improve your life, don't constantly point out how much you hate it.
We want to help our friends, it hurts us to see others suffering, so if you willingly CHOOSE to suffer... do so in silence.
Something about this seems familliar in a backwards way...
(07-09-2015, 10:56 PM)Surge Wrote: [ -> ] (07-09-2015, 10:52 PM)Marxon Wrote: [ -> ]That's not true, it's just how you see it.
Take for example your game, you made a successful theme park yes?
That's a good thing.
Theres many more, you just need to OPEN YOUR EYES TO THE POSITIVE!
Successful is subjective. It was a nightmare to navigate such that I'm impressed nobody got lost, only 3 rides were actually created by me, all others being constants that, within the very methodical framework of the game, could not have failed, then of my personal creations 1 was totally unusable, 1 was barely usable, and the last one was maybe a bit above average in it's usefulness. All 3 wound up being nightmares due to my approach to constructing the park leaving almost no room to build paths to or from the rides as well.
You're very stubborn in your belief life sucks, I'll give you that.
(07-09-2015, 11:12 PM)Marxon Wrote: [ -> ] (07-09-2015, 10:56 PM)Surge Wrote: [ -> ]Successful is subjective. It was a nightmare to navigate such that I'm impressed nobody got lost, only 3 rides were actually created by me, all others being constants that, within the very methodical framework of the game, could not have failed, then of my personal creations 1 was totally unusable, 1 was barely usable, and the last one was maybe a bit above average in it's usefulness. All 3 wound up being nightmares due to my approach to constructing the park leaving almost no room to build paths to or from the rides as well.
You're very stubborn in your belief life sucks, I'll give you that.
Because I can't go "oh I keep winning at this game! Life is finally starting to look up!" because that's stupid on top of inviting disaster.
(07-09-2015, 11:16 PM)Nepeta Wrote: [ -> ] (07-09-2015, 10:56 PM)Surge Wrote: [ -> ]Successful is subjective. It was a nightmare to navigate such that I'm impressed nobody got lost, only 3 rides were actually created by me, all others being constants that, within the very methodical framework of the game, could not have failed, then of my personal creations 1 was totally unusable, 1 was barely usable, and the last one was maybe a bit above average in it's usefulness. All 3 wound up being nightmares due to my approach to constructing the park leaving almost no room to build paths to or from the rides as well.
*AGGRESSIVE HUG*
*aggressive defenestration. Then a Molotov cocktail*
i'm gonna play a portal map, i found one, the only one it seems but one at least.
and it's over, 4/5 could use more content but terraria isn't portal, it has it's limits without mods.
(07-09-2015, 11:17 PM)Surge Wrote: [ -> ] (07-09-2015, 11:16 PM)Nepeta Wrote: [ -> ]*AGGRESSIVE HUG*
*aggressive defenestration. Then a Molotov cocktail*
*the bottle bonks against her head, knocking her out but not breaking and just falling to the dirt*
(07-09-2015, 11:14 PM)Surge Wrote: [ -> ] (07-09-2015, 11:12 PM)Marxon Wrote: [ -> ]You're very stubborn in your belief life sucks, I'll give you that.
Because I can't go "oh I keep winning at this game! Life is finally starting to look up!" because that's stupid on top of inviting disaster.
"Oh hey, that game last night was pretty good, I'mma buy myself a coffee and smile at the nice cashier, because they're giving me delicious fucking coffee, and then not surround myself with shitty people for the rest of the day, since that inherently pull my mood down"
This is how you feel not shit.
(07-09-2015, 11:19 PM)Rukii Wrote: [ -> ] (07-09-2015, 11:14 PM)Surge Wrote: [ -> ]Because I can't go "oh I keep winning at this game! Life is finally starting to look up!" because that's stupid on top of inviting disaster.
"Oh hey, that game last night was pretty good, I'mma buy myself a coffee and smile at the nice cashier, because they're giving me delicious fucking coffee, and then not surround myself with shitty people for the rest of the day, since that inherently pull my mood down"
This is how you feel not shit.
I'll have you know that I do not allow myself to take any service from an employee without a smile and a "thank you" or "have a nice day."
Their jobs are hard enough without me being a dick.
So... coro decided to do a drawr!... for once!.... its shit.. but she did a drawr!~
I suck at the drawrs!
(07-09-2015, 11:21 PM)Surge Wrote: [ -> ] (07-09-2015, 11:19 PM)Rukii Wrote: [ -> ]"Oh hey, that game last night was pretty good, I'mma buy myself a coffee and smile at the nice cashier, because they're giving me delicious fucking coffee, and then not surround myself with shitty people for the rest of the day, since that inherently pull my mood down"
This is how you feel not shit.
I'll have you know that I do not allow myself to take any service from an employee without a smile and a "thank you" or "have a nice day."
Their jobs are hard enough without me being a dick.
Then you extend that to other things. ow o
(07-09-2015, 11:22 PM)Corosar Wrote: [ -> ]So... coro decided to do a drawr!... for once!.... its shit.. but she did a drawr!~
I suck at the drawrs!
Pshaw, the basic proportioning is relatively solid, the only issues that stand out to me are some errors in the arms and claws, which are perfectly excusable.
(07-09-2015, 11:23 PM)Rukii Wrote: [ -> ] (07-09-2015, 11:21 PM)Surge Wrote: [ -> ]I'll have you know that I do not allow myself to take any service from an employee without a smile and a "thank you" or "have a nice day."
Their jobs are hard enough without me being a dick.
Then you extend that to other things. ow o
Thank you bank for fucking me over!
Thank you game dev for ruining one of the only games I've ever paid for purely to support the dev!
Thank friend for talking shit about me behind my back!
Welcome to Florida folks, home of torrential rain.
(07-09-2015, 11:25 PM)Marxon Wrote: [ -> ]
Welcome to Florida folks, home of torrential rain.
it's not raining where i'm at
but there are some heavy clouds brewing.
i actually am in florida right now that's why i'm saying this.
(07-09-2015, 11:24 PM)Surge Wrote: [ -> ]Pshaw, the basic proportioning is relatively solid, the only issues that stand out to me are some errors in the arms and claws, which are perfectly excusable.
*goes wide eyed* t... thanks surge... seriously... thank you for the compliment... i... *smile crosses her face*
(07-09-2015, 11:24 PM)Surge Wrote: [ -> ] (07-09-2015, 11:23 PM)Rukii Wrote: [ -> ]Then you extend that to other things. ow o
Thank you bank for fucking me over!
Thank you game dev for ruining one of the only games I've ever paid for purely to support the dev!
Thank friend for talking shit about me behind my back!
Then you work towards a place in life that isn't riddled with people existing solely for breaking other people's backs for their own social gain. owo