Avali Nexus

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(05-12-2016, 09:12 PM)YDH Wrote: [ -> ]
(05-12-2016, 04:01 PM)Surge Wrote: [ -> ]That is creating a problem organic to take care of another problem organic
But that's how it works now. Internally, our immune systems do it: we have cells that hunt down and destroy foreign invaders, as well as cells that police our own cells and destroy them if they become a threat. Externally, it's what food chains do.
And it's unsustainable now. The system fails inevitably and cancer takes hold, destroying everything.
(05-12-2016, 09:14 PM)Surge Wrote: [ -> ]
(05-12-2016, 09:12 PM)YDH Wrote: [ -> ]But that's how it works now. Internally, our immune systems do it: we have cells that hunt down and destroy foreign invaders, as well as cells that police our own cells and destroy them if they become a threat. Externally, it's what food chains do.
And it's unsustainable now. The system fails inevitably and cancer takes hold, destroying everything.
Well, cancer is basically when a cell's self-replication routines are damaged, making it reproduce out of control, and it goes unrecognized by the cells responsible for destroying such rogue cells. In other words, it's a failure of the current system, designed by natural selection. If we have sufficient mastery of genetics to make biotechnology, it's also probable that we'll be able to make cells that are better able to identify rogue cells (including cancer) an destroy them. We'll have an easier time of it than the immune system, because while the immune system can only change through mutation and natural selection (think of it akin to brute force decryption, trying things randomly until something works), while we can apply intellect and problem-solving to it.
(05-12-2016, 08:05 PM)Rahizel Wrote: [ -> ]
(05-12-2016, 07:55 PM)kawaiiChiimera Wrote: [ -> ]How many barrels should I have on my suit's coilminigun? I was thinking between five and three. Ammo isn't as much of an issue as it is for normal weapons, and neither is power.
And yes, its a coilgun minigun. Four? Tempted to do four. Though that'd give it a lower RoF...Five maybe?
Hypervelocity weapons degrade barrels very fast, but the barrels are also extremely heavy, generates lots of heat, and each is needing its own coil, just better off firing larger rounds usually.

Maybe an open shaft carbine is better or very short barrels.

Think about what you'd actually want the weapon to do.
I want it to be multipurpose. Heavy armor, infantry, suppression.
Also, its the 33rd century. We have ultra dense and durable metals.
Plus, using a plasma membrane at the end of the barrel, the barrels can be evacuated of air.
If the coils are precise enough, then there'll be minimal friction.
(05-12-2016, 09:03 PM)Surge Wrote: [ -> ]Plus caseless ammo improves RoF appreciably by removing a step from the cycling process
Yep. There's also a tech which tears the electrons from an item, compressing it into something sorta like hammerspace. It gives electrons back when it reforms, and I thought I'd use that to compress a shitload of simple iron(?) bullets down.
https://doseone.bandcamp.com/album/enter-the-gungeon-original-soundtrack

I forgot how shit my writing used to be.
Worry not, I'm working on something a lot better, with structure and writing not made by the equivalent of a drunk three-year-old
Steel penetrators with teflon tips. Or for better antipersonnal effect. Steel cased super cooled (copper core) pen rounds. Since hollow points don't work in magnetics or caseless very well you have to use soft cored rounds.

Which caseless munitions though by the way? Solid round accellerators? Or propellent bloque? Propellent bloque weapons have to be kept scrupulously clean and get dirty VERY fast, requiring constant cleaning.
(05-13-2016, 07:42 AM)Lost Rinoah Wrote: [ -> ]Steel penetrators with teflon tips. Or for better antipersonnal effect. Steel cased super cooled (copper core) pen rounds. Since hollow points don't work in magnetics or caseless very well you have to use soft cored rounds.

Which caseless munitions though by the way? Solid round accellerators? Or propellent bloque? Propellent bloque weapons have to be kept scrupulously clean and get dirty VERY fast, requiring constant cleaning.
Nah, all of its acceleration is given by the coils. I just want the bullet part of the. uh. bullet. It has to be ferromagnetic metal(s) though.
(05-13-2016, 10:45 AM)kawaiiChiimera Wrote: [ -> ]
(05-13-2016, 07:42 AM)Lost Rinoah Wrote: [ -> ]Steel penetrators with teflon tips.  Or for better antipersonnal effect.  Steel cased super cooled (copper core) pen rounds.  Since hollow points don't work in magnetics or caseless very well you have to use soft cored rounds.  

Which caseless munitions though by the way?   Solid round accellerators?  Or propellent bloque?  Propellent bloque weapons have to be kept scrupulously clean and get dirty VERY fast, requiring constant cleaning.
Nah, all of its acceleration is given by the coils. I just want the bullet part of the. uh. bullet. It has to be ferromagnetic metal(s) though.

How about 400 series stainless steel? While most stainless steel is not magnetic, 400 series is. The correct forming process would result in a bullet that literally hardens in-flight as a result of the forces, and then either deforms on soft targets or shatters explosively on hardened targets.
(05-13-2016, 12:30 PM)OdinYggd Wrote: [ -> ]
(05-13-2016, 10:45 AM)kawaiiChiimera Wrote: [ -> ]Nah, all of its acceleration is given by the coils. I just want the bullet part of the. uh. bullet. It has to be ferromagnetic metal(s) though.

How about 400 series stainless steel? While most stainless steel is not magnetic, 400 series is. The correct forming process would result in a bullet that literally hardens in-flight as a result of the forces, and then either deforms on soft targets or shatters explosively on hardened targets.

I love learning new things.  Sounds delightful.
(05-13-2016, 12:30 PM)OdinYggd Wrote: [ -> ]
(05-13-2016, 10:45 AM)kawaiiChiimera Wrote: [ -> ]Nah, all of its acceleration is given by the coils. I just want the bullet part of the. uh. bullet. It has to be ferromagnetic metal(s) though.

How about 400 series stainless steel? While most stainless steel is not magnetic, 400 series is. The correct forming process would result in a bullet that literally hardens in-flight as a result of the forces, and then either deforms on soft targets or shatters explosively on hardened targets.
That could work.
Still though, how many barrels? Argh. Probably just three. Two would be too complicated with no real pay off, and any more than 5 would, again, be too complicated with no real pros compared to less.
on a destroyed streak on the Chali, how the hell did they keep penning me frontally
Is a Nexus mods account worth getting?
As in, y'know. The video game mod site.
I thought you needed it for downloads?

(05-13-2016, 05:10 PM)SCN-3_NULL Wrote: [ -> ]on a destroyed streak on the Chali, how the hell did they keep penning me frontally
The little sloped plate at the front of your driver trench. It got nerfed and is easy prey now. Hitting it is threading the needle a bit but I have bullied other challengers like that. Try wiggling the hull or shimmying back and forth, whichever you prefer.
(05-13-2016, 07:17 PM)Surge Wrote: [ -> ]I thought you needed it for downloads?

Yeah, you do. I've just been using things I find on the Steam workshop, which has gone well so far.
(05-13-2016, 07:17 PM)Umbra Wrote: [ -> ]Is a Nexus mods account worth getting?
As in, y'know. The video game mod site.

YES.
(05-13-2016, 07:19 PM)Umbra Wrote: [ -> ]
(05-13-2016, 07:17 PM)Surge Wrote: [ -> ]I thought you needed it for downloads?

Yeah, you do. I've just been using things I find on the Steam workshop, which has gone well so far.
OMGWTFBBQ?!?! If you're using it for Bethesda games especially, the workshop is the literal worst place you could be getting mods! They could disappear, update, etc. at random and completely destroy your save in the proces, and to my knowledge the load order manager the workshop has is complete garbage!
Nexusmods, on the other hand, is (subjectively) the best. I also reccommend getting Mod Organizer instead of their Nexus Mod Manager... It's far better in every way.
Not to mention the selection of mods is far greater, the categorization is, to my knowledge, better, many of the mods are more up to date, and quite some workshop ports are unofficial and not supportecd, while the nexus versions are.

...Of course if it's not for a Bethesda game then I don't really know a lot about modding those so I can't give an opinion.
(05-13-2016, 10:57 PM)Shaadaris Wrote: [ -> ]
(05-13-2016, 07:17 PM)Umbra Wrote: [ -> ]Is a Nexus mods account worth getting?
As in, y'know. The video game mod site.

YES.
(05-13-2016, 07:19 PM)Umbra Wrote: [ -> ]Yeah, you do. I've just been using things I find on the Steam workshop, which has gone well so far.
OMGWTFBBQ?!?! If you're using it for Bethesda games especially, the workshop is the literal worst place you could be getting mods! They could disappear, update, etc. at random and completely destroy your save in the proces, and to my knowledge the load order manager the workshop has is complete garbage!
Nexusmods, on the other hand, is (subjectively) the best. I also reccommend getting Mod Organizer instead of their Nexus Mod Manager... It's far better in every way.
Not to mention the selection of mods is far greater, the categorization is, to my knowledge, better, many of the mods are more up to date, and quite some workshop ports are unofficial and not supportecd, while the nexus versions are.

...Of course if it's not for a Bethesda game then I don't really know a lot about modding those so I can't give an opinion.

Ah.
Okay, then.

Problem!
Mod Organizer won't install. The moment it starts installing, it encounters an error and asks me to abort.
(05-13-2016, 11:24 PM)Umbra Wrote: [ -> ]
(05-13-2016, 10:57 PM)Shaadaris Wrote: [ -> ]YES.
OMGWTFBBQ?!?! If you're using it for Bethesda games especially, the workshop is the literal worst place you could be getting mods! They could disappear, update, etc. at random and completely destroy your save in the proces, and to my knowledge the load order manager the workshop has is complete garbage!
Nexusmods, on the other hand, is (subjectively) the best. I also reccommend getting Mod Organizer instead of their Nexus Mod Manager... It's far better in every way.
Not to mention the selection of mods is far greater, the categorization is, to my knowledge, better, many of the mods are more up to date, and quite some workshop ports are unofficial and not supportecd, while the nexus versions are.

...Of course if it's not for a Bethesda game then I don't really know a lot about modding those so I can't give an opinion.

Ah.
Okay, then.

Problem!
Mod Organizer won't install. The moment it starts installing, it encounters an error and asks me to abort.

That's extremely strange. Never had that happen before. Perhaps look up the error?
Also steam workshop is actually great for XCOM2 since it works with the built-in mod manager.
(05-14-2016, 12:10 AM)Shaadaris Wrote: [ -> ]
(05-13-2016, 11:24 PM)Umbra Wrote: [ -> ]Ah.
Okay, then.



Problem!
Mod Organizer won't install. The moment it starts installing, it encounters an error and asks me to abort.

That's extremely strange. Never had that happen before. Perhaps look up the error?

Well, it said it couldn't install the main .exe file, so.

I don't really need anything fancy for mod management, anyway. I was completely fine with workshop stuff and I hadn't had any troubles with it (not to mention that there's thing on it that probably aren't even on the Nexus- looked one up and it wasn't there), so I guess I'll settle for NMM.