Avali Nexus

Full Version: Avali Nexus Forum Thread: 4 Score and Several Threads Ago...
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
(03-22-2017, 11:53 AM)AustinLB90 Wrote: [ -> ]
(03-22-2017, 05:08 AM)Reks Wrote: [ -> ]"hey why is your wishlist empty, what kind of games do you want"

Uhh, I don't really -play- games that much anymore

(Cue incomprehension from person)




What's hard for people to understand my lack of interest in 99% of games these days?
What do you do instead?

Draw, mostly. I don't have a lot of hobbies, so the one or two I do have tend to be my focuses.

Don't get me wrong, I still love games. I just find playing by myself faaaaaaaaaaaar less enjoyable than it used to be.
(03-22-2017, 12:10 PM)Reks Wrote: [ -> ]
(03-22-2017, 11:53 AM)AustinLB90 Wrote: [ -> ]What do you do instead?

Draw, mostly. I don't have a lot of hobbies, so the one or two I do have tend to be my focuses.

Don't get me wrong, I still love games. I just find playing by myself faaaaaaaaaaaar less enjoyable than it used to be.



Not that hard to understand.  Games have started repeating themselves now anyways.  So most games that come out are either micro-improvements of a game that's already out or blatant remakes to be more honest about it.  It's easy to get bored of doing the same things over and over again.  Plus expensive to be paying 60$ for the smallest improvement on something.  And I noted that you said "by myself".  So I take it co-op is more your thing, even if it's still rare anyways.   Because people are more exciting than lines of code written by people.

Hope some of that's right.  In any case.  In RP shortly after typing up my post that states it will be edited shortly my internet cut out while I was editing it and only just recently fixed itself.  I saved my post to fix it up today. Bam.
anyway another art drop eventhough Surge might call these mech weird
[Image: BCFxcEZ.png]
(03-23-2017, 10:10 AM)SCN-3_NULL Wrote: [ -> ]anyway another art drop eventhough Surge might call these mech weird
Snip

Well they are an ODSM (Orbital drop shock mech of course) design that can ball up into a much smaller space for storage.  So to be honest they are rather efficient depending on the military doctrine using them.  specifically since those would fall under >Powered armor due to their capability of direct infantry support and/or replacement in hazardous fields of combat while remaining relatively cheaper by far than they could be both material wise and currency-per-production-wise.  Notable easily by how they have been relatively mass produced, it's easy to see.  So over all I'd say it's actually a pretty damn good picture.

No I am NOT trying to speak for surge.  This is my personal thoughts.  I'm just interested in mechs too.
You know what would be a cool idea.
If you could make your profile pic change based on the emotion involved it's like emotes but your profile pic changes instead. Would be great for people who have a lot of art of a character that is their profile pic.
(03-23-2017, 09:25 PM)Lost Rinoah Wrote: [ -> ]
(03-23-2017, 10:10 AM)SCN-3_NULL Wrote: [ -> ]anyway another art drop eventhough Surge might call these mech weird
Snip

Well they are an ODSM (Orbital drop shock mech of course) design that can ball up into a much smaller space for storage.  So to be honest they are rather efficient depending on the military doctrine using them.  specifically since those would fall under >Powered armor due to their capability of direct infantry support and/or replacement in hazardous fields of combat while remaining relatively cheaper by far than they could be both material wise and currency-per-production-wise.  Notable easily by how they have been relatively mass produced, it's easy to see.  So over all I'd say it's actually a pretty damn good picture.

No I am NOT trying to speak for surge.  This is my personal thoughts.  I'm just interested in mechs too.
Honestly those mech arent design for far drop let alone orbital drop, those legs could sustain short dash and jumps but anywhere more it would just break rendering it disdabled until a recovery vehicle can pull it back into a depo. They're design is more for infantry support as their armaments, cluster munitions(missile/rocket), a large caliber galting gun(12.7/20mm) and a short barrel huge bore rifled gun(to better splat/spread HESH rounds and any structure/light armor).

Supposingly it replaced tanks in the infantry support role, however are more vulnerable in a main battle tank engagement but fare batter than tanks if air units were present like gunships.

Though I liked your analysis, thought it isnt classed in between mech and powerarmors as the pilot compartment is more spacious to fit either a 6-7ft tall mechanian or a man in powerarmor(though fallout 4's powerarmor wouldnt fit unfortunatly). Their smaller size is for easier logistics like tanks today that I can agree
(03-25-2017, 11:41 AM)SCN-3_NULL Wrote: [ -> ]
(03-23-2017, 09:25 PM)Lost Rinoah Wrote: [ -> ]Well they are an ODSM (Orbital drop shock mech of course) design that can ball up into a much smaller space for storage.  So to be honest they are rather efficient depending on the military doctrine using them.  specifically since those would fall under >Powered armor due to their capability of direct infantry support and/or replacement in hazardous fields of combat while remaining relatively cheaper by far than they could be both material wise and currency-per-production-wise.  Notable easily by how they have been relatively mass produced, it's easy to see.  So over all I'd say it's actually a pretty damn good picture.

No I am NOT trying to speak for surge.  This is my personal thoughts.  I'm just interested in mechs too.
Honestly those mech arent design for far drop let alone orbital drop, those legs could sustain short dash and jumps but anywhere more it would just break rendering it disdabled until a recovery vehicle can pull it back into a depo. They're design is more for infantry support as their armaments, cluster munitions(missile/rocket), a large caliber galting gun(12.7/20mm) and a short barrel huge bore rifled gun(to better splat/spread HESH rounds and any structure/light armor).

Supposingly it replaced tanks in the infantry support role, however are more vulnerable in a main battle tank engagement but fare batter than tanks if air units were present like gunships.

Though I liked your analysis, thought it isnt classed in between mech and powerarmors as the pilot compartment is more spacious to fit either a 6-7ft tall mechanian or a man in powerarmor(though fallout 4's powerarmor wouldnt fit unfortunatly). Their smaller size is for easier logistics like tanks today that I can agree

Power armor refers to the ability to carry vehicle mounted (or simply beyond infantry compliment) weapons into areas where treaded and/or wheeled vehicles normally aren't able to reach.  IE anti-armor and large scale anti infantry.  Without having to destroy entire sections of terrain to do so.  Via using powered servos of any kind to allow a single soldier to carry such a compliment.  As the idea behind power armor replacing infantry is flawed at best due to the mass reduction in individual maneuverability.  If you look up the original idea behind power armor you'd see how much it's been shifted by mass media.  As technically even light mechs in battletech would fall under power armor by the real life design ideal. Due to their capability to still traverse through areas where traded and wheeled vehicles cannot and carry a large compliment of weapons compared to infantry.

Also, You NEVER drop vehicles on their own.  So the idea behind a orbital drop mech would be that it fits into vehicle drop pods [Check].  Only requires a single pilot[check]  Could be fitted with inertial dampening (really big springs)  [check]  Which is what I was referring to.  IE the possibility would be there even if you don't use it.


Though it is your chosen military, and if that isn't within your military philosophy that is perfectly alright.  Although I feel it worthwhile to note that, even if accidental.  You kept this capability open for future adaptation by yourself.
(03-22-2017, 05:38 PM)Lost Rinoah Wrote: [ -> ]
(03-22-2017, 12:10 PM)Reks Wrote: [ -> ]Draw, mostly. I don't have a lot of hobbies, so the one or two I do have tend to be my focuses.

Don't get me wrong, I still love games. I just find playing by myself faaaaaaaaaaaar less enjoyable than it used to be.



Not that hard to understand.  Games have started repeating themselves now anyways.  So most games that come out are either micro-improvements of a game that's already out or blatant remakes to be more honest about it.  It's easy to get bored of doing the same things over and over again.  Plus expensive to be paying 60$ for the smallest improvement on something.  And I noted that you said "by myself".  So I take it co-op is more your thing, even if it's still rare anyways.   Because people are more exciting than lines of code written by people.

Hope some of that's right.  In any case.  In RP shortly after typing up my post that states it will be edited shortly my internet cut out while I was editing it and only just recently fixed itself.  I saved my post to fix it up today. Bam.

Breath of the Wild has, so far, proven to be an exception.

It's more fun when people watch me, cause I tend to (intentionally) play badly for the laughs, but goddamn it's been a long time since I've enjoyed myself this much playing a game
Here's a joke riddle for you. (It may be bad as I just made it up)

So there's a lake with a river flowing into it.
This lake is a popular Comercial fishing spot.
However recently an invasive species had begun to come from the river.
It's worthless in every form of Commerce  (inedible, too big for regular fish tanks, etc) yet reproduces quickly.
Every time a fisherman catches one of these fish he utters a phrase.
Some time later these fish when reaching the lake find a stone wall blocking them.
So what phrase did the fishermen utter?
(Uhh I forgot how to do spoilers so)

Answer: Damn it

EDIT: Seriously how do I do spoilers. 
(03-29-2017, 02:43 AM)AustinLB90 Wrote: [ -> ]Here's a joke riddle for you. (It may be bad as I just made it up)

So there's a lake with a river flowing into it.
This lake is a popular Comercial fishing spot.
However recently an invasive species had begun to come from the river.
It's worthless in every form of Commerce  (inedible, too big for regular fish tanks, etc) yet reproduces quickly.
Every time a fisherman catches one of these fish he utters a phrase.
Some time later these fish when reaching the lake find a stone wall blocking them.
So what phrase did the fishermen utter?
(Uhh I forgot how to do spoilers so)

Answer: Damn it

EDIT: Seriously how do I do spoilers. 


(03-25-2017, 06:32 PM)Lost Rinoah Wrote: [ -> ]Power armor refers to the ability to carry vehicle mounted (or simply beyond infantry compliment) weapons into areas where treaded and/or wheeled vehicles normally aren't able to reach.  IE anti-armor and large scale anti infantry.  Without having to destroy entire sections of terrain to do so.  Via using powered servos of any kind to allow a single soldier to carry such a compliment.  As the idea behind power armor replacing infantry is flawed at best due to the mass reduction in individual maneuverability.  If you look up the original idea behind power armor you'd see how much it's been shifted by mass media.  As technically even light mechs in battletech would fall under power armor by the real life design ideal. Due to their capability to still traverse through areas where traded and wheeled vehicles cannot and carry a large compliment of weapons compared to infantry.

That is in my opinion, a rather incomplete definition for "Power Armour"; if your sole objective in the design is to enable an infantryman to carry heavy ordinance, all you need for that is a Powered Exoskeleton:

(Since the image doesn't seem to want to show, i'll post a link to it instead) https://cdna.artstation.com/p/assets/images/images/001/471/006/large/sam-kh-1.jpg?1447013005

Now, if you integrate a Powered Exoskeleton with armour, then you have what amounts to a suit of Powered Armour, but the armour portion itself is irrelevant to allowing the soldier to carry heavy weapons.

I do agree with your point about the issues with equipping ALL infantry in an army with Powered Armour, loss of maneuverability aside, it would be atrociously expensive, and would leave the entire army vulnerable to tech disabling weapons like EMP, and HERF; however its not difficult at all to imagine specialist units or even an entire service branch in well funded armies that would specialize in fielding entire power armour squads, or platoons, for example: if they specialize in off-world operations, where the soldier is going to need a bulky environment suit anyways, the army might as well pay the extra cost for life support equipped power armour instead, soldiers are expensive and time consuming to train replacements for, Spec Ops even more so.
(03-30-2017, 12:47 PM)Tanis Wrote: [ -> ]
(03-25-2017, 06:32 PM)Lost Rinoah Wrote: [ -> ]Power armor refers to the ability to carry vehicle mounted (or simply beyond infantry compliment) weapons into areas where treaded and/or wheeled vehicles normally aren't able to reach.  IE anti-armor and large scale anti infantry.  Without having to destroy entire sections of terrain to do so.  Via using powered servos of any kind to allow a single soldier to carry such a compliment.  As the idea behind power armor replacing infantry is flawed at best due to the mass reduction in individual maneuverability.  If you look up the original idea behind power armor you'd see how much it's been shifted by mass media.  As technically even light mechs in battletech would fall under power armor by the real life design ideal. Due to their capability to still traverse through areas where traded and wheeled vehicles cannot and carry a large compliment of weapons compared to infantry.

That is in my opinion, a rather incomplete definition for "Power Armour"; if your sole objective in the design is to enable an infantryman to carry heavy ordinance, all you need for that is a Powered Exoskeleton:

(Since the image doesn't seem to want to show, i'll post a link to it instead) https://cdna.artstation.com/p/assets/images/images/001/471/006/large/sam-kh-1.jpg?1447013005

Now, if you integrate a Powered Exoskeleton with armour, then you have what amounts to a suit of Powered Armour, but the armour portion itself is irrelevant to allowing the soldier to carry heavy weapons.

I do agree with your point about the issues with equipping ALL infantry in an army with Powered Armour, loss of maneuverability aside, it would be atrociously expensive, and would leave the entire army vulnerable to tech disabling weapons like EMP, and HERF; however its not difficult at all to imagine specialist units or even an entire service branch in well funded armies that would specialize in fielding entire power armour squads, or platoons, for example: if they specialize in off-world operations, where the soldier is going to need a bulky environment suit anyways, the army might as well pay the extra cost for life support equipped power armour instead, soldiers are expensive and time consuming to train replacements for, Spec Ops even more so.

Aye.  I pointed to one extreme end of the spectrum.  You pointed to the other.  Maneuverability is considered to be more important than heavier armors.  As finding a balance between not getting hit in the first place and being able to survive getting hit are the two primaries of armor.  And such a suit(exo/PA), although increasing strength, would have a massive negative effect on dexterity and fine motor control.  Even in the smallest configurations.  Meaning that they'd require heavy armor otherwise wearing them is a flat out death sentance.  And yet keeping the suits in good repair when equipped with armor would be an absolute hell for maintenance crews  Likely requiring a ten person team to repair each suit in any efficient manor.  This is why they were foregone in real life, not even the cost of the suit itself hindered it as much as the design flaws in them.
(03-31-2017, 04:29 AM)Lost Rinoah Wrote: [ -> ]
(03-30-2017, 12:47 PM)Tanis Wrote: [ -> ]That is in my opinion, a rather incomplete definition for "Power Armour"; if your sole objective in the design is to enable an infantryman to carry heavy ordinance, all you need for that is a Powered Exoskeleton:

(Since the image doesn't seem to want to show, i'll post a link to it instead) https://cdna.artstation.com/p/assets/images/images/001/471/006/large/sam-kh-1.jpg?1447013005

Now, if you integrate a Powered Exoskeleton with armour, then you have what amounts to a suit of Powered Armour, but the armour portion itself is irrelevant to allowing the soldier to carry heavy weapons.

I do agree with your point about the issues with equipping ALL infantry in an army with Powered Armour, loss of maneuverability aside, it would be atrociously expensive, and would leave the entire army vulnerable to tech disabling weapons like EMP, and HERF; however its not difficult at all to imagine specialist units or even an entire service branch in well funded armies that would specialize in fielding entire power armour squads, or platoons, for example: if they specialize in off-world operations, where the soldier is going to need a bulky environment suit anyways, the army might as well pay the extra cost for life support equipped power armour instead, soldiers are expensive and time consuming to train replacements for, Spec Ops even more so.

Aye.  I pointed to one extreme end of the spectrum.  You pointed to the other.  Maneuverability is considered to be more important than heavier armors.  As finding a balance between not getting hit in the first place and being able to survive getting hit are the two primaries of armor.  And such a suit(exo/PA), although increasing strength, would have a massive negative effect on dexterity and fine motor control.  Even in the smallest configurations.  Meaning that they'd require heavy armor otherwise wearing them is a flat out death sentance.  And yet keeping the suits in good repair when equipped with armor would be an absolute hell for maintenance crews  Likely requiring a ten person team to repair each suit in any efficient manor.  This is why they were foregone in real life, not even the cost of the suit itself hindered it as much as the design flaws in them.

You seem to have missed my point, i am well aware of the value of prioritizing maneuverability and not being hit, over the ability to resist damage when hit, and on the modern battlefield with fighting conditions constrained to the surface of Earth, keeping a soldiers load light to not inhibit their mobility is critical in most situations; however in certain situations, such as fighting on other worlds, required survival equipment will encumber soldiers movement no matter how light you manage to make it (barring one or two quantum leaps in Material Science), in those situations an appropriately designed suit of Powered Armour may actually compensate for mobility loss from encumbrance.


Your point about the maintenance issues with Powered Armour perplexes me a little:
Requiring multiple support, logistics, and maintenance personnel for every soldier in the field is nothing new to modern armies; as too how many additional mechanics would be needed for supporting Powered Armour, and how complex the maintenance would be, is largely down to how the armour is designed, and how complex its mechanical systems are; in addition there is good old "economy of scale" to consider, a competent team of mechanics and technicians trained to service Powered Armour could reasonably maintain multiple suits, suits that become too damaged for immediate repair would either be sent to off to a refit shop or retired from service and replaced with a new or refitted suit, having a dedicated repair team for each and every single suit of armour would be both unreasonable and incredibly wasteful.


Finally, i find your closing sentence confusing, your choice of words implies that Powered Armour has already been invented, and passed over by armies in real life; too my knowledge only one real military program pursuing Powered Armour development is underway (by the US naturally), and that program has not yet gone very far beyond conceptual development in over a decade, currently the Pentagon is pursuing Exoskeleton development, for use by Ordinance Technicians, and in other heavy load lifting applications around bases and aircraft carriers where an external power supply is readily available, since currently existing power supplies potent enough to drive an Exoskeleton (let alone a full suit of Powered Armour) are nowhere near compact or light enough to be carried into the field.
Were we getting hit by spambots?
Logged in to find 260 new posts, but only like 30 when I actually looked.
And our newest member has a long Russian name, which in my experience is usually a sign of spambots on non-Russian sites.
Also like 1.3 pages of unactivated members, some of which have variations on the same name or common spambot names of [commonfirstname][commonlastname].
No.  Exo-suits were already a thing.  That is what I was referring to.  They were scrapped for pretty good reasons.  Like, 10, 13 years ago.

I already know of what you speak, you needn't continue on exosuits and power armor since you aren't even arguing for the truth on either of those anymore, but a "what if" and a "maybe" for opinions sake about the difference between a commando force and a standard military.  Which is a long shot away from what we were talking about before and has nothing to do with power armor OR exo suits.  And shouldn't have even been brought up since it is a strawman argument.  I'm interested in learning new things.  Not hearing another opinion stated as if it's a fact, so please, slow down.  That's why I directly ignored your deviation from the topic at hand.  I didn't miss it, you lost target.  Though you are at least back on target now.  I've already shared what little information I had access to and beyond would be opinions. So you can't really expect much more from me, sorry to say. Though your new information is nice to know.
(04-01-2017, 07:56 PM)Shaadaris Wrote: [ -> ]Were we getting hit by spambots?
Logged in to find 260 new posts, but only like 30 when I actually looked.
And our newest member has a long Russian name, which in my experience is usually a sign of spambots on non-Russian sites.
Also like 1.3 pages of unactivated members, some of which have variations on the same name or common spambot names of [commonfirstname][commonlastname].

Wait, we have a discord?  I would like an invite
I don't think the discord is affiliated with the forum strictly speaking
surge! Doth hath sinned! You are using taptalk! Banish him to the meme mines!
What the fuck is that signature. I need to look into getting rid of that later.
Anyone up for some to humor?