(07-26-2016, 12:43 AM)Surge Wrote: [ -> ]PARKITECT.
-rollercoasters and death and stuff-
(07-26-2016, 01:53 AM)Surge Wrote: [ -> ]I don't know what there is to even say about Beam.NG Drive, it's a sandbox game with cars, modding, and soft body physics, in fact this image probably sums it up far better than any review.
-car-
As per usual, very entertaining review... and... image. I always hear people speak of the wonders of the Rollercoaster Tycoon games but haven't played them myself.
That said, it's nice to see some people can modernize games of this style well. If I recall correctly, many of the attempts at remaking Sim City have flopped more than a floppy-disk-shaped flapjack being flipped.
Might reccommend more than 0 paragraph breaks next time though. Made your earlier reviews much nicer to read.
EDIT: Ninja'd before I even posted by MOAR REVIEW!
(07-26-2016, 03:07 AM)Surge Wrote: [ -> ]Have you ever played an RTS and thought "you know what this needs more of? transforming robot dinosaurs armed with far more guns than is reasonable"
Then I might have a game for you.
Keeping up the image at the beginning. Nice. Keeping up the lack of paragraphs. Not so nice.
This actually sounds very neat despite the flaws. I've kind of always wanted an RTS where you can directly control one or more units on their own. From the sounds of it though the two modes are strongly seperated, and you can't, for example, walk (or drive) up to a barrack-type building in avatar mode and ask for units to be made and then command them to follow you around and give orders on the fly without switching back to RTS mode temporarily...
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Hm. Now that I think of it, something like that'd be kind of a cool MMO concept. Huge open swaths of land and an active world of NPC characters and places, people go and build their empires in 3rd person but can switch to a "hand of god" top-down layout for commanding troops from a distance and ease of building. Make and break alliances, trade, command your troops while leading them into combat yourself. The only way you can lose is by surrendering or by having every trace of your city wiped off the map. All your inhabitants leave? Still a city. Ghost city, yes, but you are still its proud king. All your army wiped out and your citizens dying? Choose between total annihilation or surrendering and hoping that the enemy lets you continue running your city under their empire's name. Lose everything? Go stake up a new claim elsewhere, or infiltrate the enemy's city and try to sabotage it while they aren't looking.
Maybe even have the building be more detailed... Hell, make the building be like Medieval Engineers, structural integrity and all that but maybe to a lesser extent. Make it more interesting and on 3 planes rather than 2. Want your whole city-state to be a huge vertical fortress tower? Sure! Want it to be half-underground? Go ahead! Labyrinth? Why not? Your city recieves battle damage over time that can't be instantly replaced - you have to get worker units to fix it, or board it up yourself as a temporary measure if you're expecting another attack soon. If someone quits or loses, their stuff doesn't just vanish. Find someone else's ruined, abandoned city? Claim it for yourself, fix up the ruins, and make it your own. Or keep the ruins as a historical landmark.
Maybe recruit AI commanders to run your empire while you're offline... Take a month long break, expecting to come back to your city-state integrated into someone else's empire, and find that your AI commander has become a figure of legend on the game forums because he's conqured like 20 other cities and built an empire in your name, while simultaneously making your empire the most hated thing in the land and you have to come back and figure out a way to save this, or perhaps just leave it to him and go make a new empire far, far away.