Avali Nexus

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(04-29-2016, 03:05 AM)roguephoenix64 Wrote: [ -> ]
(04-28-2016, 04:09 PM)Surge Wrote: [ -> ]I'd like to point out that if memory serves most SDs use embedded single guns and double or quad turrets, usually for reloading reasons since turbolasers are often depicted as loading physical canisters for each shot.
SW lasers fire a plasma bolt, condensed (is that the right term?) in the weapon from tibanna gas. A turbolaser can fire anywhere between 10 to 500 shots, depending on power, size, etc.
(04-28-2016, 04:22 PM)SCN-3_NULL Wrote: [ -> ]what about non energy, kinetic projectile, like massive railguns? I'm sure these would work on massive multi gun turrets
Yup. It would have to be centrally mounted, but that would work. In fact, I believe there is a ship like that in Legends canon somewhere.
(04-28-2016, 05:47 PM)SCN-3_NULL Wrote: [ -> ]If I recall correctly, there's a weapon in Elite(dangerous?I only remember the old dos one) that shoots "heat sinks" at the enemy, maybe that could be a useful secondary for the railgun starship
Erm. No. You can launch heatsinks which quickly reduce ship heat, and also light up as a sensor contact, which missiles will lock onto.

(04-28-2016, 10:31 PM)Rahizel Wrote: [ -> ]I just got asked if I wanted to donate my old legos to some 4 year old who I don't even know and I was just like.
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Interesting setup.

Oh, hello freshmeat respected new member!
Salutations.
"I don't question things from you anymore Surge"
Skype groups making me sad again.
(04-29-2016, 03:08 AM)Surge Wrote: [ -> ]
(04-29-2016, 03:05 AM)roguephoenix64 Wrote: [ -> ]SW lasers fire a plasma bolt, condensed (is that the right term?) in the weapon from tibanna gas. A turbolaser can fire anywhere between 10 to 500 shots, depending on power, size, etc.
Yup. It would have to be centrally mounted, but that would work. In fact, I believe there is a ship like that in Legends canon somewhere.
Erm. No. You can launch heatsinks which quickly reduce ship heat, and also light up as a sensor contact, which missiles will lock onto.



Oh, hello freshmeat respected new member!
Ah, I assumed each canister was good for a single shot due to the power levels involved.
You'd think so, but no, SciFi logic FTW
Turbolasers use charged prisms which usually burn out after a single shot or grouping of shots.  IE pumping more energy than usual into a laser/bundling multiple lasers into a focus, then firing it through the focus to make it more fine point.  You have to change the focus repeatedly as they keep melting.  On one side it allows more rapid fire for less thermal strain, meaning you can fire longer without having to worry about overheating.  On the other it requires a physical stockpile of such focuses to be on hand.   They tend to be large and quite powerful for their type due to how they work.

An obvious example of a bundling turbolaser would be the deathstar from star-wars.  Using a single use focus crystal orbital to turn all beams into one after repeatedly bundling it again and again inside it.   Although those are experimental still in Star Wars, funnily enough.  Prototypes, both of em, which is why they are impractically large.
(04-29-2016, 06:06 AM)Lost Rinoah Wrote: [ -> ]Turbolasers use charged prisms which usually burn out after a single shot or grouping of shots.  IE pumping more energy than usual into a laser/bundling multiple lasers into a focus, then firing it through the focus to make it more fine point.  You have to change the focus repeatedly as they keep melting.  On one side it allows more rapid fire for less thermal strain, meaning you can fire longer without having to worry about overheating.  On the other it requires a physical stockpile of such focuses to be on hand.   They tend to be large and quite powerful for their type due to how they work.

An obvious example of a bundling turbolaser would be the deathstar from star-wars.  Using a single use focus crystal orbital to turn all beams into one after repeatedly bundling it again and again inside it.   Although those are experimental still in Star Wars, funnily enough.  Prototypes, both of em, which is why they are impractically large.
The Death Star uses that kind of laser, but the rest is incorrect (at least for Star Wars, which is what the original discussion was about) I did explain how it works literally on this page.
(04-29-2016, 04:13 PM)SCN-3_NULL Wrote: [ -> ]https://gfycat.com/JauntyGlitteringJunebug
That is really fucking strange.



so much for my electrical engineering diploma
(04-29-2016, 04:13 PM)SCN-3_NULL Wrote: [ -> ]https://gfycat.com/JauntyGlitteringJunebug

Saw the video. 

"Now vii shall crush your hovpes and dreams."

"...That vas quite easvy."



damn Battle Bee
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the binding of Steven
Since conversation is pretty dead here, I'm curious -
In the case some media doesn't get the ending it deserves, do you prefer badly-done endings* or no-endings**?
*Rushed, poorly-explained, sudden, too simple, etc.
**Where the media gets cut off before it can reach its conclusion, either from the author dying, cancellation, etc.

I can't seem to decide which I honestly prefer. No-endings make me enraged, since it leaves so many things unconcluded, and sometimes means whatever was ended will never get a proper ending... At the same time, a badly-done ending is the final conclusion, no matter how little sense it makes or how rushed and unsatisfactory, and as such is unable to be unwritten without retcons, therefore almost ENSURING it will not get a good ending without a complete continuity reboot some time down the line...

And then there's the dreaded BADLY-DONE NON-ENDING, wherein an ending is rushed to, but at the same time only a few major things are resolved (extremely poorly, as expected), while the majority of other story elements are thrown out the window in favor of "they all lived happily ever after the end yadda yadda see we totally gave it an ending!"
I think I'd rather have SOME closure than none, you know in the event of a bad ending you can be mad at characters and setting and such for being boneheaded, but with a non-ending you don't have any emotions to throw around just questions.
oof, so I'm sitting here playing the nomads faction mod for supreme commander forged alliance. The match has only just started and I already have a huge red flag from the ACU, being extremely low resolution textures (FA is actually a pretty gorgeous game most of the time, and so this is incredibly jarring in comparison) and a janky half-way animated walk cycle. You guys know what I'm talking about right? That horrid walk cycle modded walkers and mechs always seem to have where the torso and/or arms never bob up and down or sway side to side with each step like they should?
(04-30-2016, 02:17 AM)Surge Wrote: [ -> ]janky half-way animated walk cycle. You guys know what I'm talking about right? That horrid walk cycle modded walkers and mechs always seem to have where the torso and/or arms never bob up and down or sway side to side with each step like they should?

So the supposedly huge thing walks like it's made of styrofoam with zero gratis for physics. Some modders just have game design mantra fly over their heads. 
(04-30-2016, 03:04 AM)SilverOtter Wrote: [ -> ]
(04-30-2016, 02:17 AM)Surge Wrote: [ -> ]janky half-way animated walk cycle. You guys know what I'm talking about right? That horrid walk cycle modded walkers and mechs always seem to have where the torso and/or arms never bob up and down or sway side to side with each step like they should?

So the supposedly huge thing walks like it's made of styrofoam with zero gratis for physics. Some modders just have game design mantra fly over their heads. 
I get that animation can be hard but come on people.
umby drop
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*meanwhile in Armored warfare*
*spoted*
okay no big deal, I'm a chali I should frontal them
*gets shot more than 15 times from all sides*
*didnt last for a minute 30 seconds*
what the fuck?
(04-30-2016, 07:04 AM)SCN-3_NULL Wrote: [ -> ]umby drop
[Image: tumblr_o6fao7Q1K51rmj5xdo2_r1_1280.png]
Bootiful
(04-29-2016, 05:08 PM)SCN-3_NULL Wrote: [ -> ]


damn Battle Bee
You can't prove anything.