Avali Nexus

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(06-16-2016, 08:33 PM)Shaadaris Wrote: [ -> ]
(06-16-2016, 06:45 PM)Rahizel Wrote: [ -> ]It's just a bad sign when even the administration joins in.

Like a cop helping someone tag a wall.

Eh...

Ehks already responded, but I'mma reiterate in different words:
It isn't an admin's job to stop discussions people don't like. It's an admin's job to stop discussions that are against the forum rules or that causes flame wars, etc.

It's more like a Cop casually discussing something unpleasant with a Civilian that another Civilian overhears and doesn't like, at which point Civilian Two barges in between the Cop and Civilian One and tells them to shut up because they're making him uncomfortable. Which is ridiculous.

I'm not just uncomfortable I'm disgusted.

I'm going to drop this though.
(06-16-2016, 08:35 PM)Rahizel Wrote: [ -> ]
(06-16-2016, 08:33 PM)Shaadaris Wrote: [ -> ]Ehks already responded, but I'mma reiterate in different words:
It isn't an admin's job to stop discussions people don't like. It's an admin's job to stop discussions that are against the forum rules or that causes flame wars, etc.

It's more like a Cop casually discussing something unpleasant with a Civilian that another Civilian overhears and doesn't like, at which point Civilian Two barges in between the Cop and Civilian One and tells them to shut up because they're making him uncomfortable. Which is ridiculous.

I'm not just uncomfortable I'm disgusted.

I'm going to drop this though.

Then do something else or change the topic instead of complain about it.
cop:"Talking about uncomfortable subject" 

Civvie 1"Brings up former life experience on subject."

Civvie 2 *Barges between them*  "I demand you stop talking, this subject disgusts me."

Cop and civvie 1:  "Then go to a different room. weirdo."

[Image: I_love_play_with_fire_by_MixedMilkC_zpsbb511614.gif]
I like how completely the discussion got derailed.

Condolences to the UK I suppose, just saw that they had an MP murdered in a stabbing attack.
It was the fungus among us I tell you!
(06-16-2016, 08:51 PM)Lost Rinoah Wrote: [ -> ]It was the fungus among us I tell you!

Considering the attacker went on to try and stab an elderly man it does indeed sound like he was a bit of a loon.

edit: wow reading the BBC report after glancing through the comments this guy WAS crazy, he stabbed a corpse a dozen or so times after shooting her 3 times.
(06-16-2016, 08:53 PM)Surge Wrote: [ -> ]
(06-16-2016, 08:51 PM)Lost Rinoah Wrote: [ -> ]It was the fungus among us I tell you!

Considering the attacker went on to try and stab an elderly man it does indeed sound like he was a bit of a loon.

edit: wow reading the BBC report after glancing through the comments this guy WAS crazy, he stabbed a corpse a dozen or so times after shooting her 3 times.

Uhhg, so wasteful, so many units of blood wasted on the ground, and a human life and worker to boot.

If only the cost of discovering such a parasite and waste of breath was cheaper.
[Image: tumblr_o8v0c8CaJI1uxr4wzo1_1280.gif]
Here we see the age old rivalry between the clown and security.
(06-16-2016, 09:44 PM)Surge Wrote: [ -> ]Snip
Here we see the age old rivalry between the clown and security.

Oh hey I completely forgot this was a thing. Wonder how much it's updated since I last looked at it.
(06-16-2016, 09:44 PM)Surge Wrote: [ -> ][Image: tumblr_o8v0c8CaJI1uxr4wzo1_1280.gif]
Here we see the age old rivalry between the clown and security.
What garbage is this?

Literally cycles 2 frames then has 8 more at the end.
(06-16-2016, 10:33 PM)Shaadaris Wrote: [ -> ]
(06-16-2016, 09:44 PM)Surge Wrote: [ -> ]Snip
Here we see the age old rivalry between the clown and security.

Oh hey I completely forgot this was a thing. Wonder how much it's updated since I last looked at it.
It updates pretty sporadically, usually at least every other day though. I think one day it updated 3 times.

(06-16-2016, 10:38 PM)Rahizel Wrote: [ -> ]
(06-16-2016, 09:44 PM)Surge Wrote: [ -> ][Image: tumblr_o8v0c8CaJI1uxr4wzo1_1280.gif]
Here we see the age old rivalry between the clown and security.
What garbage is this?

Literally cycles 2 frames then has 8 more at the end.
It's the latest update from an "interactive" webcomic about SS13. So much like SS13 it looks like shit and is often full of nonsense and inside jokes.
(06-16-2016, 10:38 PM)Rahizel Wrote: [ -> ]
(06-16-2016, 09:44 PM)Surge Wrote: [ -> ][Image: tumblr_o8v0c8CaJI1uxr4wzo1_1280.gif]
Here we see the age old rivalry between the clown and security.
What garbage is this?

Literally cycles 2 frames then has 8 more at the end.

Garbage? THIS! IS! SPARTA!
Actually, this is Decompressed, a webcomicish thing inspired by Space Station 13 (if I recall correctly) and in the "style" (or lack thereof) of Jailbreak of MSPA.
(06-16-2016, 10:56 PM)Shaadaris Wrote: [ -> ]
(06-16-2016, 10:38 PM)Rahizel Wrote: [ -> ]What garbage is this?

Literally cycles 2 frames then has 8 more at the end.

Garbage? THIS! IS! SPARTA!
Actually, this is Decompressed, a webcomicish thing inspired by Space Station 13 (if I recall correctly) and in the "style" (or lack thereof) of Jailbreak of MSPA.

That is a gif of a clown beating the shit out of a security officer while a cyborg with a TV for a head looks on, it is definitely SS13.
(06-16-2016, 11:00 PM)Surge Wrote: [ -> ]
(06-16-2016, 10:56 PM)Shaadaris Wrote: [ -> ]Garbage? THIS! IS! SPARTA!
Actually, this is Decompressed, a webcomicish thing inspired by Space Station 13 (if I recall correctly) and in the "style" (or lack thereof) of Jailbreak of MSPA.

That is a gif of a clown beating the shit out of a security officer while a cyborg with a TV for a head looks on, it is definitely SS13.
I heard of SS13 being vaguely like clue.

Also the embodiment of shenanigans.
(06-16-2016, 11:02 PM)Rahizel Wrote: [ -> ]
(06-16-2016, 11:00 PM)Surge Wrote: [ -> ]That is a gif of a clown beating the shit out of a security officer while a cyborg with a TV for a head looks on, it is definitely SS13.
I heard of SS13 being vaguely like clue.

Also the embodiment of shenanigans.

The idea is that you have 8-50 people on a space station, each has an assigned job on that space station, and 1-6 have the secret job to cause mayhem in specific ways, and everyone has to work towards their personal goals. Of course there is obvious conflict coming about when the traitor's secret goal is to kill the janitor and security, medbay and the AI have the regular goals to prevent any crew deaths and then depending on the server the janitor may just be a bit of a cunt and wax all of the floors so people slide around uncontrollably.
(06-16-2016, 11:05 PM)Surge Wrote: [ -> ]
(06-16-2016, 11:02 PM)Rahizel Wrote: [ -> ]I heard of SS13 being vaguely like clue.

Also the embodiment of shenanigans.

The idea is that you have 8-50 people on a space station, each has an assigned job on that space station, and 1-6 have the secret job to cause mayhem in specific ways, and everyone has to work towards their personal goals. Of course there is obvious conflict coming about when the traitor's secret goal is to kill the janitor and security, medbay and the AI have the regular goals to prevent any crew deaths and then depending on the server the janitor may just be a bit of a cunt and wax all of the floors so people slide around uncontrollably.
Beautiful!
(06-16-2016, 11:06 PM)Rahizel Wrote: [ -> ]
(06-16-2016, 11:05 PM)Surge Wrote: [ -> ]The idea is that you have 8-50 people on a space station, each has an assigned job on that space station, and 1-6 have the secret job to cause mayhem in specific ways, and everyone has to work towards their personal goals. Of course there is obvious conflict coming about when the traitor's secret goal is to kill the janitor and security, medbay and the AI have the regular goals to prevent any crew deaths and then depending on the server the janitor may just be a bit of a cunt and wax all of the floors so people slide around uncontrollably.
Beautiful!
Good luck playing. It's convoluted, having been constantly worked on on a shitty Multi-User-Dungeon engine for the past few years, with almost all refactoring breakthroughs within recent history. Feature upon feature had been layered for your enjoyment of the weirdest learning curve ever.

There's three different codebases, one of which is wildly different from the other two and only reveals it's source once every epoch, with a bunch of minor branches with different rules or some tweaks or something (and occasionally, an entirely new thing).

It's reliant on roleplay, with the only restriction being what you can RP away (and on servers with no RP, there are no limits). Rounds vary between xenomorphs killing everybody 2 minutes into the round, to Cargo building an engine in their bay to power the lights they need to shoot the tide of revolutionaries.

Security will get high. Clowns will do backalley surgery. Medical will test the new drugs on you. The bar's always full. The engine is dangerously close to a runaway event. You tore a xeno a new one from the inside, then immediately died to a combination of Beepsky's stun rod and low oxygen. The main hall has no floors. Cargo is rooting through disposals. Xenoflora accidentally made crawling death. Xenobio made a sentient pine tree. Chemistry has meth in the front and plasma-oxygen bombs in the back. Mining just lost their mech, Robotics was killed by rouge cyborgs. You were cloned, and found the Captain's ID on the floor of Cargo entrance. The AI is practically SHODAN. The Exit Bay is vented and the atmospherics code will take an hour to refill it. Space racism towards lizard-people. Space lynching of cat-people. Space disgruntlement towards slime-people. That's Space Station 13.
(06-16-2016, 11:34 PM)SilverOtter Wrote: [ -> ]
(06-16-2016, 11:06 PM)Rahizel Wrote: [ -> ]Beautiful!
Good luck playing. It's convoluted, having been constantly worked on on a shitty Multi-User-Dungeon engine for the past few years, with almost all refactoring breakthroughs within recent history. Feature upon feature had been layered for your enjoyment of the weirdest learning curve ever.

There's three different codebases, one of which is wildly different from the other two and only reveals it's source once every epoch, with a bunch of minor branches with different rules or some tweaks or something (and occasionally, an entirely new thing).

It's reliant on roleplay, with the only restriction being what you can RP away (and on servers with no RP, there are no limits). Rounds vary between xenomorphs killing everybody 2 minutes into the round, to Cargo building an engine in their bay to power the lights they need to shoot the tide of revolutionaries.

Security will get high. Clowns will do backalley surgery. Medical will test the new drugs on you. The bar's always full. The engine is dangerously close to a runaway event. You tore a xeno a new one from the inside, then immediately died to a combination of Beepsky's stun rod and low oxygen. The main hall has no floors. Cargo is rooting through disposals. Xenoflora accidentally made crawling death. Xenobio made a sentient pine tree. Chemistry has meth in the front and plasma-oxygen bombs in the back. Mining just lost their mech, Robotics was killed by rouge cyborgs. You were cloned, and found the Captain's ID on the floor of Cargo entrance. The AI is practically SHODAN. The Exit Bay is vented and the atmospherics code will take an hour to refill it. Space racism towards lizard-people. Space lynching of cat-people. Space disgruntlement towards slime-people. That's Space Station 13.

the code of ss13 is literally horrifying in a beautiful way from what i've seen
one person i know looks into it. they found a thing called MEGAMADCRAB, which appears 50% of the time when you kill crabs with wire cutters. it's completely fucking broken, and ancient.
it's like some unholy elder god or some shit, lost and buried within the code and only recently rediscovered.

EDIT: found it!
https://github.com/d3athrow/vgstation13/issues/10427
Anyways I'm bored so time to act on that plan to reinvent Surge and crew and stretch the old writing muscles.


[Image: sYYzFiF.jpg]
My awful writing aside here is a fan-made 3D model of a mech for MWO. I present, the Hatamoto-Chi.
(06-16-2016, 11:38 PM)Ehksidian Wrote: [ -> ]the code of ss13 is literally horrifying in a beautiful way from what i've seen
one person i know looks into it. they found a thing called MEGAMADCRAB, which appears 50% of the time when you kill crabs with wire cutters. it's completely fucking broken, and ancient.
it's like some unholy elder god or some shit, lost and buried within the code and only recently rediscovered.

EDIT: found it!
https://github.com/d3athrow/vgstation13/issues/10427

This is the greatest thing I've ever seen.

[Image: 6gIqlzp.jpg]