(09-13-2015, 06:41 AM)UnamusedAvali Wrote: [ -> ]I do too
Except usually I have someone to cover my gear.
Sad thing is, a lot of games feature perma-death as a primary ''feature'', which I find quite funny, as features make people want to play your game. And quite a few perma death games seem very fun, but have extremely long, linear, plot-driven gameplay, which, when combined with forced permadeath, completely fucks you over.
(09-13-2015, 06:42 AM)Flarezerker Wrote: [ -> ]Sad thing is, a lot of games feature perma-death as a primary ''feature'', which I find quite funny, as features make people want to play your game. And quite a few perma death games seem very fun, but have extremely long, linear, plot-driven gameplay, which, when combined with forced permadeath, completely fucks you over.
*cough, cough* FTL *cough, cough*
Not really FTL, because the gameplay there is enough to sustain you. But take games where you get emotionally invested in a character, say Starbound, and then you get real far (T4-6), and get rekt because of some stupid reason, like you end up falling due to the world not generating or something. I dont know about anybody else, but I find that mentally crushing, to have all that progress stolen from you in an instant.
Not really FTL, because the gameplay there is enough to sustain you. But take games where you get emotionally invested in a character, say Starbound, and then you get real far (T4-6), and get rekt because of some stupid reason, like you end up falling due to the world not generating or something. I dont know about anybody else, but I find that mentally crushing, to have all that progress stolen from you in an instant.
(09-13-2015, 06:47 AM)Flarezerker Wrote: [ -> ]Not really FTL, because the gameplay there is enough to sustain you. But take games where you get emotionally invested in a character, say Starbound, and then you get real far (T4-6), and get rekt because of some stupid reason, like you end up falling due to the world not generating or something. I dont know about anybody else, but I find that mentally crushing, to have all that progress stolen from you in an instant.
I'm expecting Surge to leap out and say X-COM.
Not really X-COM, I mean games where your save is destroyed when you die. In X-COM, there aren't many cheap deaths (except when you get sniped by a Sectoid who had a 5% chance to hit), or ones you cause yourself.
(09-13-2015, 06:10 AM)Flarezerker Wrote: [ -> ]So is it just me, or has the quality of games over the years dropped considerably?
Yes and no. Honestly I think it's really easy to hop on the "gaming is dead" bandwagon but take off those rose-tinted glasses for a moment and try to see things objectively - it's easy to talk about how great old games are and how new games don't even compare but actually go back and try those games.
A lot of old games age incredibly poorly: it's easy to say how oblivion and skyrim just dumbed down morrowind and that they're inferior but how long was it since you actually played morrowind? That's a game that oozes datedness, the UI is clunky and awful, the graphics are pretty terrible even with overhaul mods and such. A lot of aspects of the game are just really clunky and don't hold up well (hitting somebody with a sword only has a chance to hit them based on your sword skills even at point blank range?). That's not to say it's a bad game, it's still a very good game, but one shouldn't be so quick to call it perfect and better in every way.
On the flipside though, there is a lot shitty practices going on in gaming now. Things like how reviewers for aliens: colonial marines were provided a tailored version of the game which featured content that was totally absent from the final version (to give the impression that it was much better than it was) or the controversy over things like graphics downgrade (a la witcher 3, watchdogs, the division etc.), horrendous PC ports that are barely an afterthought and couldn't even be considered functional in some cases (the recent batman game - arkham knight I think?).
A market littered with awful, uninspired freemium games pushing their cash shops down your throat and a AAA landscape filled with remasters, reboots and sequels instead of fresh new IPs. DLC which manages to eke out less and less while charging more and more (pay $15 for two new CoD maps). There's a lot to be mad about with in the gaming industry, but it's not fair to call it all crap. A lot of it can be attributed to the medium's rapid growth (gaming industry has grown exponentially in even the last decade) - it's a very new medium, being pushed in all sorts of directions by emerging technologies by virture of what it is and I think a lot of companies are still trying to just throw stuff against the wall and see what sticks.
Gaming has improved in a lot of ways. The quality of new games in general tends to be vastly superior to even a few years ago. Games in general are a lot more technically proficient now and devs have a lot better idea of what does and doesn't work.
I guess what I'm saying is a lot of old games aren't as good as you think they were at the time, and a lot of new games aren't as bad as people make them out to be, though it can be hard to see the bigger picture sometimes.
*Someone makes a joke*
*People get offended like tumblr*
Good ol' normal day on the forums
Anyhow i come bearing news that MGS5's D-walker is the most overpowerd little shit to ever walk to face of the planet and i think im in love.
Theres nothing, Nothing more satisfying and genially joyful Than circle strafing baddies and skulls and eating them alive with the Gatling gun.
Just being able to cheese everything so effortless its not even a stealth game anymore its "hey look i have a small walking tank, fuck you!" simulator.
And i love it.
I swear im having the time of my life.
(09-13-2015, 06:10 AM)Flarezerker Wrote: [ -> ]So is it just me, or has the quality of games over the years dropped considerably?
Yes and no. Honestly I think it's really easy to hop on the "gaming is dead" bandwagon but take off those rose-tinted glasses for a moment and try to see things objectively - it's easy to talk about how great old games are and how new games don't even compare but actually go back and try those games.
A lot of old games age incredibly poorly: it's easy to say how oblivion and skyrim just dumbed down morrowind and that they're inferior but how long was it since you actually played morrowind? That's a game that oozes datedness, the UI is clunky and awful, the graphics are pretty terrible even with overhaul mods and such. A lot of aspects of the game are just really clunky and don't hold up well (hitting somebody with a sword only has a chance to hit them based on your sword skills even at point blank range?). That's not to say it's a bad game, it's still a very good game, but one shouldn't be so quick to call it perfect and better in every way.
On the flipside though, there is a lot shitty practices going on in gaming now. Things like how reviewers for aliens: colonial marines were provided a tailored version of the game which featured content that was totally absent from the final version (to give the impression that it was much better than it was) or the controversy over things like graphics downgrade (a la witcher 3, watchdogs, the division etc.), horrendous PC ports that are barely an afterthought and couldn't even be considered functional in some cases (the recent batman game - arkham knight I think?).
A market littered with awful, uninspired freemium games pushing their cash shops down your throat and a AAA landscape filled with remasters, reboots and sequels instead of fresh new IPs. DLC which manages to eke out less and less while charging more and more (pay $15 for two new CoD maps). There's a lot to be mad about with in the gaming industry, but it's not fair to call it all crap. A lot of it can be attributed to the medium's rapid growth (gaming industry has grown exponentially in even the last decade) - it's a very new medium, being pushed in all sorts of directions by emerging technologies by virture of what it is and I think a lot of companies are still trying to just throw stuff against the wall and see what sticks.
Gaming has improved in a lot of ways. The quality of new games in general tends to be vastly superior to even a few years ago. Games in general are a lot more technically proficient now and devs have a lot better idea of what does and doesn't work.
I guess what I'm saying is a lot of old games aren't as good as you think they were at the time, and a lot of new games aren't as bad as people make them out to be, though it can be hard to see the bigger picture sometimes.
(09-13-2015, 06:57 AM)Segolia Wrote: [ -> ]Yes and no. Honestly I think it's really easy to hop on the "gaming is dead" bandwagon but take off those rose-tinted glasses for a moment and try to see things objectively - it's easy to talk about how great old games are and how new games don't even compare but actually go back and try those games.
A lot of old games age incredibly poorly: it's easy to say how oblivion and skyrim just dumbed down morrowind and that they're inferior but how long was it since you actually played morrowind? That's a game that oozes datedness, the UI is clunky and awful, the graphics are pretty terrible even with overhaul mods and such. A lot of aspects of the game are just really clunky and don't hold up well (hitting somebody with a sword only has a chance to hit them based on your sword skills even at point blank range?). That's not to say it's a bad game, it's still a very good game, but one shouldn't be so quick to call it perfect and better in every way.
On the flipside though, there is a lot shitty practices going on in gaming now. Things like how reviewers for aliens: colonial marines were provided a tailored version of the game which featured content that was totally absent from the final version (to give the impression that it was much better than it was) or the controversy over things like graphics downgrade (a la witcher 3, watchdogs, the division etc.), horrendous PC ports that are barely an afterthought and couldn't even be considered functional in some cases (the recent batman game - arkham knight I think?).
A market littered with awful, uninspired freemium games pushing their cash shops down your throat and a AAA landscape filled with remasters, reboots and sequels instead of fresh new IPs. DLC which manages to eke out less and less while charging more and more (pay $15 for two new CoD maps). There's a lot to be mad about with in the gaming industry, but it's not fair to call it all crap. A lot of it can be attributed to the medium's rapid growth (gaming industry has grown exponentially in even the last decade) - it's a very new medium, being pushed in all sorts of directions by emerging technologies by virture of what it is and I think a lot of companies are still trying to just throw stuff against the wall and see what sticks.
Gaming has improved in a lot of ways. The quality of new games in general tends to be vastly superior to even a few years ago. Games in general are a lot more technically proficient now and devs have a lot better idea of what does and doesn't work.
I guess what I'm saying is a lot of old games aren't as good as you think they were at the time, and a lot of new games aren't as bad as people make them out to be, though it can be hard to see the bigger picture sometimes.
Battlefront II...
Just saying...
*cough* Cod, Battle Field, Halo, Pokemon, FF, Sonic, Castlevania *cough* Sorry, had a bone stuck in my throat.
To try and fix the way the new unturned is working my new map should have 5 new things.
-The dicky enviroment I've just implemented and tested
-No military grade weapons with an form of range/ No military scopes.
-(Insert own)
-(Insert own)
-(Insert own)
(09-13-2015, 07:00 AM)Cole4110 Wrote: [ -> ]*Someone makes a joke*
*People get offended like tumblr*
Good ol' normal day on the forums
Anyhow i come bearing news that MGS5's D-walker is the most overpowerd little shit to ever walk to face of the planet and i think im in love.
Theres nothing, Nothing more satisfying and genially joyful Than circle strafing baddies and skulls and eating them alive with the Gatling gun.
Just being able to cheese everything so effortless its not even a stealth game anymore its "hey look i have a small walking tank, fuck you!" simulator.
And i love it.
I swear im having the time of my life.
well atleast you havent start model swapping I think you're still okay
yes, I still ert, mechanian commando elite, the supposed continuation of the commando class after the tier 4/5 split into 3 metals(Aegisalt, ferozium and rubium, I really forgot all the names)
(09-13-2015, 04:48 AM)Flarezerker Wrote: [ -> ]Nobody pays attention to meh. I iz 4evralon.
Noh!
*huggle*
(09-13-2015, 07:07 AM)UnamusedAvali Wrote: [ -> ]To try and fix the way the new unturned is working my new map should have 5 new things.
-The dicky enviroment I've just implemented and tested
-No military grade weapons with an form of range/ No military scopes.
-(Insert own)
-(Insert own)
-(Insert own)
(09-13-2015, 04:48 AM)Flarezerker Wrote: [ -> ]Nobody pays attention to meh. I iz 4evralon.
Noh!
*huggle*
(09-13-2015, 07:07 AM)UnamusedAvali Wrote: [ -> ]To try and fix the way the new unturned is working my new map should have 5 new things.
-The dicky enviroment I've just implemented and tested
-No military grade weapons with an form of range/ No military scopes.
-(Insert own)
-(Insert own)
-(Insert own)