Avali Nexus

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(05-26-2016, 02:03 PM)Lost Rinoah Wrote: [ -> ]
(05-26-2016, 10:49 AM)RobinhoodtheFletchling Wrote: [ -> ]I have posted This before, I feel like it is relevant.

Not really.  Some people are simply awful at puzzles.

I know what every single section of my factory does at all times.  Constantly updating and adjusting efficiencies to adapt to changing circumstances.  And I am unafraid to get my hands dirty with prototyping stations for memorising new methods of manufacture and production.  I have even made my research facility aesthetically pleasing with a dual centrifuge (in the future it will be a triple centrifuge) built for constant automatic retrieval of resources and resupply, in a reversed rotary path for each belt.

Some people lack experience in working with material flows and don't have enough OCD to force them to organize everything into compact efficient modules that can be easily described.

My factory continues to grow as does the famed review, but I can tell at a glance what is going on in each section of it and adjust it accordingly. And it breaks down into distinct blocks for each task in order to maintain that integrity. In fact the only parts of it to even be remotely tangled are my oil refinery- which I just unlocked for the first time, and my research complex- where limitations on building space mean the belts got a bit knotted up and loop back on themselves.

I was just talking to KC about what I plan to do next time, building conveyors in a ring suitable to enclose 4 modules each with a 3x3 footprint and space for the loader and unloader hardware. Then I use smart inserters to add and remove material from this conveyor, controlled by smart boxes. Like so I think I can get it into a situation where a single conveyor is able to carry upwards of 6 different resources without plugging. I'd be able to apply the real-world concept of Just In Time manufacturing.
(05-26-2016, 01:52 PM)OdinYggd Wrote: [ -> ]Halp I'm already addicted to Factorio. Running on only 3 hours of sleep right now because I stayed up till 4AM playing it.

Made a huge mostly-automated complex wherein coal iron and copper are handled automatically. I also have figured out some basic usage of the smart inserters and smart chests to create a scheme where one conveyor belt is able to feed 2 materials in the same lane to supply my research complex with raw materials that are automatically manufactured into the colored potions.

The system I used to do that though could actually be expanded to carry more than 2 resources on a single belt without issue, I probably will attempt this on my next save file and put coal, fuel blocks, iron ore, and copper ore all on the same belt with smart inserters and queue chests configured to separate them again on the fly.

Don't be afraid to have multible belts carrying the same resource
[Image: 22183C540B8664967350A81638DB5D055556A605]
This one of my older factories
Have you ever been so angry you screamed yourself hoarse?

Well I lost my voice today and I feel super sluggish. Still somehow smiling smugly, heheh.
My design strategy is focused around constant re-feeding  and concentric circular paths that recirculate materials constantly, only feeding in material on an as needed basis.  Keeping material use at it's highest efficiency.  I prefer material efficiency over speed of production.  And as a byproduct I have a very low pollution output naturally.  Fact of the matter though is that I am a slow learner, and module based production lines do not work for me as they waste large amounts of space and material compared to what I end up with. Previous time I played I started work on prototyping mass scale production of explosives.
(05-26-2016, 03:19 PM)Lost Rinoah Wrote: [ -> ]My design strategy is focused around constant re-feeding  and concentric circular paths that recirculate materials constantly, only feeding in material on an as needed basis.  Keeping material use at it's highest efficiency.  I prefer material efficiency over speed of production.  And as a byproduct I have a very low pollution output naturally.  Fact of the matter though is that I am a slow learner, and module based production lines do not work for me.

I have two words for you:

MAIN BUS
(05-26-2016, 03:03 PM)RobinhoodtheFletchling Wrote: [ -> ]
(05-26-2016, 01:52 PM)OdinYggd Wrote: [ -> ]Halp I'm already addicted to Factorio. Running on only 3 hours of sleep right now because I stayed up till 4AM playing it.

Made a huge mostly-automated complex wherein coal iron and copper are handled automatically. I also have figured out some basic usage of the smart inserters and smart chests to create a scheme where one conveyor belt is able to feed 2 materials in the same lane to supply my research complex with raw materials that are automatically manufactured into the colored potions.

The system I used to do that though could actually be expanded to carry more than 2 resources on a single belt without issue, I probably will attempt this on my next save file and put coal, fuel blocks, iron ore, and copper ore all on the same belt with smart inserters and queue chests configured to separate them again on the fly.

Don't be afraid to have multible belts carrying the same resource
[Image: 22183C540B8664967350A81638DB5D055556A605]
This one of my older factories

I might do that for bulking materials along trunk routes. Though most likely by the time I got to that point I would just use a train system to move the same materials.

My strategy relies on each production group being fed from a box. I then take material off the trunk and put it in that box, providing a cache of materials so if the trunk goes down or goes over capacity production in that module can still continue.

Last night I left off experimenting with diverting coal to produce plastic, and in exchange operating my power station using fuel blocks produced as a byproduct of manufacturing batteries and plastics. I was able to configure my stoker line to only feed coal if there is no fuel blocks available to be consumed for steam, using the byproduct in preference to raw material and simultaneously providing redundant fuel sources for my power station because I have boxes of both coal and fuel blocks stored on the head end of the stoker.
I will say that once you start producing red circuits you will star bottle necking, even with the beast I just shown it was bottlenecking green circuits and I had at least 10 assembelers producing them.
(05-26-2016, 03:54 PM)SCN-3_NULL Wrote: [ -> ]http://www.themmnetwork.com/blog/2016/5/26/dealine-unveils-man-of-actions-new-mega-man
*kicks down bunker door*
what is this heresy!
I shall notify the inquisition at once!
(05-26-2016, 03:56 PM)Rahizel Wrote: [ -> ]
(05-26-2016, 03:54 PM)SCN-3_NULL Wrote: [ -> ]http://www.themmnetwork.com/blog/2016/5/26/dealine-unveils-man-of-actions-new-mega-man
*kicks down bunker door*
what is this heresy!
I shall notify the inquisition at once!

execute exterminatus
(05-26-2016, 04:09 PM)SCN-3_NULL Wrote: [ -> ]
(05-26-2016, 03:56 PM)Rahizel Wrote: [ -> ]I shall notify the inquisition at once!

execute exterminatus
You're mad!
Mad would be asking for my help.
(05-26-2016, 04:13 PM)Surge Wrote: [ -> ]Mad would be asking for my help.
Your methods may be unconventional, but effective.

What do you propose sir?

(05-26-2016, 04:13 PM)Surge Wrote: [ -> ]Mad would be asking for my help.
Your methods may be unconventional, but effective.

What do you propose sir?
(05-26-2016, 03:38 PM)RobinhoodtheFletchling Wrote: [ -> ]I will say that once you start producing red circuits you will star bottle necking, even with the beast I just shown it was bottlenecking green circuits and I had at least 10 assembelers producing them.

Actually mass producing red and green wires? I was making them on the fly in my current file, and I already see a need of more than 2 channels of input. Really need to figure out how to get the logic boxes working so that I can make use of the limited channels- each input is connected by red to a decider combinator that is configured with the rule it follows. It then outputs a signal on green, to which all smart inserters in the block are listening but only some of them are configured to respond to.

Coming from an industrial automation background, I could really streamline this stuff and coordinate inputs and outputs just like I do on the job when designing and retrofitting, but I need to figure out a way around the 2 channel limit because sooner or later I'm going to get into quite a tangle.
(05-26-2016, 04:10 PM)Rahizel Wrote: [ -> ]
(05-26-2016, 04:09 PM)SCN-3_NULL Wrote: [ -> ]execute exterminatus
You're mad!
[Image: giphy.gif]

Exterminatus!
(05-26-2016, 04:15 PM)OdinYggd Wrote: [ -> ]
(05-26-2016, 03:38 PM)RobinhoodtheFletchling Wrote: [ -> ]I will say that once you start producing red circuits you will star bottle necking, even with the beast I just shown it was bottlenecking green circuits and I had at least 10 assembelers producing them.

Actually mass producing red and green wires? I was making them on the fly in my current file, and I already see a need of more than 2 channels of input. Really need to figure out how to get the logic boxes working so that I can make use of the limited channels- each input is connected by red to a logic box that is configured with the rule it follows. It then outputs a signal on green, to which all smart inserters in the block are listening but only some of them are configured to respond to.

Coming from an industrial automation background, I could really streamline this stuff and coordinate inputs and outputs just like I do on the job when designing and retrofitting, but I need to figure out a way around the 2 channel limit because sooner or later I'm going to get into quite a tangle.
Do you actually get my private messages I don't think it's working...
(05-26-2016, 04:14 PM)Rahizel Wrote: [ -> ]
(05-26-2016, 04:13 PM)Surge Wrote: [ -> ]Mad would be asking for my help.
Your methods may be unconventional, but effective.

What do you propose sir?

(05-26-2016, 04:13 PM)Surge Wrote: [ -> ]Mad would be asking for my help.
Your methods may be unconventional, but effective.

What do you propose sir?
I propose a full scale planetary invasion! A large orbital bombardment should weaken any enemy positions and then troops can land and make sure that the surface is thoroughly purged!
(05-26-2016, 04:21 PM)Surge Wrote: [ -> ]
(05-26-2016, 04:14 PM)Rahizel Wrote: [ -> ]Your methods may be unconventional, but effective.

What do you propose sir?



Your methods may be unconventional, but effective.

What do you propose sir?
I propose a full scale planetary invasion! A large orbital bombardment should weaken any enemy positions and then troops can land and make sure that the surface is thoroughly purged!

just blow up glass the fucking planet!
[Image: H16uFy]
(05-26-2016, 04:21 PM)Surge Wrote: [ -> ]make sure that the surface is thoroughly Surged!

Fixed that for you
(05-26-2016, 04:15 PM)OdinYggd Wrote: [ -> ]
(05-26-2016, 03:38 PM)RobinhoodtheFletchling Wrote: [ -> ]I will say that once you start producing red circuits you will star bottle necking, even with the beast I just shown it was bottlenecking green circuits and I had at least 10 assembelers producing them.

Actually mass producing red and green wires? I was making them on the fly in my current file, and I already see a need of more than 2 channels of input. Really need to figure out how to get the logic boxes working so that I can make use of the limited channels- each input is connected by red to a decider combinator that is configured with the rule it follows. It then outputs a signal on green, to which all smart inserters in the block are listening but only some of them are configured to respond to.

Coming from an industrial automation background, I could really streamline this stuff and coordinate inputs and outputs just like I do on the job when designing and retrofitting, but I need to figure out a way around the 2 channel limit because sooner or later I'm going to get into quite a tangle.

How many labs are you feeding because in that picture I was feeding I believe ~20